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This plugin changes no lore. Please read OP for more info.

 

Also, yes you have to get in bed with the druids to learn druid magic. But restricting people from learning some neat spells that place a flower here or there? That is some serious entitlement, we shouldn't be restricting people to this degree.

People are concerned that this magic plugin is making the video game into a MMO genre. I say there is bigger fish to fry! I believe this plugin will encourage lewd, promiscuous, erotic ambitions amongst our age-reversing playerbase on Lord of the Craft. Don't believe me? I quote from Telanir himself: "get in bed with the druids". Telanir himself is encouraging innocent, underage [thus illegal] teenagers to engage in ancient Celtic sex magicks.

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People are concerned that this magic plugin is making the video game into a MMO genre. I say there is bigger fish to fry! I believe this plugin will encourage lewd, promiscuous, erotic ambitions amongst our age-reversing playerbase on Lord of the Craft. Don't believe me? I quote from Telanir himself: "get in bed with the druids". Telanir himself is encouraging innocent, underage [thus illegal] teenagers to engage in ancient Celtic sex magicks.

 

Fade to black is very popular among teens I hear so it's all good. Power to you my friends.

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Kath, where you going with this again? Feel free to hunt down any non-druid heretic you see, and have fun!

 

Use this tool to your advantage, and if you don't like a feature you are entitled not to use it as you please.

 

I'm going with that it's violating both lore and current magic locks, plain and simple. This is opening the door for characters that violate lore and subvert magic locks.

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Snelf can learn fire magic sure. Why would we stop someone from roleplaying out such a simple desire? We bring this here to augment role-play and give you the necessary tools to have fun.

If you are a snelf and believe you shouldn't be able to wield fire magic you are by all means entitled not to touch the magic plugin.

 

I'm just saying some things wont make sense. There will be weird combinations. I am a snow elf, the best snow elven mage for that matter. Of course Im touching the plugin. But I'm going to stick to magic I learn through rp :P

 

Its the same thing as the druid issue. You should add a feature to be able to allow people to do some of the magics. Give for example the arch druids the command. They give the new druid access then they meditate. 

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I'm just saying some things wont make sense. There will be weird combinations. I am a snow elf, the best snow elven mage for that matter. Of course Im touching the plugin. But I'm going to stick to magic I learn through rp :P

 

Hahah, as you wish bud. And don't think that this plugin is here to replace roleplay-- of course not! I strongly encourage any and all role-players participating in learning magic via the plugin to accompany it with role-play, and get as many players involved along the way as you can.

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I think it's dumb people are arguing, calm down, stop getting passionate over this. It's not a big deal, give it a try before throwing a crappy fit, and realize you're playing the nerdy game called Minecraft. I as a person who's rp'd magic maybe just over a year now says go for it. As for the people who rp'd it since Aegis, I assumed you guys would be just as excited as me, but if not, give it a try. Don't just read this and then decide you hate it. Telanir has worked on this for a long time with the Techies, be grateful for the hours of hard work he spent making it, don't **** on the idea because you dislike how it appears to be.

 

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Druidism-related spells need to be restricted to our guild in some way. I have role-played my Druid character for many years and have put so much development into him. I know most Druids of the Order have put so much time, effort, and development into their characters as well. It is entirely no fair to a guild of our size (55-60+ people; this shows that our playerbase is by no means "small" as it is said guild-locked magic groups were), significance in our RP, history, dedication and culture to have our role-play cheapened in such a way where our magic capabilities are able to be obtained by anyone.

I understand that this plugin is to give magic users PvP significance, but no mages, Clerics, Shamans, or Shades are able to use the gifts of nature, period. But since anyone can learn the spells which are paralleled to Druidism, role-players will rise who, completely disregarding lore, have obtained the abilities that Druid role-players put so much role-play, effort, and dedication into. It is essentially LotC stabbing us in our backs with a lore-disregarding plugin that throws years of dedication and strenuous effort -since the near beginning of the server- into the toilet.

You keep claiming that keeping players from Druid magic spells is unfairly restricting them. That is so entirely wrong! You're unfairly oppressing US, tossing our years of lore and dedicated RP into the toilet, the Druid role-players! And this IS breaking lore, despite that you say it isn't! It is against lore for non-Druids to harness the gifts of nature (the gifts of nature is how we refer to nature/druid magic, in case you weren't aware).

No one besides Druids needs nature/Druid magic in combat. No one besides Druids are able to, by lore, use nature/Druid magic in combat. Therefore, what does the restriction on other players matter? By lore, hence the guild-lock, they are restricted and cannot harness Druidic abilities. So, you are, in fact, disregarding lore with, at least, this particular area of the plugin.

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What happened to going out and roleplaying for things? What happened to earning your keep?  What's the point of roleplaying for things if the plugin lets you have spells for free?

 

What's the point of playing your 3 year old magic character if people can have the same tools you have for free?

 

The least you could do is reward players for going out and roleplaying with other players instead of sitting in a corner for a minutes and automatically learning a spell.

 

And why didn't you give the old magic players what you promised 9 months ago?

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What happened to going out and roleplaying for things? What happened to earning your keep?  What's the point of roleplaying for things if the plugin lets you have spells for free?

 

What's the point of playing your 3 year old magic character if people can have the same tools you have for free?

 

The least you could do is reward players for going out and roleplaying with other players instead of sitting in a corner for a minutes and automatically learning a spell.

 

And why didn't you give the old magic players what you promised 9 months ago?

 

I don't think they should give the spells away. It takes away the gameplay part of it. Like spawning in everything you want.

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I'll ignore the shambles of this post, and base my own opinions on my own thoughts.

Good job with the plugin, Telanir, I'm sure it will be accepted in due time. There are a few rough edges that need to be smoothed down, but I am sure you will find them all in due time. Meanwhile, I want to point out the biggest 'rough edge' in hopes that you fix it quickly.

That would be the fact that locked subtypes can be learnt by anyone. As you said yourself, there is a small Playerbase for those locked subtypes, so what I propose is that you put one person (the leader of that magic subtype, for example) in charge of giving perms to learn that magic to other people. In this way, not everyone can become a Druid, not everyone can become a Necromancer, and not anyone can become a Shade; the leaders of those groups will be able to control who is actively able to learn the magic.

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You can tell us to hunt down rogue/heretic druids in RP, but the problem is that they should not exist in the first place. Rogue use of nature magic is only possible if an attuned druid goes bad, which has happened and creates perfectly good RP. But some random person RPing nature magic is lore breaking, that's really all there is to it. Not letting everyone learn how to magically grow a flower might seem elitist or unfair, but as Katherine said that is not for the tech team to decide. Growing flowers is not important to anyone's RP outside of druids anyway.

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If you can't change this for locked subtypes... say you can only use them in PvP if you didn't actually get it through rp.

 

This plugin I see as something that is going to revolutionize PvP on this server, reintroducing tactics. I din't know about other groups, but snelves have been working on tactics with all information we have for all the nexus plugins. 

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It may seem elitist to you that some forms of magic are locked, but what we aren't some evil little clique going "This magic is ours, go away." What we're doing is going "You want our magic? Come RP with us. It'll be fun!" This is an RP server. There should be things that you have to RP to get. We offer our own, fun little brand of RP, and we shouldn't be creating new ways to avoid RP to get what you want. It is not elitist to say that some thing just require RP to get on an RP server. I'm shocked that this needs to be said. If you come seeking RP, you'll get it, and if you stick with us, you'll get magic. It's a simple system that draws in, expects, and emphasises RP and and allows the magic to be spread to 35(ish. Bare minimum that likely underestimates the total number) semi to regularly active members and counting.

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