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No offense man but where'd you come from? I presume you didn't join us here at LotC to complain.

 

I also assume you don't know me well enough to trust me or recognize my skill set, but I have been here long enough to know how to balance magic properly and efficiently without needing to mark your words. Thanks, let's keep on good terms and welcome.

You really need to work some issues regarding that inflated ego of yours. That comment was really uncalled for.

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You really need to work some issues regarding that inflated ego of yours.

 

I'm not ego dancing, there is an unfortunate part of being human that staff can become frustrated too.

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((this is not directly targeted at the druids, its just they are the first example to come to mind. If your wondering who am I to talk about this, I spend more time reading the lore posts then any person has the right to, and magic is one I focus on a lot.))))

 

The fact is, people, these groups and their magic had to be discovered by someone who was not at the start a druid, cleric or whatever. Magic is not an art of laws and restrictions but the denial of such in the idea of creating that which should be beyond mortal kind. So if there are some lesser magics out there that are not the pure fullly defined and mastered form then whats not to say this is how the founding druid started, or the founding cleric. By finding these small hidden difficult to learn spells they through them found their path to focusing their ability and in time founding their organization. ((That and the fact is you people are no more unbiased then anyone else and throughout lotc people have had problems getting to join because of said biases.

 

 

The entire idea that people in their special clique guilds are the only ones in the history of time that can learn said magic is by itself  a fallacy of lore. All things have a founding, and unlike the chicken and the egg one's founder must always come before the guild. And there for ones magic existed before the guild and there for one can learn said magic without the guild. The fact is instead of outright doing away with the guild cliques, Telanir was kind enough to let you keep your groups and also allow others a small taste of what said guilds offer. The fact these groups keep such tight control to the point we have not seen any branching off of groups with different ideologies is a sad event in lotc, as in simply stifles creative rp. And seriously, its no better then people seeking titles in a city.

 

God knows the idea that only druids can work with nature just baffles me...I would think a farmer who tends and cares is more suited then a druid who uses trees and such to terrorize places they dislike.

 

 

 

And, here is a shout out to the shademagic for making a lore that clearly solves all these silly issues by basically making it a curse/gift granted through an object of great power. Not only does it mean the distribution of it is rare, but its only rare because you protect it with your lives/the lives of others through evil evil magic. But say someone managed to steal the orb/kill its carrier, then they can possibly learn it, though it comes with a hig cost/risk. Hell, the lore already fits well with the new system, just make the shade magic require meditation near the shade orb.

 

 

Take an example from them you other groups, work your lore to fit the new system. Druids could have a source tree, but perhaps small seedlings pop up rarely and that's how people find the lesser two magics. And as a quest you druids have would be dedicants seek them out as a ritual  to prove themselves and therefor join the guild so one who finds a sapling through it both tastes of the forbidden magic in a small way but finds their key should they wish it to start on the path to training.

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I'm not even a magic user, and I was aware from the past beta magic video Telanir put out many months ago that magic would not cater to each and every one of the messy maze of subtypes here on LotC. I'm surprised that much of the magic community is shocked now, this was pretty basic knowledge right from the start.

However, I implore that all of you wait and see how this plugin works. If it cleans up the frankly clusterf*** of a system we have now, while giving us in-game representation of magic, it's a win-win situation. Excited to see how this pans out, good work Telanir.

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Okay... so your saying it is to better improve the RP of mages, yes? I don't see that. What I see is turning LotC into an ever growing PVP server. I mean come on, with PvP default and this magic plugin you are basically killing off RP magic, because who wants to RP with a mage when the fight is now even with the added magic plugin? Right?! By adding this plugin and PVP default, you (the staff and those responsible for this) have given the initiative to PVP, I thought this was suppose to be an RP server, which puts RP ahead of everything else. Now, it's turning into a PVP server, your basically throwing us people who actually came here for RP into a pit of pixel- hungry Oreners who does nothing but PVP and ruin those who actually came here to RP! What do I think should happen? Well for starters, LotC's staff should live up to their word of this being an RP server and make it RP default, that way the REAL mages get some fun, rather than some ****er  who wants nothing to do with RP other than being a ****.

 

Sorry for this rant, but this whole PVP default thing with this plugin just gets me mad, I mean the plugin itself is brilliant (well done Telanir) it's the way the plugin is being introduced with PVP default that really gets me raging.

 

Ever since PvP default was made mages asked for a plugin to represent them in mechanical combat. Now that the plugin is actually here, you ***** about it and you ***** about PvP being default(which was resolved like a year ago lol). You can RP magic all you want, this is just so you have a better chance at actually being useful in battles.

 

You and all others with the "muh rp, oren ruins it, muh magix" should literally take a step back and **** off for a while. If a plugin change on an mc-rp server "gets you raging", you need some professional help.

You've been given a way to defend yourself while still using your characters real abilities against those "pixel hungry pvpers", so there is literally no reason to complain.

EDIT: And I forgot to say, GJ Telanir and the rest of the tech team, this looks pretty good.

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However, I implore that all of you wait and see how this plugin works. If it cleans up the frankly clusterf*** of a system we have now, while giving us in-game representation of magic, it's a win-win situation. Excited to see how this pans out, good work Telanir.

 

I'd argue otherwise. Magic is much like a car- You can enjoy it by driving it around, and having little to second thoughts about how it works. But you can learn to take it apart, and actually learn how it works, and still have fun.

The pool is only as deep as you want it to be.

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However, it's not really fair to coders to tailor make a challenging list of spells for each of the dozens of minority on the server. Perhaps if we had more resources that would be a viable option, but seeing as we've got a small (hardworking, though) tech team, we ought to take it easy on them.

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However, it's not really fair to coders to tailor make a challenging list of spells for each of the dozens of minority on the server. Perhaps if we had more resources that would be a viable option, but seeing as we've got a small (hardworking, though) tech team, we ought to take it easy on them.

 

I never asked for a complex system. I was fine displaying my magic through pvp with a sword. If they simply added some spells which could be used to simply represent, not dictate spells, I'd be happy.

Plugins shouldn't dictate Lore.

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I'm no druid but I can honestly say it's not the tech team's place to dictate what is and isn't possible in terms of magic. 

 

It's one thing if MC mechanics can only represent a certain magic to a certain degree. It's another to give non-druids druid spells for the luls even though it's always been the case that to control nature you must be attuned.

 

TT =/= LT

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will there be an ability to forget a spell if we learn one we don't like?

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((this is not directly targeted at the druids, its just they are the first example to come to mind. If your wondering who am I to talk about this, I spend more time reading the lore posts then any person has the right to, and magic is one I focus on a lot.))))

 

The fact is, people, these groups and their magic had to be discovered by someone who was not at the start a druid, cleric or whatever. Magic is not an art of laws and restrictions but the denial of such in the idea of creating that which should be beyond mortal kind. So if there are some lesser magics out there that are not the pure fullly defined and mastered form then whats not to say this is how the founding druid started, or the founding cleric. By finding these small hidden difficult to learn spells they through them found their path to focusing their ability and in time founding their organization. ((That and the fact is you people are no more unbiased then anyone else and throughout lotc people have had problems getting to join because of said biases.

 

 

The entire idea that people in their special clique guilds are the only ones in the history of time that can learn said magic is by itself  a fallacy of lore. All things have a founding, and unlike the chicken and the egg one's founder must always come before the guild. And there for ones magic existed before the guild and there for one can learn said magic without the guild. The fact is instead of outright doing away with the guild cliques, Telanir was kind enough to let you keep your groups and also allow others a small taste of what said guilds offer. The fact these groups keep such tight control to the point we have not seen any branching off of groups with different ideologies is a sad event in lotc, as in simply stifles creative rp. And seriously, its no better then people seeking titles in a city.

 

God knows the idea that only druids can work with nature just baffles me...I would think a farmer who tends and cares is more suited then a druid who uses trees and such to terrorize places they dislike.

 

 

 

And, here is a shout out to the shademagic for making a lore that clearly solves all these silly issues by basically making it a curse/gift granted through an object of great power. Not only does it mean the distribution of it is rare, but its only rare because you protect it with your lives/the lives of others through evil evil magic. But say someone managed to steal the orb/kill its carrier, then they can possibly learn it, though it comes with a hig cost/risk. Hell, the lore already fits well with the new system, just make the shade magic require meditation near the shade orb.

 

 

Take an example from them you other groups, work your lore to fit the new system. Druids could have a source tree, but perhaps small seedlings pop up rarely and that's how people find the lesser two magics. And as a quest you druids have would be dedicants seek them out as a ritual  to prove themselves and therefor join the guild so one who finds a sapling through it both tastes of the forbidden magic in a small way but finds their key should they wish it to start on the path to training.

 

The origin of the first druid is not known in fact. There is two possible origins given by lore. Neither is any more true than the other. The first is an old 2013 lore post about the origins of magic that says Malin made the first druids. Since Malin isn't around, that's not an event that can be repeated. The other is the account is the one held and taught by the druids, which talks about a time when guilds of mages engaged in a massive war that nearly destroyed all life. Only at that time, with the natural balance completely shredded and the world on the edge of total destruction did the Aspects intervene to speak to one person. A young human woman, who was the first druid. Once again, it took such extreme disaster for them to create even one druid themselves, that such conditions ever coming around again are so unlikely that it is once again an unrepeatable event.

By the way, that myth of the great war involves the new druids turning the warring mages into wild animals ;)

EDIT: And when I say neither is any more true than the other, The Myth of the Great War is the more likely one to be true in part or fully :P

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It's one thing if MC mechanics can only represent a certain magic to a certain degree. It's another to give non-druids druid spells for the luls even though it's always been the case that to control nature you must be attuned.

 

The sad thing is that this isn't only Druids. It's all other guild-locked magic too.

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A young human woman, who was the first druid. 

 

Respiren was that one woman. Nature gave him a sex change after him and Hempshine did shrooms in the Laurelin grove.

Truestory4me

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Respiren was that one woman. Nature gave him a sex change after him and Hempshine did shrooms in the Laurelin grove.

Truestory4me

 

 

Respiren was the founder of the current Druidic Order, and while he was the first druid RPer, lore-wise he is not the first druid. There were druids in lore before Respiren. In fact, it was an Archdruid from a circle of druids in a distant land that aided in the growing of the elven city of Laurelin in Aegis.

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Wait what, the magic plugin is dictating lore now? Oh what? Telanir is running around murdering babies? Huh? You don't need to role-play before you kill someone now? Pugsy is unbanned? And it's legal now? 420 no scope?

 

No but seriously guys, I implore you to please, please read the original post twice before continuing your posting journey. I'm actually, really confused right now at what you're complaining about.

 

 

Edit: Also please focus on the topic, this isn't Druid Lore informational pamphlet thread

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