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Your View: The Dwindling Inferno

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Zarsies

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A very large point in creating the Undead was that there would be no scripted events. We aren't going to set everything up so stuff falls like dominoes via magical conveniences; it's up to the players to instigate these changes, as well as the Undead.

 

Ah understandable :) 

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Would you favor a prolonged downfall of the Undead, and then their complete eradication or the traits of option d.? I understand how more personal events like that can do stellar, Odrnarch with the Dwarves in Anthos for example, was a huge success as a racial antagonist. Smaller, personalized antagonists may function well in their place.

The duration of time it takes to remove them would depend on a slew of variables. How much help they employ / request, the presence of the undead, the nature in which they intend to remove them, how hard they retaliate for the attempts and etc. Point is, a more dynamic approach to their removal would honestly give them a less benign feeling.

The Undead are already a defined entity. To remove powers, add powers or give any major changes would require some variation of logical cause. How the undead change is of no major concern, to be completely honest. I'd just rather see possibility of removing them via RP and for them to be treated as what they are, an entity for the entertainment of the players.

And to actually define a choice, I'd be for 'A' but, a very player driven A.

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I would vote for the option 'a'

 

The undead and antagonists have proven to fail in the past. The Undead in Aegis served their purpose as to unite the players in fun, epic fights. Yet, LotC has evolved since then and the players themselves are now capable of antagonizing eachother and providing fun battle events. 

 

I suggest completely removing the undead and focusing the resources that once were put into the undead into creating other events, those that can be enjoyed by everyone and simply help create the environment in Athera more immersive. I'm suggesting events regarding nature, storms, floods, droughts, etc. The possibilities are infinite.

 

The antagonist serves no purpose and simply creates more inner rage when it is able to ally with player-run factions and use their over-powered plugins.

 

Thank you.

 

This actually makes a lot of sense. Kais always told us the importance of a unified antagonist for a world storyline, but people are much better roleplayers and we have a ton of player-created lore now. We're much more advanced since Aegis.

 

It's also not realistic. Between the ending of all the worlds, wars, and fighting ridiculously powerful Undead...the world's population should be dwindling to almost non-existant from all it has been through.

 

I'm really starting to think that Antagonist is unnecessary now. It's too much of a distraction from political roleplay. Most players will say that Dreadfort-Teuton was more memorable than any Antagonist events. It was badass, and totally a player-based event.

 

We should have smaller, less grand events that don't affect the entire world.

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Let us defeat the Undead. That does not mean make it easy but actually have a destruction point instead of them being a staff property that cannot be phased out unless they say so. They should be able to completely lose assuming we as players are good enough to defeat them in all their strongholds. RP it like the Undead are just like all the other nations, that way it's fair and we get a conclusion to the story that isn't a waste of time.

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With option d., the new followers of Iblees would be nothing like the current Undead, and would be shadows of their old selves. Weakened magic, not antagonist-inherent traits of rot, and nothing that'd make them over other clusters of magic RPers. In both a. and d. the Undead are eviscerated, but one leaves no residue while the other does. The new bud wouldn't be executed nor maintained as the current group, that being, having learned from its mistakes thus far.

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I'll go with option 'd'. Keeping the Undead how they are will diagnose more people with PTSD. I don't want no plugin, MC mechanic benefits, etc etc, the Undead can cope just fine. And I don't want the Undead being referred to as an 'antagonist', it's just another stupid label that triggers people, it really does. The Undead can do much, much more without a "PEW PEW BANG BANG" advantage, settling the Undead on the same level as any other player removes pressure and lessens the hatred. And if the Undead still don't work, even with a downgrade, then I'll go with option 'a'.

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It warms my heart to see things like this. :)

 

I'd go for choice D, or whatever the downgrade option was. Personally, I'm fine with having the undead as an antag but I feel like, at times, they can be a bit too OP, and end up ruining someone's day.

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Just give the undead an abandoned fort or structure in the middle of the map, have em fortify it, and unregion the surrounding areas, so players can build temporary barricades etc, and allow PvP within said region. Problem solved, it'll make things a lot more interesting, as opposed to all these OOC barriers and pre-determined events. UNK 2.0 plez.

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I'm personally still of the mind that having pocket staff within a group will always be unfair because of sheer increased efficiency when it comes to enforcing their roleplay. I see option B as a band-aid to a much larger problem, and the shunning of the Undead will almost definitely continue.

 

I vote for the Undead purge simply because it's better to mercy-kill a wounded creature than let it slowly, and painfully, die of it's own accord. That, and the Undead have already been done once and it's high time for some unique and interesting story to take their place.

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I personally would not like to see all the undead eradicated, but perhaps debuffed greatly and work more like a standard magic in the sense where you have to learn it, and then higher ups can gain in strength by becoming 'undead' and losing their bodies. Also, for magic plugin wise I personally am fine with that an enjoy having to fight undead, but perhaps giving it a debuff? Or make certain spells like mass mob spawning very expensive. Besides that, it'd be cool if there were plot twists and so forth especially with the aenguldaemon events coming up. Perhaps being downgraded because of them. Right now undead are in a rut as a lot of their focus is on pvp, aswell as the lack of communication between cultists and higher ups. As in a situation I remember about a specific undead abusing their powers and one emoting large abilties, and not knowing how their plugin worked. Just take a step back, now look at Treshures events he used to do with his (Iblees?) cultists in the fringe. That was fun and it was a playermade eventline. Make it more like that, take over settlements around that aren't being used like you had originally intended. There are plenty down south near adrallan and around in different places that you can use. But generally I am fine with you guys getting free build to make things, just scale down the power a bit.

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I would say plan A personally because I feel that the undead other than going around the map and sometimes siding with player groups in large battles has not been doing anything. I feel that plan B would not do all that much other than keep the undead RP focused into a small area which could help, but Angren does not feel like the perfect spot. The fortress has a lot of potential, but it would be nice to see some life in it such as an event on the weekend that would draw people to Angren with ET leading in the development of camps or something similar. It would lead to a centralized area for that section of RP to take and in the end might help the undead. 

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Have the Undead get progressively weaker with each defeat at the hands of the players. Still give us the challenge and allow us to earn proper victory. Just don't make this all mean nothing. If we lose a battle, The Undead get a little stronger; If the Undead lose they get weaker. Tug of war.

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I'd love to see them wiped out entirely, if only because they were brought back for a purpose that didn't work out. That is, they were artificially remade in hopes of being able to make something tangible, and since they didn't manage that, it'd feel more clean to me if they just.. stopped.

That said, I presume that's too extreme for some people. That, and one could argue that if the ascended exist so should the undead, so I guess if that were to happen I'd just like to see it 110% player run. Still wouldn't be in favor but eh, I'm pretty extreme.

Also, is now a good time to mention my lore draft for an elven antagonist?

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Option A.

 

I believe that the Undead have run their course and should be completely destroyed and make way for new possibilities. Having them devolve into a cult is something people can decide for if they want with brand new characters, just like with what we have today. 

 

I just wish for stuff that doesnt involve the Undead all the time since they have gotten pretty predictable with their endgame of subverting the world for the rule of Iblees and destroying the descendants and all of that jazz. We need new blood, and not the same kind of endgame of destroying us all for some kind of revenge, cause it's boring.

 

Give us events with Aengu-Daemons that could potentially have us bust a move forever if the "Great Lord of The Dance" Aengul descends upon us and we have to challenge it to a dance off to embarrass him or something so we can all stop dancing, something completely nuts and fun.

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Remove the Undead and don't bring any new antagonists made by the staff team, let the players create their own enemies in RP.

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