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War Rule Changes, Let Your Voices Be Heard.

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Urasept

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War isn't fair, it's not going to be fair.  The person with the bigger army is going to win, just like in real life.  You can't make war rules fair, it's an unfair thing.    You can set up things that protect smaller settlements such as casus belli needed to fight.  You can also set up checks on alliances, right now they are formed a day prior to most warclaims and all they do is make every tiny battle for a inn or small hamlet a World War.  The humans have their alliance system with marriage, there should be some kind of system for alliance too.

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I approve the idea of making small warclaims on small places, without allies, as it brings the whole server in, be it by alts or by alliances.

 

Like, an orc clan warclaiming a tavern to pillage it, or what not.

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I'm a big fan of a casus belli system, where the attacker needs a legitimate reason to attack the defender, and it's decided by impartial moderation whether it's a good enough reason. That way people can't just randomly kill a neutral roleplay city, but they won't feel so slighted by warclaim denial.

 

Also I'd like to volunteer as a helper.

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The GM’s and Admins directly involved in the project are:

 

- Raptor

- Freema

- Menarra

- Husky

- Kais

- Supremacy

- Zarshmallow

- Gigarun

- Aetosian

-Frottimer

(Nation leaders will be contacted soon.)

 

 

 how/why were these GM's and Admins in particular chosen?

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I'll volunteer to input my sense. I believe that I have a war/raid plan setup that is rather airtight; and can easily be monitored and enforced.

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I'll make an odd statement.


I dislike wars in general..
But I would like to volunteer..
You can't get a perfect set of rules without a person being negative upon war in general..

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Undoubtedly the option to decline a war claim will be included in the new war rules because otherwise the edgies, and tavern rpers would have an aneurism. So if the only people who are going to be using the system are the war oriented factions then why include those who will reflect negatively upon the system. Include the best minds on the subject and a few randoms from the warlike factions, and perhaps review the moderator list as there are many on that list who are not exactly qualified to oversee the creation of an effective war system.

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I posted earlier about that the war rules should be like the wars of Mount and Blade Warband and I will explain how this works.

 

To begin, a nation will need to make an official declaration of war on the forums stating that war has been declared on so and so. The admins could put a fee on declaring war.

 

Skirmishes can happen anywhere, not matter the size, between two parties that have war declared. Villages/small vassal towns of the nations at war can be raided, but you must be there for thirty minutes prior, no pvp until the thirty minutes are up, and a gm has to be there to watch. This gives people the chance to flee without getting slaughtered and also, chests will not be unlocked if the raiding team slaughters everyone. If you find a chest unlocked, you can loot it, but breaking blocks and unlocking chests is not allowed.

 

Small sieges can happen anywhere but have a longer notice. Small sieges must have a three hour prior notice to the nation and you must be in the area an hour before. You can get ladders made by giving a spectating gm logs and such at the beginning of the hour prior and at the end of the three hour notice, the gm will spawn in siege ladders. The defenders have a chance to destroy and knock the ladder back by rolling and must get 18+. The ladder then should be removed by a gm. If the raiding party wins, they will not get anything unlocked and won't be able to break blocks.

 

Large sieges can only happen with a warclaim. Large sieges are required to be on main cities such as Petrus for the humans of San'Vitar for the uruks. A large siege would be similar to a pillage but if the invading team wins, they will need to roll a 19 or 20 with a gm watching to try and get chests open. The people get one try on doors and chests with this rule. Breaking blocks isn't allowed.

Also, other siege tools such as catapults, ballistas, and battering rams are allowed for large sieges.

 

Takeovers can only happen with a warclaim and can be denied by the defending force. A takeover is exactly like a large siege but you take over the city and get control and can have all chests unlocked and take the city for your own.

 

Notes:

Skirmishes are also for road side encounters. There doesn't need to be a notice if two armies run into each other on the road and battle. 

Taverns and small houses on the main road do not count as settlements, you can't siege them or such.

 

 

So there is how I believe the war system should work. It defends small groups of rp'ing players from getting sieged by nations and it lets nations duke it out constantly without posting warclaims. I wish that the war claim team thinks about this when deciding.

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Skirmishes can happen anywhere, not matter the size, between two parties that have war declared. Villages/small vassal towns of the nations at war can be raided, but you must be there for thirty minutes prior, no pvp until the thirty minutes are up, and a gm has to be there to watch. This gives people the chance to flee without getting slaughtered and also, chests will not be unlocked if the raiding team slaughters everyone. If you find a chest unlocked, you can loot it, but breaking blocks and unlocking chests is not allowed.

 

 

Being there Prior to the pvp raid is great and all but since this /IS/ a role play server not just a pvp factions server their needs to be constructive role play from the attackers. Role play them getting ready for battle, Calling out orders in character not just over Teamspeak or whatever. Have them Emote smashing their swords together creating like a drum sound to notify their enemies that they are about to be murdered. Allow the people of the city to shut away their women and children, lock their valuables away, their there few men together to try and defend. 

 

This server is about people coming together and communicating with one another.

That's what I would like added to the war rules. The Requirement for acceptable roleplay (emotes not mc actions) before and if at all possible even after the pvp has occurred. 

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It has been 2 weeks, is this even happening?

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