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Worldpainting Diary (Interest?)

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Hiebe

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Welcome one and all to the Worldpainting Diary of Hiebe. I currently going to get back into painting again as I am a fan of world building and creating things for others to enjoy. I do not have a good track record however of completing many projects but I want to complete this one. I want to create a map where its inspired by not just me but by others who wish to create a fun interesting world to build on and explore. 

 

 

Inspiration 

 

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So far this is what I have found on the forums and started on it. I like the Asulon style of the spawn or middle of the map and the surround areas sectioned off for areas to explore. Each area would have its own style for anyone to go to and find different land-forms and such. 

 

So far I have this

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The map is 6k in diameter and each square is 100x100 blocks. The red cross is spawn, the first circle is view distance, the second is a 5min walk, then the third is a 1 day walk. This is a fairly large map.

 

Your Job

 

Now your job is as a member of this community if you wish too is to help me with ideas for landforms and locations within the map. I am however still learning much of the power of worldpainter but I will try my best to recreate your suggestions. Anyone who helps will get a copy of the map once its complete. If there is enough interest I will continue posting updates for the community to follow and talk about. Link pictures, discuss, inform and argue about where and why I should paint a location. Hell you can name it and make lore for it all the better for world building. 

 

Disclosure

 

This is not for anything besides a world map. If once after its done people want to fill it with buildings and such its up to them, I personally want to turn it into a adventure map but with my skills of building and my personal time already taken up by work and life I dont see it happening anytime soon. If there is not alot of interested people I will work on it myself and just post the PMC link later on.

 

Have a good day.

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anything you do I will be interested in baby

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I have a name. Aegisulonthosthera. Like it?

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Name it Asdale.

 

And that'd be really neat to see! Please make it big though.... ;-;

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Name it Asdale.

 

And that'd be really neat to see! Please make it big though.... ;-;

Its 6k in diameter. 

Be sure to link concept arts and locations where you want the landform if you want too.Would really appreciate it.

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Opeliahiknee should be the name of the place.

 

For humans, try making huge open plans for most of it, with some hills darting around and maybe a single gorge separating the north and south. Also add a simple chain of mountains on the west coast. Making it a snow cap at the northern 

 

For Dwarves, just turn their land into just mountains, as a mean to separate everyone from the humans, maybe with one passageway all the way through just like how the Himalayas work. Add a few ravines, or a lot. 

 

For Elves, just turn most of their land into trees, with a few plains darting around in places, maybe some mountains.

 

Halflings, just make hills and plains, simple stuff.

 

For Orcs, combine savanna and desert into one, with savanna on top and desert on the bottom. Add some sand mountains and maybe a few ravines of sand.

 

You can do rivers and other stuff however others want.

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I'm very interested in this. Here are some screenshots of good environments around Athera you could use as inspiration.

 

POZ85Mm.png

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yrpHiLi.png

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This is awesome Hiebe, only advice I can give it to remember to have many differing elevations throughout the map. (I raise each section to it's highest point then carve the map out from there.)

I look forward to seein' it progress :truestory:

 

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Realism is always a good way to make a map "smooth and seamless", plus realistic biome placement is a key factor with how biomes affect one another (example, you don't find snowy taigas next to rain-forests). This in combination with  Messy Medieval, (building style) creates a high quality map.

 

Culture and ethnic groups  (in Lotc's version, culture, races, and  ethnic groups spreading out from those races) are affecting the land, and the land affects the people. So in a northern steppe of some sorts, you will have a  "group"  adapted to the land. Hence for humans, mongoloids/nomads, or having Dwarfs living there in small family compounds that are partially outside, many of these compounds having paths to and from each hill creating a town.

Remember not all humans, dwarfs, or etc. will live in the same region of sorts. Nor shall they all share the same culture (example Babylonian dwarfs living in the hills of a southern desert, and Russianesque Dwarfs living in the cold, forested, mountains in the north).

 

Realism.

 

 

 

M.J.

Gott segne dich & keep on sir.

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I'm glad someone has taken interest in my map. Truly, the reason I designed this map was to point out that ALL of Lotc's maps thus far have been quite silly and improvident. It only takes about 15 to 20 minutes to sit down and design a map like this. Every single minecraft map labelled as "fantasy" that I have knowledge of is incredibly illogical and unbuildable.In most cases the logic behind the placement of mountains, rivers, oceans, biomes and settlements are completely flawed because the creator failed to sit down and calmly ponder over the logic of his map. If lotc's maps are going to improve then there must be a longer World Painter process and a more logical and realistic approach to the map's layouts.

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