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Lark

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No Fees, no tedious annoying crap. If I want to go to a city, I want to just take a quick and painless way there. I don't have time to walk on a road for 15 minutes to a city, when I just want to RP, not explore. Traveling from place to place is already annoying enough. And like Roz said, this map is already new player unfriendly.

 

The fast travels are fine as it is. If people want to explore or walk from place to place, they'll do it themselves.

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Fees will only limit players who might not have time to grind for invisible money. They won't provide a restriction and there shouldn't be a restriction. Towns should act like taverns: Places you can easily reach and reliably find people to RP with. That's exactly how it is right now.

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I think from CT to a settlement should be free for fast travel, but to go anywhere else its a small fee

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Having fast travel tps for me, doesn't make much sense. We already have a fast travel like system, we already have soulstones. Continuing on with that we also have multiple ss slots (up to 3) so you're able to bind it to your regular RP spots which should be fine. Sometimes I get the need for boat tps when the areas are difficult to get too, like island locations, (swimming can be a pain,) but for places connected to the mainland it blurs a little; to have two systems that arguably do the same thing. Besides that tps seem a little eccentric, all thats required with soulstones is sometimes having to actually travel there by foot/horse once. If someone isn't willing to spend time to get to a particular settlement then how much do they actually want to rp in said settlement? Just seems pointless, people who want to RP in a certain area will find the time to travel there at least one time at least, and if they want more they just need to be active enough to get the other two slots.

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Having fast travel tps for me, doesn't make much sense. We already have a fast travel like system, we already have soulstones. Continuing on with that we also have multiple ss slots (up to 3) so you're able to bind it to your regular RP spots which should be fine. Sometimes I get the need for boat tps when the areas are difficult to get too, like island locations, (swimming can be a pain,) but for places connected to the mainland it blurs a little; to have two systems that arguably do the same thing. Besides that tps seem a little eccentric, all thats required with soulstones is sometimes having to actually travel there by foot/horse once. If someone isn't willing to spend time to get to a particular settlement then how much do they actually want to rp in said settlement? Just seems pointless, people who want to RP in a certain area will find the time to travel there at least one time at least, and if they want more they just need to be active enough to get the other two slots.

Just because someone isn't willing to put 20 minutes into traveling to another city with no guarantee of activity, doesn't mean they aren't willing to put the time into serious roleplay.

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Just because someone isn't willing to put 20 minutes into traveling to another city with no guarantee of activity, doesn't mean they aren't willing to put the time into serious roleplay.

 

That's not what they said, at all.

 

Taking 20 minutes to travel to a City once to bind your ss is not asking much. This is thereafter cut out, by the ability to ss to whichever RP spots you want to prioritise.

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I don't agree for a long term Fast Travel system outside of the already established Soul-Stone system in place. Currently It's okay, helps new/old/returning players travel quickly between cities setting their Soul-stone pillar. Give it another 2-3 weeks and then remove fast travel. Removing fast travel also decreases the likelihood of raids, for those who are already complaining, due to the fact it deters people to travel long distances to a fight that may or may not happen.

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Honestly, im not so sure what to think about this.

 

I one way i like it, it makes stuff much easier.

 

But from the roleplay aspect it kind of annoys me because its just not.... hmm, well its not "legit". When i use the fast travels i feel like im not on the roleplay server.

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Also, my idea of best solution is to make your own horses not killable by other players. I've seen many people killing random horses just for the saddles on them. There should be like /modreq to rp killing someones horse and then getting a GM to kill it.

 

^

This is could be the solution to remove fast travels and get more on horses, so you dont need to walk all the way.

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No. I want fast travels to stay. Activity is great and it is concentrated on cities. Roleplaying is about taking part as a character and engaging with others using your keyboard. It isn't about holding 'w' for twenty minutes. Some people might find that fun, but seriously I have things I have to do with myday and I am not going to play if it takes thirty minutes just to get somewhere different. If you so wish not to use fast travels, then feel free to not use them?

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But if you RP to buy or tame a wild horse it will take less than 5 minutes. And you may engage some fun RP on your way.

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But if you RP to buy or tame a wild horse it will take less than 5 minutes. And you may engage some fun RP on your way.

Or I could fast travel and have fun RP five minutes faster. Plus having a horse would still be useful. 

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Well, SOME people weren't around for Asulon...

 

 

Asulonian fast travel was my bae.

 

>Free to get into Ildon, which was around 1200 blocks away from everything else

>500 Minas to get out.

 

 

RP hubs form regardless of spot of the map - as long as there's accessability. The tiniest town can grow into a huge city in this way, organically. Happened in every map. Hubs just form. So, support them with a system that lends itself to making the creation and building up of hubs easier, rather then taking it away.

 

That being said, I'm quite pleased with the Fast Travels.

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>Free to get into Ildon, which was around 1200 blocks away from everything else

>500 Minas to get out.

 

 

 

 

W-Were you holding poor people hostage lmao?

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