Jump to content

RoleplayEngine Showcase

 Share


Telanir

Recommended Posts

22 hours ago, Telanir said:

 

 

 

I am not including a cooldown to be fun and enticing. This may be a controversial matter but what I know for certain is that chat on Lord of the Craft is far too cluttered. Like give me a break, the moment you have more than a few people speaking in a group it is difficult to even comprehend what is going on and catch up with the flood of text. Being able to read things from top-to-bottom and know that every individual section is 1 person and not 3 interrupting one another is very important.

 

Say that you've got an issue you want to cover but you can't do it in one line. You don't press enter after one line and keep typing because very soon your message will scroll all the way up and be eaten by waves of text. Use continuity and append your message, send your message when you are ready. (5 seconds, is not a lot).

 

I would have lead with this in the OP, because I actually agree with you. Although this really ***** with how I present myself in roleplay, and cooldowns suck ass. Give it a month, see how things go. Hopefully some of the changes reduce the ooc in roleplay chat. 

Link to post
Share on other sites

Seems like a neat update!

Link to post
Share on other sites

If it's not customizable, why call it an Engine?

Link to post
Share on other sites

58 minutes ago, Tahmas said:

It is customisable by the Staff, and most features therein are changable by the players for their own playstyle. Cooldowns is a hardcoded feature that cannot be disabled by players simply because if you can disable a cooldown, what is the point in the cooldown? As for the roleplay style, I cannot speak on behalf of Telanir but from what I can understand in regards to speech, all speech is always placed in quotations when written in books, etc etc, whilst all environmental movements and general actions are operated outside of the speech marks. I believe AGiantPie is, however, running a pole to measure community opinion on the matter which will then be pushed forward towards the RoleplayEngine  for consideration.

 

Obviously when you create something called an Engine, you must have some form of idea that what you are creating, is supposed to help/guide people towards the way they want to roleplay. However what you are saying is that the staff is going to decide wether or not I should have quotations around my speech. I presume that the reason you have done so, is to create a generalized way of "Roleplaying", by defining how "real" roleplay is supposed to be done. Not only for the community, but also for other roleplay servers in general?

Link to post
Share on other sites

1 hour ago, Tahmas said:

 however it is a common understanding that 'speech' is registered and written around speech (" ") marks. In any form of literature this will be the case, and any text based game will follow suit if actions or 'emotes' are displayed alongside the speech. 

 

Yeah, no. The quotations around text, is a trend that has developed through the development of the current chat plugin. So saying that it is /common/ to quote your speech is correct, however only because of the way the chat plugins have been developed. If you were around in Aegis & Asulon you would see a completely different trend. Also, comparing the game to any form of litterature, is quite skewed, considering that the way you define what is "Emote" and "Speech" is via color coding, and it is still like that in /Minecraft/, wether you want to change it or not.

 

Also I wasen't attempting to create a discussion concerning this... Until now... Merely wondering what the alterate motive was.

Link to post
Share on other sites

3 hours ago, xDK said:

why call it an Engine?

 

It is called RoleplayEngine because of the sheer customizability of the way the actual module works while it is live.

 

Channels can be created/deleted realtime, made permanent/default, refreshed/etc., spam timers, auto-muffling, chat-formatting, chat-permissions, and etc. are all changed in-game, rather than in-code. In order to make substantial changes I need only log on, rather than uploading an entire plugin update.

 

Engines are rarely called engines by how many controls the typical end-user gets, but rather by how modular and fundamental it is in general for development staff.

Link to post
Share on other sites

Now that I can finally post here, thank you PrinceDegeneracy, I would like to say something that may be seen as an unpopular opinion but I need to say it!

 

I absolutely love this new chat, at first I was very confused and struggled with everything, though after fiddling with the settings as well as taking fifteen minutes to test everything out I found it to be very responsive and a well fit. The only thing I have against it is the LOOC cooldown is probably too long, maybe put a five second cooldown instead of fifteen.

 

Also, separate thread or Wikipedia page for all the features please, detailing how to use them and what they do would be amazing. I keep having to go back to the video and it's irritating to constantly click back, when I mishear something. 

 

Amazing job Telanir, keep up the great job Staff!

Link to post
Share on other sites

Staff state that they will enable experimentation followed by feedback for the purpose of optimizing the engine such that it may satisfy the communtiy yet it appears that everyone assumes themself an engineer and develops soft ball assumptions prior to the release of the engine let alone development! Yeah, No!

Link to post
Share on other sites

Only issue I'm having is not being able to turn off emote colors. Previously I had the option of viewing them turned off because they were really annoying to my eyes. It seems this option is gone now. I'd really like that back. Otherwise, the engine seems mostly functional.

Link to post
Share on other sites

1 hour ago, Gladuos said:

Only issue I'm having is not being able to turn off emote colors. Previously I had the option of viewing them turned off because they were really annoying to my eyes. It seems this option is gone now. I'd really like that back. Otherwise, the engine seems mostly functional.

 

I have had a few requests for this. I suppose I will make this a thing. (:

Link to post
Share on other sites

47 minutes ago, Telanir said:

 

I have had a few requests for this. I suppose I will make this a thing. (:

 

will add this but not the ability to send messages without quotes smh

Link to post
Share on other sites

On 29/2/2016 at 5:57 PM, Telanir said:

 

It is called RoleplayEngine because of the sheer customizability of the way the actual module works while it is live.

 

Channels can be created/deleted realtime, made permanent/default, refreshed/etc., spam timers, auto-muffling, chat-formatting, chat-permissions, and etc. are all changed in-game, rather than in-code. In order to make substantial changes I need only log on, rather than uploading an entire plugin update.

 

Engines are rarely called engines by how many controls the typical end-user gets, but rather by how modular and fundamental it is in general for development staff.

 

Ah, that's all I needed to know.. It sounded like it was a thing you could only change in code.

 

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...