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[Major] Development Update

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Telanir

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Good morning folks,


 

I will cover several topics as briefly as I can: new modules and our development schedule/focus. Please read the entire topic, and if you are unable then scan through the parts you are most interested in. Once you’ve finished reading, please write out your criticisms below and we will adjust accordingly.

 

 


 

New Content

We are releasing 4 modules in this patch, they are focused on communication and security.

Cerberus

An opt-in two-factor-authentication security system for the game-server. To prevent any future unauthorized logins to accounts with high access, this will be mandatory for select staff groups. If you would like to keep your account secure, type /auth setup to get started.

Patch-Notes

Gives you a way to always know what your development team is up to. This is making a comeback bigger and better, and will make it easier for coders to publish their content.

Reminders

An unintrusive way for developers to get your attention on certain trivial or critical game-related issues. These are unrelated to LotC-Digest as they do not link to the forums, they will help us with cutting at the text-bomb you get when you log in.

Chapters

A way for the Lore Team to keep everyone updated about the current progress of the map storyline. When logging in, you’ll be greeted with the latest and greatest in the happenings of Axios.

 

 


 

Development Focus

We’ve got a very simple focus rooted in community interests for the rest of 2016.

Removing Nexus

It’s the third year for a plugin never built to last this long, Nexus is breaking down and is vastly incompatible with community interest.

The remaining sub-plugins in Nexus that we are replacing are:

  • Nexus-Observation (that annoying thing where you get kicked when cussing in pm’s)

  • Nexus-Vote (vote-rewards, pending remake where you get minas every time)

  • Nexus-Craft (big one, gets it’s own section below)

  • Warp-Speed (the [Portal] plugin for signs)

  • Soulbinding (pending re-make, we’ve got thoughts on how to make soulbinding weapons EULA-compliant)

  • Staff list. (/etlist, etc.)

From Nexus-Craft to Workshop

It is not feasible for us to return to vanilla crafting on short notice, instead we are accounting for this in development of Workshop.

 

The module in development will give us a lot of flexibility, such as making changes to crafting while the server is running—without changing any code or even restarting.

 

This will make it infinitely easier for to follow community wishes, and change profession requirements or exp values when we need to.

 

A reasonable release date for Workshop would be around late October.

Improving our Professions System

We are looking into making adjustments to the professions-system sometime this year, our main goal would be to promote a roleplay-focus and develop several professions geared toward these means. Examples could include Hunting, Brewery, Bard, and Thievery plugins if it is desired. Furthermore, we would like to flatten strange profession requirements like for basic building blocks such as stairs and otherwise, and remove as many timers/limitations to necessities as we can.

Custom Anti X-Ray Solution

Our current anti-xray plugin is misbehaving and grinding our gears as developers as much as it is you, fixing this is our #1 priority right now. If that does not work, we will end up removing it for a time and get the GM team to hardcore scan the mines for suspicious mining instead. This would last until the Obelisk-module concludes development, which will likely find a way to proactively generate veins nearby in a way seamless for you.

Swing Timers

With your close assessment we would like to give a new concept a trial-phase. We aim to find a suitable compromise that works for all players, which is to add a new variety of weaponry with significantly reduced swing-timers which would be essentially akin to 1.8 PvP.

 

Those who prefer 1.9 fighting-styles can continue doing so, while those who prefer 1.8 PvP are able to make use of these weapons. E.g. daggers, shortswords, etc. versus longswords, hammers, axes, etc. (effectively removing swing timers for these weapons, craft one and forget swing timers ever existed!)

Racial Bonuses

Perks that give an edge during fighting have been widely criticized and we will work to remove all combat related persona-perks.

 

As a replacement for racial perks, it was discussed among the feedback group to implement Sigils that you choose on persona-creation. The sigil you choose would give you a minor non-combat perk, such as 10% slower hunger drain, or 10% better cook, and etc.

 

Players have told us they believe races should attract players by their community, rather than their race-specific perks. We will be removing as many of these as we can in favour of people roleplaying their favourite race, rather than `rp’ing` their favourite perk.

 

And finally, we would like to hear your thoughts on the racial luck attribute. As it stands, certain races get a positive luck attribute which affects the drop rate from caskets. If we removed this, we would likely add a brewable potion that could temporarily increase luck instead.

Enchanting Glyphs

We’ve moved to a new map, but we’re still holding on to the same several-year-old baggage. Everyone knows the enchanting glyphs by now so here’s the gilded question: `should their designs be switched around?`

 

Furthermore, we also would like to recommend capping all combat enchantments at level 1—if people would be fine with that.

Mounts

Polar bears—they have been fixed, have fun! Horses—should we reduce their movement speed? Some believe cavalry would be a bit more enjoyable/balanced with a bit less jet fuel. We are also working to resolve horses that get infinitely high resistance or boatloads of health.

 

 


 

 

We opted not to include a poll in this topic in favour of discussion, so please make sure to write your comments into a post.

 

As always thank you to everyone who actively participates in the development process through constructive criticism, beta-testing, and offering creative solutions.

 
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With racial buffs being removed will the advanced races be removed? Or will they at least maintain some of their basic parts such as not eating?

I also suggested that a long time ago yet it was denied SMH

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Just now, ShameJax said:

With racial buffs being removed will the advanced races be removed? Or will they at least maintain some of their basic parts such as not eating?

 

Racial buffs are being removed where it makes sense, obviously golems would never be forced to eat. We mean the pvp-specific bonuses, and maybe a few others that don't make sense but I don't know any off the top of my head.

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"Removing Nexus". It is just replacing it with another one :/
 

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Just now, Pinsir99 said:

"Removing Nexus". It is just replacing it with another one :/
 

 

I would consider that really stretching the word replacing—Obelisk is something entirely new and to be familiar with the level of quality present in Obelisk you can reference our chat-module RPEngine, or type /obelisk in-game to see what all this would mean. (all of the options in that menu are clickable!)

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Just now, Telanir said:

 

Racial buffs are being removed where it makes sense, obviously golems would never be forced to eat. We mean the pvp-specific bonuses, and maybe a few others that don't make sense but I don't know any off the top of my head.

What about racial professions and their buffs? I still feel us dorfs should get better mining and stuff.

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@Telanir So does this mean our level in professions will transfer over to the new profession plugin?

 

Also please don't kill my horses anymore then you have by nerfing them AGAIN.

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4 minutes ago, Telanir said:

Furthermore, we also would like to recommend capping all combat enchantments at level 1—if people would be fine with that.

Yes please, we've been saying this for years.

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Just now, Telanir said:

 

Racial buffs are being removed where it makes sense, obviously golems would never be forced to eat. We mean the pvp-specific bonuses, and maybe a few others that don't make sense but I don't know any off the top of my head.

Remove the wraith buff to deal magic damage and get resistance 1, it's ridiculously stupid.

 

And golems shouldn't get any buff at all, but only debuffs. You're here for the rp, aren't you, golem player? :)

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Just now, Taketheshot said:

What about racial professions and their buffs? I still feel us dorfs should get better mining and stuff.

 

Sigils would cover that, there is a section on it in my topic. :)

 

Just now, Eggles the Beagles said:

@Telanir So does this mean our level in professions will transfer over to the new profession plugin?

 

Also please don't kill my horses anymore then you have by nerfing them AGAIN.

 

A new professions plugin would not mean wiping skills, no, we would find a way for you to be able to transfer your skills in some fashion.

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Just now, Man of respect said:

Remove the wraith buff to deal magic damage and get resistance 1, it's ridiculously stupid.

 

And golems shouldn't get any buff at all, but only debuffs.

 

Certainly, that counts under the PvP buffs we are slashing.

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The Nexus nonsense is finally over... ALL HAIL OBELISK!

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