Jump to content

[Major] Development Update

 Share


Telanir

Recommended Posts

@Telanir Can we get more examples of sigils? Seems like it's either 'minor mechanical things' or 'profession exp boost' which would stack with existing racial profession bonuses. Can these sigils be changed after the persona is made at some point or is it a possible donation single-use thing?

Link to post
Share on other sites

Extremely promising.

 

Two step auth in-game could be very helpful assuming it works well. I also like the idea of a way to keep people up-to-date on any storylines currently in place. Unless you're in the know, it can be hard to get (and stay) in the lore/storyline loop.

 

Better/more professions could be very neat. I'd like some additional changes to the whole system too, personally. Less exp required for levels overall would be nice. I can definitely get behind removing requirements for certain things such as fancy stone blocks or different colored wooden furniture/blocks. Hard to comment further without knowing all that will be a part of the profession update but I'm looking forward to more info.

 

Fixing the x-ray will be great. I can't even be bothered mining currently. It's just such a pain. Glad to hear it's a priority fix.

 

While I don't PVP, I know a lot of others do, and fixing the swing timers this way should be a fair compromise. Though, it'd be nice if you could somehow balance it in such a way that neither parties (those who prefer older PVP vs newer PVP) have a distinct advantage over each other. That way, it's pure preference. 

 

I like Racial Bonuses that don't affect combat in any way. Especially certain races getting better exp rates in certain skills. I think this could be expanded upon greatly without hurting PVP equality.

 

Enchanting should definitely be limited down to only level 1 perks. One of the biggest complaints against Nexus professions and enchanting in general (that I've seen and heard) is that you had to grind so much and pvp/wars often came down to who had better funded enchanters/grinders.

 

No comment on horses but making them more balanced (yet retaining their usefulness, as well as fixing some bugs) sounds good.

 

 

Link to post
Share on other sites

Can we just remove swing timers all together? Personally I just want to worry whether I have a sword and a bow and some armor when I fight, not if I have some steel heavy bastard sword and expertly crafted thornbark bullshit. Stop complicating combat.

Link to post
Share on other sites

Just now, DrakeHaze. said:

@Telanir Can we get more examples of sigils? Seems like it's either 'minor mechanical things' or 'profession exp boost' which would stack with existing racial profession bonuses. Can these sigils be changed after the persona is made at some point or is it a possible donation single-use thing?

 

Yep you're basically correct, sigils are chosen when you first create a persona, it's sort of like the constellation you were born under. (or something like that, some LotC equivalent lore-team would figure out).

 

I haven't thought about a payment in order to change sigils, but we would probably file one under the same category as skill resets.

Link to post
Share on other sites

So would all racial bonuses that affect the game mechanically (speed buffs, jumping, etc.) be removed since they can be considered PvP buffs, or do they have enough utility outside of PvP that they might stay?

Link to post
Share on other sites

Please remove Luck. The races that get those buffs simply need reworks, and the races that are heavily affected by it simply make Luck-alts, or send their stacks of caskets to those who get better drops. Affecting Caskets and Luck is a big impact to any hardcore grinders and crafters.  Also, please lower horse health and speed. They're cheetah tanks and it's cancerous to fight on foot. Maybe mayke polar bears healthier but much slower, simply for a mount, and then have horses has the fast, lighter unit.

Link to post
Share on other sites

@Telanir Can we please talk about why almost everything farming (EXP) has been significantly reduced? Where was the need in that?

Link to post
Share on other sites

Well Just wanted to say what a great bunch of changes really does help to show that you guys are at least trying to listen and use the feedback that was given. Even if it's taken months to get to addressing that feedback.

Link to post
Share on other sites

@Telanir More on the Sigils thing while you are juggling maintenance and this post, do you have any games in mind when you think of these? Aswell, since pvp buffs are being taken out will these sigils have any sort of mechanical relevance? Such as 'Horserider' while riding a horse you have 5% more speed? Or some sort of sigil that affects the random drops in mines and such, so instead of getting random iron you can be the 'Gilded One' and get more gold drops instead? Food for thought.

Link to post
Share on other sites

Finally we have good news.

 

Only thing I'm wary about is the swing timer weapon set up. Are daggers and shortswords or whatever just mechanically superior to the 'larger' weapons? If so, what's the point of making the larger weapon? If not, then it's de facto 1.9 pvp anyway.

Link to post
Share on other sites

Adding 1.8 weapons to a 1.9 Server? Did we not see the effect of this when all the Glitched rusty blades were being used? . . And even if the damage is lowered on the 1.8 weapons, one type of weapon is going to be superior over the other, either 1.8 weapons or 1.9. Instead of trying to appeal with both types of players, Either choose 1.9 or 1.8. Dont try to mix them.

Link to post
Share on other sites

29 minutes ago, Telanir said:

 

Swing Timers

With your close assessment we would like to give a new concept a trial-phase. We aim to find a suitable compromise that works for all players, which is to add a new variety of weaponry with significantly reduced swing-timers which would be essentially akin to 1.8 PvP.

 

Those who prefer 1.9 fighting-styles can continue doing so, while those who prefer 1.8 PvP are able to make use of these weapons. E.g. daggers, shortswords, etc. versus longswords, hammers, axes, etc. (effectively removing swing timers for these weapons, craft one and forget swing timers ever existed!)

 

 

 

Devs: Nobody wants 1.9 pvp?

Devs: The community is demanding we remove 1.9?

Devs: Alright lets compromise by not removing 1.9

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...