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[Shelved][Dwarf Lore] Karsûl & Warforging


chaotikal
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Special thanks to Jistuma, Sentis, and Ziko

 

Karsûl & Warforging

 

Karsûl is a mineral found in Asgol. Of black tint and solid natural build. It is stronger than Iron but is otherwise not different from other ores. However, it is vital in the method of smithing known as Warforging. It is basically the attachment of elements and reagents to armors and weapons, allowing to morph it’s visual appearance to present certain characteristics, like glowing red with lava streams, or seemingly emitting thunder from within. This is due to the forges of this material allowing the embedding of different chemicals to the items. Doomforged have used this technique for over a century, in a forge they call the Warforge.

 

The Warforge method is a secret method, that requires precise smithing and knowledge on the chemical reactions, however the end products are unmatched by any other smithing techniques. It is believed the Dwarves of old, when the Sons of Urguan still walked the lands, used these techniques to represent the clans, however the technique was lost until the Doomforged and several Remembrancers studied the knowledge hidden within the walls of Karik and Asgol.

 

In recent years, Dormin has begun writing books on how to make these methods, beginning to share it to smiths of various clans, so as to keep the art alive within the Kingdom.

 

The different techniques known so far include;

TO KNOW THIS, YOU MUST HAVE THE SCHEMATIC IN ROLEPLAY, WHICH CAN ONLY BE OBTAINED THROUGH ROLE PLAY.

 

Spoiler

 

Lavaforged

Lavaforged items are imbued by the use of a fire alchemical oil. This allows for the placement of under layers of seemingly blazing hot metal underneath layers of metal. Doomforged mainly use these technique for their armors and weaponry.

Alchemical Oil recipe;

Lard base

(4 strong / moderate Symbols of Fire, 2 Symbols of Water)

 

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Lavaforged Armor

 

Starforged

Starforged items utilizes an oil composed of fire, earth and air symbols to obtain a piece that has a seemingly organic texture; the metal looks like a star map of sorts, with speckles of red, blue and yellow seemingly fading in and out throughout the imbued metal. Arbrek Starbreaker once wore a chestplate that was Starforged.

Alchemical Oil recipe;

Lard base

(3 strong Symbols of Air, 3 strong Symbols of Earth, 3 moderate Symbols of Fire.)

 

(Example in Progress)

 

Stormforged

Stormforged items are imbued with a fire and air alchemical oil to obtain a metal that looks like it emanates lightning, with swirls of light usually travelling in and out of the metal. These miniature lightnings have no damage, temperature or effect on the outside whatsoever, other than a glow of white and blue. Kjell Ireheart is believed to have seen wearing a Stormforged Crown when he took on the legendary feat of defeating Iblees’ Dragonlings.

Alchemical Oil recipe;

Lard base

(3 strong Symbols of Earth, 3 moderate Symbols of Fire)

(Example in Progress)

 

Iceforged

Iceforged items are bathed in an alchemical oil composed of water symbols, that give the resulting piece an icy glow, and a texture that feels like ice upon the touch. The Frostbeard kings of old are told to have worn Iceforged armors and crowns.

Alchemical Oil recipe;

Lard base

(2 strong and 2 moderate symbols of Water, 1 moderate symbol of Earth)

 

(Example in Progress)

 

Lightforged

Lightforged pieces are imbued with an air alchemical oil to produce a strong white glow. Lightforged pieces shares a lot of qualities with Stormforged pieces, but the end result is a much calmer, stable result. The armors of old Irongut legends were said to shine supernaturally as if imbued with the light of the sun. The light is comparable to a torch, white in tint, but very stable and nowhere bright enough to cause any annoyance. The brightness cannot be increased or decreased within the metal, neither can the tint of the brightness.

Alchemical Oil recipe;

Lard base

(2 strong and 2 moderate symbols of Air, 1 moderate symbol of Fire)

(Example in Progress)

 

Technique

The Warforge functions by adding a new step in the process of smithing, a form of refining. After the armor, weapon or item is finished, it is taken with tongs to a narrow cauldron like artifact, where the smith will spill the oil into and wait for a few hours before taking it out. Each oil requires different times of exposure, with Lavaforged and Stormforged requiring the least, and Iceforged and Starforged requiring the most.

After the item is taken out, it is left to cool down for a few days, afterwards the result would be a Warforged item.

Each oil usually lasts for a few years, up to nearly 50 years depending on the oil, with Lavaforge’s oil being the shortest lived and Starforged being the longest halflife.

Lavaforged: 3 months RL [12 years IC]

Stormforged: 4 months RL [16 years IC]

Starforged: 1 year RL [48 years IC]

Iceforged: 9 months RL [36 years IC]

Lightforged: 10 months RL [40 years IC]

 

 

 

 

TL;DR

Karsûl is a metal that is capable of being “refined” by the use of specific alchemical oils. Alone it is unremarkable, but together with alchemy makes up a very interesting looking artform of smithing, present in Dwarven lore of old and lost until very recently.

The oils have ingredients, and only specific oils can be used. These oils are perfectly balanced and are stable on their own. The items are bathed, dipped in these oils to produce the end result.

OOC Note:

This is a minimal piece of lore, meaning to only provide a visual support in the hopes of adding a layer of mystery around Dwarven Smithing, more so than “Dwarves are good smiths” as they can now show off their skills with visually impactful armors and weapons. These have no change in mechanics, but merely are meant for depth. I once posted a lore that explained these forges, but tried to add magically bonuses to each forge, though it ended up being denied because it’d end up in cliques within the clans, which I agree to an extent. This one has nothing of that, and proves to be a piece only for the Roleplay.

 

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Something simple and easy I love it

 

I want lightforge now

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+1 I want to be a dwarf one day, this will be good. I want ice forged armor and weapons

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"Thanhium absorbs heat and transforms it into mana, and the larger the crystal or ore, the more heat it draws in and thus the more mana it is able to hold. However Thanhium as a simple mineral is unable to regulate the amount of heat it attempts to draw in, and thus exposing the Thanhium to a massive amount of heat, will cause it to overload and release its mana in anyway it can - a large explosion. The size of the thanhium crystal absorbing the heat determines at which point it will explode, and how large the explosion will be. A large crystal will need a significant amount of heat in order to detonate, and likewise a smaller crystal will need less heat to detonate, but the explosion would be significantly less destructive." -Benbo

In other terms, you cannot melt thanhium.

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I agree with Archanics point, I think it'd be best to find another material other then thanhium. 

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Removed Thanhium from ingredients. Thanks Arcanicfable,Dtrik and Wendigo!

 

However, just to clarify this is what I was told about melting Thanhium, as I used Thanhium shards.

 

 

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This submission had been added to this weeks Loremag, and voting will now commence.

 

Expect a result within 4-5 days.

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I personally feel you should be telling us what these chemicals or reagents are. Whilst this does fit with the fantasy theme of LotC the means of creating these armours does not. Also, not knowing what these chemicals are makes it difficult for us to moderate this lore!

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This is amazing, just seeing this it's awesome.

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I'm still waiting to see more armor pics

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