Mj. 697 Share Posted January 25, 2017 35 minutes ago, Semihilyus said: I just want Athera back Link to post Share on other sites More sharing options...
Hiebe 2493 Share Posted January 25, 2017 6x6k Have the map be fantasy with island and have a main road with fast travels Link to post Share on other sites More sharing options...
Narthok 10416 Share Posted January 25, 2017 Athera sized map would be ideal though as long as there is no foul northern mesa. Link to post Share on other sites More sharing options...
Gridlock 1033 Share Posted January 25, 2017 I absolutely loved Athera. It was small which allows for a lot of detail to be added to the landscape and a lot of special buildings to be built. Along with that, wherever you went there would be someone there to RP with. The Ideal map for me would be something inbetween Athera size and Vailor size. Link to post Share on other sites More sharing options...
Zarsies 6795 Share Posted January 25, 2017 46 minutes ago, shiftnative said: Anthos was about 4,000 blocks blocks tall and 3,200 blocks wide for reference ? Unbelievably stellar for it's size. A rehash of an Anthos-sized map would make me want to log on. Link to post Share on other sites More sharing options...
MamaBearJade 2090 Share Posted January 25, 2017 Athera sized, with a central CT, main cities around that, and territories can spread out as they choose, this would make new players able to find racial cities easily. And main cities around CT should be the race not SUBRACE. Human city, Elf city, Orc city, Dwarf city. Thats it. Link to post Share on other sites More sharing options...
El Ricktador 1394 Share Posted January 25, 2017 I'm prepping myself for a long day of survival building. It builds character. I'll make this a bit quick: Athera was an awful map. Vailor was a decent map. It is yet to be seen if this map is decent or good. It was starting to get pretty close to awful but it redeemed itself. The only reason we have 200 players is because of the size of the map and the realistic opportunity for people to earn their own land to start their own homes and settlements. If you put us on a map as small as Athera, we're going to lose players. Map is small -> get no players so we think making a new map is a good idea. -> New decently sized map. -> We get players. -> We have a lot of players now so let's push them closer together. -> Map is small.... and the cycle. Athera sized maps are not good for the server. Maps need to be large with creative and convenient methods of transportation from place to place. Link to post Share on other sites More sharing options...
oblivionsbane 714 Share Posted January 25, 2017 2 hours ago, Lirinya said: 3x3. Everyone spawns in the same place. It is a fight to the death. The winner claims the map for himself. That is LotC for the next year. You mean Athera? Link to post Share on other sites More sharing options...
Shalashask 1112 Share Posted January 25, 2017 Maybe it's not the place to put this comment either, but a nation should not be entitled to a plot of land at the beginning of a map simply because it is for a specific race/sub race. The key factor in determining this should be how active the player base is at the turn of a new map and how well they have maintained it throughout the map. An inactive/decentralised player base should not be entitled to a plot of land over another nation simply because they are for a certain race. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted January 25, 2017 Big map with an efficient fast travel system. Nothing kills me more than seeing major settlements within 50 blocks/eyesight distance of one another, crammed into one tiny map (like Athera). My favourites maps in order: 1) Anthos 2) Axios 3) Vailor 4) Asulon 5) The Fringe 6) Elysium/Kalos 7) Athera (I wasn't around for Aegis) Link to post Share on other sites More sharing options...
H 820 Share Posted January 25, 2017 Anthos please. Link to post Share on other sites More sharing options...
Ducklingator 795 Share Posted January 25, 2017 I think the map's size needs to be something like 5k blocks across. Though, it's not the main issue of this server. We need an RP hub, and fast. Link to post Share on other sites More sharing options...
Guest Guest Share Posted January 25, 2017 11 minutes ago, Niccum said: I do not get this. (The people that insist on having an Athera-esque map) Athera was one of the worst maps LOTC has ever had in regards to performance. There were other factors (such as some of the rules and staff) that probably contributed, but as for its size it was simply too small to actually be functional with this many warring groups and factions. Mind you, this map came at a time where 70 people online at a time was actually a blessing, after us hitting like 150 people online at peak times in Anthos. The map may have been beautiful in some places, but its functionality was not there, and I'll get to explaining this. Considering there are now four or five different human kingdoms, there needs to be room unless we as a playerbase want warclaims and raids every week. Something about as big as Anthos would be okay, but if the amount of work that went into Anthos could be put into an Asulon-sized map, I think we'd have plenty of room for expansion and exploration. I might also add that, while on Asulon and Anthos, nation capitals were set back in their various territories, all of the national capitals were close together. Not only is this extremely unrealistic from a strategic standpoint, but now you've also created a system that is extremely ripe for bandits. While I am all for encouraging risk and reward along the roads, this is too easy. There need to be different roads that lead to different areas of the map from a neutral central location. One of the largest reasons that I can see for the decline in role-play along the roads and in various settlements is simply the inability for new people to find these places. In Asulon, correct me if I am wrong, but there were named roads going out from the Cloud Temple that were appropriately marked to designate which races the roads would lead to. As a young noob in Asulon, this was crucial for me to get anywhere! Not only this, but I distinctly remember role-play happening along these roads very often. If we want ease of mobility and increased player retention, I think that finding role-play along the roads and exposing risk and reward in this way is a good way to go about it. Asulon is a terrible example of good roads. First day of asulon, people spent 1-2 hours trying to find their plots because they were so far away. We barely had enough food to make the run. The roads were super long and super empty for 95% of the way. The only road RP was roads which were at a close proximity from the cities. So for example, 1-2 mins outside of alras or salvus, you'd easily find people, which was great. I'll agree with you that some portions of the roads in Asulon were a lot more intuitive and our roads should be designed a lot better, but I also believe that they shouldn't be turned into some kind of maze just because we want a diversity in paths you can take. I agree with you that athera was wayyy to small. It felt like a very small neighbourhood with each nation being right next door. I think we need to find a nice balance between Anthos and Asulon. I personally really like the size of Anthos, but I'm not sure how well it would work now that all the races seem to have split into a billion nations. I'd argue that it's another underlying problem in the community atm. Either way, I agree with you that we need a better system of roads that are properly named. I don't think their should be fast travel at all. Buying yourself a horse should give you the benefit of being able to travel to other cities in a resonable amount of time. At the moment, there is no reason to have a horse except for battles (kinda). Link to post Share on other sites More sharing options...
Stag 3231 Share Posted January 25, 2017 Any map size works as long as I get to RP with you bud. Ever thought about helping create an expansion map like the North, red realm, etc..? I would gladly help terraform. Axios is a great size. Needs some more details which I want to get working on but it could be the perfect size simply due to the plot layout. Its large but organized. Link to post Share on other sites More sharing options...
bungo 3965 Share Posted January 25, 2017 I used to like big maps but I don't trust the staff team to make a fast travel system that fosters roleplay anymore nor do I trust nation leaders not to give land out to people that build a castle and don't have a playerbase to roleplay there. I liked the feeling of scale when Kingdoms rule vast swaths of territory but to compensate it should be easy to get to roleplay hubs. I think if he have a small Anthos-sized map that would be good but it would have to be divided between the established nations and you shouldn't be able to apply for charter land. Force people to roleplay in established settlements. Wilds are always treated as survival minecraft no one roleplays there people just build a base and quit the server because of lack of contact with people. Everyone wants land but most people who get land are absolutely useless and are 1 man nobles. Hopefully if we have a smaller map the nation leaders wont give out land to everyone who asks for it. Also, event regions are the most useless thing on the server no one cares about them. I dont want to search 3 hours for an event region then wait 8 hours for the ET who manages the region to log on. ET needs to be punished. Link to post Share on other sites More sharing options...
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