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Your View: Mob Spawning


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Hey all. For one of our up-and-coming, projects we'll be looking into your thoughts on mob spawning and it's place on LotC. To start off, here's a survey for ya to answer so we can get your initial thoughts on the future direction of the project. If you have anything else to say that can't be answered on the survey, please feel free to post your thoughts below so we can better understand you. :D

 

https://docs.google.com/forms/d/e/1FAIpQLSeJwlrHe4yF5yzS0JP4bUqB1HfAnmywZSmnWBvN_VMwnA5-UQ/viewform

 

 

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A mob arena would be the literal devil let them spawn naturally.

 

For special mobs like vindicators maybe we can have ruins/cemetaries made for those. 

 

Keep normal spawning for roads and wilderness and at the primary region owner's discretion in settlements.

 

 

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Mobs are one of the better parts of the server if you use them to your advantage and creates RP.

 

Being able to make player-made quests for others as a NL is a huge help.

 

 

"Go to the crystal caverns and slay thirty beasts. Bring me back trophies of your kills and I will reward you."

 

"Head to the badlands in the west. Return to me twenty cursed blades and I will smelt the evil steel down and purify it for you, creating a blade of light to use against the darkness."

 

Simple stuff like that provides so much for players, and it's sad that it's overlooked.

 

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1 minute ago, SquirtGun said:

Mobs are one of the better parts of the server if you use them to your advantage and creates RP.

 

Being able to make player-made quests for others as a NL is a huge help.

 

 

"Go to the crystal caverns and slay thirty beasts. Bring me back trophies of your kills and I will reward you."

 

"Head to the badlands in the west. Return to me twenty cursed blades and I will smelt the evil steel down and purify it for you, creating a blade of light to use against the darkness."

 

Simple stuff like that provides so much for players, and it's sad that it's overlooked.

 

 

That's actually a really good point, something that I'm sure would be pretty easy to do as well. It also gives people a reason to explore and actually appreciate parts of the map that are currently vast and useless.

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If we make an area in spawn where mobs are turned on, people will be sat their crowded up trying to get as much minas as possible. It will lead to people fighting for the minas from one mob.

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I feel that when in the wild, there should be a command that allows a small safezone region to be created around someone for a limited ammount of time, as to make rp in the wild possible. Because, if you're rping somewhere by a road, at night, and you suddenly get swarmed, that kinda breaks the rp up.

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Having mob spawning throughout the map is a good thing, it allows for another way to collect mina without having to vote or sell items. But on the other hand, most people cannot AFK out in the wild, or anywhere outside of a city without fearing they'll be killed while they're gone.

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What's the point in the first two questions? I mean, its not like you can verify whether someone lied or not and if the inputs are unique between people. Potential point for bias in a matter that's irrelevant to singular groups. Regardless, input given.

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55 minutes ago, Temp said:

What's the point in the first two questions? I mean, its not like you can verify whether someone lied or not and if the inputs are unique between people. Potential point for bias in a matter that's irrelevant to singular groups. Regardless, input given.

 

The first two questions are there for trend plotting. Perhaps one group desires one way of doing things while another group wants something else, that sort of thing.

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Read some of the comments. Those about quests are great, I really like that idea

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