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Small Map or Big Map


Mj.

Small Map vs Big Map  

85 members have voted

  1. 1. Do you prefer a small map (Athera/Fringe size) or a massive map (Vailor size)?

    • Smaller (Athera/Fringe size)
      54
    • Massive (Vailor)
      31


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A decent sized map that gives nations room to expand without being all squished up against each other, and a decent infrastructure which makes travelling between major RP centres simple and easy

 

thanks

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I understand that small maps would likely be beneficial, but nothing like Athera or Fringe. Where you could travel down one road and get to a capital in less than a minute, leave no bufferzones or any of the such

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Small maps are beneficial because RP is much more centralized. For example take Athera. All you had to do is walk down a single road and there was RP everywhere. In the past two maps, you'd be lucky to find rp going on in a city/public place.

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small maps are best maps, I hate finding a pocket of secluded roleplay 5000 blocks away from every other settlements, its just dumb.

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2 minutes ago, Mj. said:

Small maps are beneficial because RP is much more centralized. For example take Athera. All you had to do is walk down a single road and there was RP everywhere. In the past two maps, you'd be lucky to find rp going on in a city/public place.

0
 

>mj

>rp

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Large map, but most/all of it is unexplored and unbuildable, and all the settlements are concentrated around the relatively small areas where nations have landed and colonized. Endless storylines can be created in charting and conquering the continent, while roleplay remains relatively centralized and condensed. 

 

The best of both worlds, if I may.

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4 minutes ago, Mj. said:

Small maps are beneficial because RP is much more centralized. For example take Athera. All you had to do is walk down a single road and there was RP everywhere. In the past two maps, you'd be lucky to find rp going on in a city/public place.

0
 

abcabc

yeah and we'll dip down to 90 players tops daily just like athera

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3 minutes ago, InfamousGerman said:

yeah and we'll dip down to 90 players tops daily just like athera

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90 active ppl RPing is better than 30 RPing while 100 sit in the middle of nowhere afk 

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Athera was too small but also big maps are incrediby ******* cancer and I really don't understand how anyone can disagree at the point with vailor and axios.

 

You don't want a map so small nations have to fight over territory or fight to get land, there needs to be enough for everyone but BIG MAPS ARE ******* CANCE

 

Big maps like this make land MEANINGLESS. 1 continent of Axios might be a good map but what we have now is godawful. Look at the map on the wiki, the vast majority of this map is uninhabited wastelands with absolutely **** all. There's no reason to have so so much excess land, it  just turns land into a useless commodity

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24 minutes ago, Mj. said:

Small maps are beneficial because RP is much more centralized. For example take Athera. All you had to do is walk down a single road and there was RP everywhere. In the past two maps, you'd be lucky to find rp going on in a city/public place.

0
 

 

The problem was Athera was so small that the types of roleplay you could have were limited. It really sucked rping in a nation because there was very little land and everything was so close together, it felt like the taverns on the main road sorta sucked up all the roleplay

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21 minutes ago, Sky said:

I want a huge motherfucking map.

 

 I want this to be as huge as Sky and his personality

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I can vote for whatever I like, I know this map is garbage, and last map wasn't too great

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