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[Your View] Transition to 6.0


Wrynn

Transition Solution  

348 members have voted

  1. 1. Solution A

    • Yes
      129
    • No
      219
  2. 2. Solution B

    • Yes
      96
    • No
      252
  3. 3. Solution C

    • Yes
      239
    • No
      109
  4. 4. Solution D

    • Yes
      119
    • No
      229


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Wait...Why the **** are people arguing about Islam on a thread

 about transitioning to 6.0?!

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1 hour ago, MangoArt said:

Wait...Why the **** are people arguing about Islam on a thread

 about transitioning to 6.0?!

0
 

It's one of Lotc's many wonders 

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1 minute ago, NotEvilAtAll said:

It's one of Lotc's many wonders 

0
 

It might be like Godwin's law, for LotC?

"The longer an argument on the internet lasts, the more likely it'll be that someone will be compared to Hitler"

"The longer an argument on LotC lasts, the more likely it'll be that it devolves into an argument about Islam." 

I'll call it Mic's Law!

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On 26/06/2017 at 9:07 PM, Wrynn said:

Keeping in mind however that this may take a while.

Spend whatever time that is needed is the best option. Look behind and see all the complaints, but keep in mind that players will never be satisfied with map sizes. The best fix we had tbh was in CT, where roleplay couldn't really progress, but there's still some people roleplaying at the docks... nothing that we can really complain about.

 

If we have a large map, have actual lore to fill the void instead of vanity lore. I classify them like this:

 

Actual lore:

Serves a purpouse

Gives the region an unique characteristic

Lore as a backstory to some sort of civilization that can be used for roleplay

 

Vanity lore:

Flora, animals and geography information. Uneeded.

 

COOL LORE:

THIS PLACE IS FILLED WITH MAGIC AND DRAGONS AND FIREBLASTS, AND, MOST IMPORTANTLY, ITS OPEN FOR EVERYONE INSTEAD OF ******* ****** ****** ****** CIRCLEJERKS!

On this cool place, you can explore **** and it's really cool, magical events that makes everyone happy, magical places that makes stuff more immersible... its not about how much time someone has on the server to access, lets say, the Fifth Dimension of The Dragon God Zadurf (if it existed)... man, I mean, like, everything, if not, most stuff, should be open for exploration or interaction by other people... just imagine, having a place that is clearly some sort of black portal of evilness and doom to the void, which you can't enter, but still, it exists, leaking evil powers something something?

 

Lets go further beyond. To reach the veil or something, you have to play for long and talk with the right people in OOC. Why don't we cut these biases, make slightly less but very relevant new places and open them for the world?

 

I mean, these are just suggestions. Make important stuff for unimportant people because this isn't about who's the best protagonist or the best group of tightly close magical friends that are bound to change the destiny of the world. Side quests for "side characters" are bad.

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A new map has never really, well, helped, in my experience. The move over is fun. The storyline is fun. The first few (days? weeks?) of exploration are fun. But after that, it's the same shebang.

 

A priority should be restoring and conserving the existing map rather than tossing it in favor of the new. I think a strength of Asulon and Aegis, for all their faults, was the building policy and the efforts the moderators at the time took to avoid griefing while also allowing sporadic construction. Returning to something like that would be--at-least, from where this old sod is sitting--a solid way (not the only way) to help reinvigorate RP. Allow more independent construction, even if it can sometimes be shoddy and cliquish. 

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perhaps if it were a map that we all started on one side of it, and as we explore it (Perhaps mountains block our way, or a gorge or something) through events, we're able to move our settlements out (Of course the native fauna and flora could make that difficult) I honestly love RPing where we have no clue what the enemy is. (Like a cute bunny ends up being a flesh eating monster) Without Meta ruining it or anything.

Issue is when you create a monster you have to post it on the forums for approval, then anyone and their mother can look it up and be like "Uh. I read in a book that they hate fire!" Yeah. Right. Sure.

Honestly I believe all flora/fauna should have to be investigated rply, then you make a post like "I think this rabbit thing hates water" and others give their own information, which creates a encyclopedia page of sorts.

If we just had something that Stopped the player base from running all over the map "discovering" the event areas before their supposed to be found. I think the server would stay more alive.

(Also slimes should come back)

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12 hours ago, Tavari said:

it's the same shebang.

 

A priority should be restoring and conserving the existing map

 

I've found the actual map design of each map has actually affected how the game has played, and find the current map is fundamentally flawed and isn't worth restoring.
Personally I've always enjoyed Athera sized maps but think the plot system is what ended up kneecapping the map (this is coming from someone who made full use of it and owned well over a dozen plots)

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Decided to draw a map for luls, basically a slightly larger Anthos with spawn much closer to the middle. (Still a WIP)

What do you guys think? Too small? Too big? What would you change?6WFemv2.png

#bringbackfreebuild

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5 minutes ago, shiftnative said:

Decided to draw a map for luls, basically a slightly larger Anthos with spawn much closer to the middle. (Still a WIP)

What do you guys think? Too small? Too big? What would you change?

 

The map seems good though I am confused if it has some elements that the server hasn't seen prior. Let me get some links~

 

And especially this:

(Though outdated, it can resurface a purpose in a new creation)

 

-

 

Added on. I believe that a potential volcano can be present? It seems with the world you created to be almost 'tropical' without dangers amist. Perhaps a non-traditional volcano / inactive with crystal caves forming?

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@Evocress
Not really sure about the whole floating islands, skyrealm thing - I'll leave that up to the lore gods

And yeah totally, my drawing really just gives the barebones. It absolutely should be diverse and full of things to find o7

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To be honest, if one of the primary issues with the current map is stagnant rp, option A (whilst it will be unpopular) does seem the most rational way to go. It ensures a concentration of roleplay which is currently too far dispersed into a smaller area which enables it to be much easier to find, frankly forcing people to engage with one another. I know too little about the current map set up and rp hubs to say much more.

 

With regards to the coming map, I appreciate this is not a thread for discussing this, but please learn from the mistakes of previous maps and ensure it is a concentrated roleplay environment, not too large, with minimal large cities (ideally one per race, however unpopular) and these cities and any arterial roads being the only the regioned areas. Regardless of how some will resist this, we know from the past that it's the most efficient way to encourage roleplay and enable interactivity with the world. Combined with effective GM efforts it also does not have any issues with griefing or land scarring which are the main concerns with it. Concentrate roleplay forcibly via a basic, non-eccentric and non-artificial map design and a free build policy coupled with a review of server policy and plugins. 

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1 hour ago, Danny said:

To be honest, if one of the primary issues with the current map is stagnant rp, option A (whilst it will be unpopular) does seem the most rational way to go. It ensures a concentration of roleplay which is currently too far dispersed into a smaller area which enables it to be much easier to find, frankly forcing people to engage with one another. I know too little about the current map set up and rp hubs to say much more.

 

With regards to the coming map, I appreciate this is not a thread for discussing this, but please learn from the mistakes of previous maps and ensure it is a concentrated roleplay environment, not too large, with minimal large cities (ideally one per race, however unpopular) and these cities and any arterial roads being the only the regioned areas. Regardless of how some will resist this, we know from the past that it's the most efficient way to encourage roleplay and enable interactivity with the world. Combined with effective GM efforts it also does not have any issues with griefing or land scarring which are the main concerns with it. Concentrate roleplay forcibly via a basic, non-eccentric and non-artificial map design and a free build policy coupled with a review of server policy and plugins. 

Might as well be talking to a wall here buddy, people will always reject any real change while at the same time complaining that the status quo is dogshit.

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