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Your View: What's Wrong & What's Right with LotC?


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1 minute ago, char-char~ said:

 

I'd love to see someone come out with 'proof' when you get banned indefinitely for leaking the details of a world transition event the staff was intentionally hiding from the players. 

 

Leaking things and reporting a member of the community is completely different. :)

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I feel the need to state that many of the problems are fundamental in many of the players and teams of lotc. The event team, lore team and players invested into playable creatures will likely never accept that they need to change as well, because that would affect them.

 

If the staff want any viable change, they're gonna have to suffer a fundamental shock.

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1 minute ago, The Pink Lion said:

 

Leaking things and reporting a member of the community are completely different. :)

0
 

 

Why should anyone be punished for "leaking" something on a god damn minecraft server? Why are you keeping secrets in the first place? If you're wondering why nobody trusts the staff, this guy is why.

 

:)

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3 minutes ago, char-char~ said:

 

Why should anyone be punished for "leaking" something on a god damn minecraft server? Why are you keeping secrets in the first place? If you're wondering why nobody trusts the staff, this guy is why.

 

Cute, leaking is problematic because it can lead to an uproar due to the fact that the thing leaked is taken out of context (e.g. a staff discussion that isn't over and could have a different result than what is shown), a future event which spoils things for the community and takes away from the event itself (what's the point of participating in an event if you know exactly what's going on), and things of that nature.

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4 minutes ago, The Pink Lion said:

 

Cute, leaking is problematic because it can lead to an uproar due to the fact that the thing leaked is taken out of context (e.g. a staff discussion that isn't over and could have a different result than what is shown), a future event which spoils things for the community and takes away from the event itself (what's the point of participating in an event if you know exactly what's going on), and things of that nature.

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There's only an "uproar" when these discussions are kept secret from the get-go and only come to light when someone leaks chat logs and gets punished harshly. It's a bad way to make change and it kinda you guys look like crooks imo.

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5 minutes ago, char-char~ said:

In the humble opinion of a player, there's only an "uproar" when these discussions are kept secret from the get-go and only come to light when someone leaks chat logs and gets punished harshly. Makes you guys look like crooks imo.

 

I'm an advocate for staff transparency, but there's a time and place for it. Imo all major decisions (e.g. pvp racial buffs) should be run by the community before implementation. Communication would help keep forum shitstorms down since things wouldn't pop out of the blue and upset players. However! The leak that you mentioned (I'm not actually sure who you're referring to, if it's supremacy, the LT had no hand in that) seems to have had sensitive information for an event that was occurring. If we shared all details for an event when it was going down, then it'd spoil that event. Everyone would know what is going on and would know what to do and what is coming. Where's the fun in that? Once the eventline is done, then the lore should be revealed for those curious.

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2 minutes ago, The Pink Lion said:

 

I'm an advocate for staff transparency, but there's a time and place for it. Imo all major decisions (e.g. pvp racial buffs) should be run by the community before implementation. Communication would help keep forum shitstorms down since things wouldn't pop out of the blue and upset players. However! The leak that you mentioned (I'm not actually sure who you're referring to, if it's supremacy, the LT had no hand in that) seems to have had sensitive information for an event that was occurring. If we shared all details for an event when it was going down, then it'd spoil that event. Everyone would know what is going on and would know what to do and what is coming. Where's the fun in that? Once the eventline is done, then the lore should be revealed for those curious.

0
 

 

I'm talking about Grim's ban to make context clear. Was more of an ET/Admin thing than an LT thing, but you were asking for proof of staff abuse. 

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To sum it up 

 

**** staff

**** map(s)

zero story afaik

nexus

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Thomas' thread needs an official admin response to it.
 

 

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I'm not using your stupid hashtag no one takes that seriously.

 

What's Wrong:

- Nexus Crafting. I don't know how many times the playerbase has to say this. We don't want your shitty grind plugin. All it does it make things worse and the only reason it's kept on the server is because the Devs have control and are too proud to change it. 

- Nexus PvP. It's ridiculously unbalanced despite 2+ years of 'balancing' it. If you're making constant tweaks to something and it's still not working, maybe you should consider the fact that it's just plain broken.

- Racial buffs. Again, no one wants these but the Devs keep adding them without any warning because, hey, they can do whatever they want.

- The Dev Team. 'hahaha shannon you're just a thomas shill parroting what he said about the devs' would you please look at the three points I just made above and ask yourself who can change those and why they havent been changed. The Devs have an absolute chokehold on the server and can literally do whatever they want with basically no consequences. Them's the facts.

- The FM Team. Notorious for their ridiculous warnings, ultra strict guidelines, bias(???), and blatant censorship, the FM team is the team to join if you have a massive stick up your ass and hate jokes. Want to get those filthy memers off your premium mineman roleplay server? Just become and FM and warn them into oblivion until they're gone. Be careful though, there might be an uprising, but it's okay, you can just hide all the posts you don't agree with.

- Decentralization. Another huge problem that needs to be addressed with the next map or this server is going to actually die. Having massive, sprawling cities with literally no one in them is not immersive or beneficial to roleplay. The current Haense is an excellent example of what people should be striving to do. Start small and expand as needed. Don't start off with massive cities and end up with them being a ghost town in a few months. Some cities that specifically come to mind are Haelun'or, Haria, Mardon, the Snow Elves, etc. Build for what you have, not for what you want to have. 

- Decentralization continued. Another point about this is the absolutely ridiculous number of settlements. There is no reason I should walk to the cart hub and see a dozen different routes to take when the server barely breaks the 200 mark. We need to limit the number of settlements people can make. Not everyone needs their own town.

- Too Much Lore. This has been a rising issue for a long time now, and unfortunately it's one thats very difficult to solve. After 6 years of accumulating player written lore, the server is simply bogged down. There's no need for 30 different types of magic and 100 different creature types. Yes, having a variety of things to rp is healthy for the server, but too much of a good thing can be very, very bad. One of the biggest differences I've noted between LotC and other RP servers is the simple fact that there's way too much risk of death everywhere you go. If I have to constantly worry about some walking undead suit of armor coming up and killing me for literally no reason, that's a bad thing. I'll be honest and say I don't think there's an easy way to solve this issue, but it is something that needs to be addressed before too long.

 

I've got plenty of other issues with the server but these are the ones that stood out to me right now and I'm tired of writing. Bye.

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I also believe that Staff is pretty rough when it comes to 'bad villainy'. People can easily be seen as toxic and/or rude during their role-play/ooc until there is intervention of staff but one thing we need to come to terms with is that not every single person that joins this server is going to be:

 

1) An Adult

2) Master Role-player

3) Some might even have disabilities

 

Cut the people some slack, it's just a game.

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I have precisely one five problems with the server as it stands and that's the way settlements are distributed across various islands. I think it'd be good for RP if there was just one island that is about the same size as Tahn, if not smaller, and a single road running across the entire thing with subsidiary roads that lead to other towns. I want to be able to haul myself from the Wood Elves to the Dwarves, to Oren, and then back again with ease and without Fast Travels.

 

Secondly, I understand that in many scenarios, fast travels are necessary, but I think it'd be great for RP if there were no fast travels, and instead you had to get a horse and manually travel across the lands. This would eliminate the need for rules on fast travel camping and promote (good) bandit RP. This ties into my first point because if you just have one, large, well-spaced land mass with a few cities on it, you'd be much better off.

 

Thirdly, I don't think that every single culture should get a city. There are many cultures that are inactive, like the Dark Elves or the people of Norseth'onn and the problem is because RP is decentralized which means there are less people to RP with. If you just had one city for the Dominion, one to three cities for the Humans (because they breed like rabbits), and a few smaller settlements that are rather close to large ones for the outlier groups like the smaller cultures that end up allying and being protected by the larger cultures.

 

Fourthly, I think the terrain should be interesting and have many more unique facets that aren't suddenly added by ET, but are usable by them. Part of the reason why I liked Vailor's map so much was because you could get from one place to the other without fast traveling and that there were little nooks and crannies that had been there the whole time. Albeit the thing I did dislike, in the end, was that the ruins were closed off for LT use solely.

 

Fifthly, I think that we should allow independent businesses to spring up along the roads. I personally remember a small tavern, the Ivory Rose or something like that, along the great stone road in Athera, and I had quite a bit of fun there. There was also another one along the road to Petrus but nearer to Petrus than the Cloud Temple, where I had a good RP fight with my first (peace-loving) orc.

 

Note: I had one problem when I started writing and then five when I finished.

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1 minute ago, Ford said:

: ^( 

 

It's sad but true. The ET is a huge team with people who just don't put out that much effort. Events are stale and repetitive. 

"Big, oversized monster attacks town. Players must kill it! Ok good job but no you don't get any loot lol"

"Mysterious man/lady comes and does some weird ****, it doesn't make sense and none of the event lore matches server lore. It's weird and you don't get a prize."

 

In addition I've basically had to ask for events to happen. The ET never just show up and provide events (from what I've seen.) I've been on the server for over two years and I've only walked into an event a couple times, and both times it was 'oh no! (insert monster here) is attacking the city! kill it!!11'

 

shits boring yo

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Bad things:

 

-Too many settlements. No, Tahn alone does not need 25 fast travels that lead to 2 more fast travels each, along with 10 different paths to their empty castles and fortresses. While I'm not saying some races should be forced together, as that doesn't work, I do believe congregation is a very, very important part to having active RP hubs.

         

           -ET should interact with groups if they have nothing going on. I know 2 ET that actually run events for those just hanging around, and feel this should be replicated in the entire team.

 

-Remove Nexus. It can be considered.. Cool to some, but overall it's a huge factor in the lack of RP going on and only promotes PvP grinders and their overpowered gear.

 

-Buffs. I shouldn't need to explain this, but when majority of the servers says they don't want racial buffs, you do no say 'I hear you, so we're continuing with our plan to add them to every race!'. Few people want them, don't add them.

 

-Though it's a community problem, the amount of times RP is interrupted with OOC chat, memey RP, or random rolls for no damn reason is incredibly annoying.

 

Good things:

 

-Sometimes something fun happens.

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