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Your View: What's Wrong & What's Right with LotC?


Lark

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Greetings denizens of Axios!

 

I come to you with a quest of utmost importance, a worldshaking mission that can help decide the fate of our beloved realm. 

 

To get to the short of it, what do you believe is wrong with Lord of the Craft? I’m collecting opinions and  statements of fact in one easy to read place. This way, I can begin compiling a little list of priorities. When Danny and I worked on the server rules, that was just the tip of the iceberg. Lord of the Craft is as many people noted, a big conglomeration of wonderfully creative individuals. Unfortunately the server hasn’t really sorted it, cleaned it, and cut the fat so to speak. 

 

But one more thing, what do you think is right with Lord of the Craft? What do you think that after all these years, the server finally has down pat and shouldn’t be changed? What is the stuff that everyone is happy with and that we can leave well enough alone provided other changes don’t affect what people love as well. 

 

Please leave your messages with a #WhatsWrong or #WhatsRight to differentiate.

 

So go! Leave your opinions! Leave no topic untouched! I want to know what everyone thinks. Our community is one of the largest roleplay servers in Minecraft, growing for almost 7 years now. Let’s see what we can’t tune up, eh?

 

Lark

 

 

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I hate hashtags.

#Whatsright
The player input that the staff should hopefully be taking account of and acting upon is a step in the right direction

 

#whatswrong

The apparent and frequent amount of staff bias and abuse of the rules because of their staff rank in order to serve their own purposes and not the purposes of the server as a whole seems to be becoming a much more frequently mentioned topic among most of the people I've spoken to. From the Lore team to the GM team, FMs to Admins, it seems no one can truly stay professional and not abuse the 'power' given to them in order to either get what they want for themselves and a certain playergroup they're involved in but casually manipulating others or forcing other groups into doing what they want under threats of having lore changed/removed/rewritten to be a detriment to them or otherwise directly affect IC conduct with ooc actions. Also the fact that whenever this is brought up, staff become extremely hostile and defensive opting to attack the player in question instead of actually doing something about the matter, heavily suggesting that what has been said was true and that they do not like the fact they're being criticized about that fact.

 

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I'm good at pointing out what's wrong so that's what I'll do for the main things I see:

  • Tech admins are something I still do not agree with in the slightest. They have caused a massive turnover rate in GMs, staff and other admins due to their management. They are so unbelievably slow at doing anything they don't especially want to the extent that Kowaman can apparently make a racial buff in 10 minutes, whereas Nexus combat has taken months to even make any progress whatsoever on.
  • Nexus grinding and unequal PvP - Diamond armour, ridiculous percentages, potions, racial inbalance, etc. This is the root of many other problems.
    • Only grinders are encouraged to make combat groups instead of competent RPers. As I've said before, good rpers can make combat groups into massive RP hubs.
    • Wars which were usually fun bringers of RP in the past (Before and after, celebration RP, etc) are now just chores where we just wait to be killed by people with vastly better gear.
    • Newbies will quit in droves because of the steep curve.
  • RP is too decentralised. Ever since Johannesburg was destroyed RP has gradually fragmented more and more until we are where we find ourselves now. If the number of nations and cities doesn't decrease in 6.0 I don't see this improving.
  • There are FAR too many playable creatures as well as FAR too much lore. I'd be in favour of a lore wipe of anything that isn't core to the server.
    • This also affects any possible antagonist. It is hard to create a sense of specialness when there are 90 different types of creature lurking around every corner.

 

I can think of those off the cuff, but there are probably more. This is also absolutely pointless if you are just making this for show, we expect action to be taken when threads like this are made. Not just a GM or two to look and say "that's a good idea."

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Wrong

 

-GMs punishing races for 'not being active enough'. Especially when that punishment comes in the form of griefing, restricting their access to server features, and less rights in general. An admin messaged me saying that 'Halflings will continue to be punished for not being active' - admins have been forced to resign for less than this and he should hang his head in shame.

 

-Staff being up-tight and thinking they're ruthless Machiavellian politicos who have to imagine grand strategies to 'manage' rather than moderate the server (closely linked with the above point).

 

-LOTC provides a very restrictive experience. You can't break blocks that you want, you can't gather the resources you want, you can't build where you want, you can't craft what you want. 

 

-Applications for everything. This servers reliance on bureaucracy is like you're riding a bike with stabilisers. You're just too afraid to take them off, but they make you look stupid.

 

-Failure to ever learn from mistakes. Every map is as badly designed as the last one if not worse, crafting systems which were hated in 2012 made a comeback and this time will never be removed, restrictive skill systems which do not belong on a server like this re-implemented after previous failures, etc.

 

-Players are looking for confrontation rather than a good time, and break down into childish behaviour when actually confronted.

 

-Things like PVP countdowns and 'pvp or rp default' - nothing flows, everyone wants to control one another and when they can't they throw tantrums.

 

-Skype groups and private teamspeaks killed any sort of community 5 years ago and it carries on today.

 

-Obsession with lore at the expense of having a good time.

 

-Hostile staff that allow their attitude to try and dominate ordinary players once they get their special staff tag, and instead of moderating the server and its players when things go wrong, they actively try and find ways to punish arbitrarily and unfairly.

 

-Terrible online media presence. Very reluctant to go onto youtube or the minecraft forums to advertise and get new players in to give new life to the server, which makes things very stale. 

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4 minutes ago, Hero_ said:

Wrong :

- Nexus

- Nexus

- Nexus

-Nexus

- And finally, Nexus

 

I can get behind this. Lord of the Craft is a domain of a Role-play Minecraft Server, not an actual grinding MMORPG. Don't make a Minecraft game something it's not.

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I don't see anything wrong with this fantastic faction server, this pvp server is my favorite by far!

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32 minutes ago, Hero_ said:

Yeah they're trying to make it WoW for some reason and 501 my way or highway warhead keeps adding **** we do not need. Nexus is pure autism and ruins rp.

Also @mitto is a prime example here !!!!!! 

1
 

direct unprofessional > indirect unprofessional. its a game not a 9-5 and beating around the bush isnt an effective way of communication. regardless i tend to rarely issue warnings so i dont feel like i abuse my power!

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1: Lack of actual decent roleplay.

2: Too much meme-RP.

3: Too much trolling.

4: People don't take anything seriously.

5: Oren.

6: The massive amount of PvP plaguing the server, along with everyone who simply initiates RP with the intent to PvP and kill.

7: Oren.

8: Immaturity surrounds the server.

9: Too many inactive settlements.

10: The server is laggy.

11: Plugins are buggy.

12: RP is too sparsed out.

13: Oren.

14: Navigation, I believe stuff is just way too far out of your way to go too, and the fact we HAVE to use fast travel to travel is sad.

 

What's good about LOTC?

1: The staff team is dedicated.

2: Events are fun.

3: The Dev team is awesome.

4: Magic RP.

5: The very rare mature RP.

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Stop letting there be so many settlements each map 

 

People need to stop making giant 600 x 600 cities with only 20-30 people in them. Look at Haense. You SEE that active ****? That's GOOD. And they're smaller than most cities I've seen.

 

High player density = more rp interactions = more fun 

 

Remove Nexus and nexus PvP.

 

Remove racial buffs and abilities. 

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LoTC really needs to play to its strengths. It has extensive history and lore, an excellent platform for dynamic sandbox roleplaying, and a large community of talented writer/roleplayers. What it doesn't have is a fun MMORPG item crafting system, balanced mechanical combat, or the server specs necessary for giant 200v200 battles. Catering to power-hungry nation leaders and AFK mineman grinders comes at the expense of the consistency and quality of role-play, the freedom of our open world, and any sort of meaningful activity in-game.

 

These were our server's best qualities, the ones we used brag about to new players on our home page. The fact that our main selling point is now our 'colorful' community is a ******* joke. Even our admins, who for some puzzling reason choose to speak only in industry buzzwords, are struggling to sell our lethargic grind-hole of a server. At this point, we're not a "fantasy roleplaying experience," we're a "MMORPG server with roleplaying elements," and even as an MMORPG we aren't any good. 

 

Just get rid of Nexus. Nobody wants it, nobody has expressed support for it in the past seven months, not even the "hardcore grind players" want it. You can't even properly monetize it. At this point, the only reason you have to keep it is pride.

 

2 hours ago, Fyrste said:

Wrong

 

-GMs punishing races for 'not being active enough'. Especially when that punishment comes in the form of griefing, restricting their access to server features, and less rights in general. An admin messaged me saying that 'Halflings will continue to be punished for not being active' - admins have been forced to resign for less than this and he should hang his head in shame.

 

-Staff being up-tight and thinking they're ruthless Machiavellian politicos who have to imagine grand strategies to 'manage' rather than moderate the server (closely linked with the above point).

 

-LOTC provides a very restrictive experience. You can't break blocks that you want, you can't gather the resources you want, you can't build where you want, you can't craft what you want. 

 

-Applications for everything. This servers reliance on bureaucracy is like you're riding a bike with stabilisers. You're just too afraid to take them off, but they make you look stupid.

 

-Failure to ever learn from mistakes. Every map is as badly designed as the last one if not worse, crafting systems which were hated in 2012 made a comeback and this time will never be removed, restrictive skill systems which do not belong on a server like this re-implemented after previous failures, etc.

 

-Players are looking for confrontation rather than a good time, and break down into childish behaviour when actually confronted.

 

-Things like PVP countdowns and 'pvp or rp default' - nothing flows, everyone wants to control one another and when they can't they throw tantrums.

 

-Skype groups and private teamspeaks killed any sort of community 5 years ago and it carries on today.

 

-Obsession with lore at the expense of having a good time.

 

-Hostile staff that allow their attitude to try and dominate ordinary players once they get their special staff tag, and instead of moderating the server and its players when things go wrong, they actively try and find ways to punish arbitrarily and unfairly.

 

-Terrible online media presence. Very reluctant to go onto youtube or the minecraft forums to advertise and get new players in to give new life to the server, which makes things very stale. 

2
 

 

This guy has the right idea. If you followed his points, you'd have our old server back, without the community, but oh well.

 

8 minutes ago, The Wayward Wizard said:

What's good about LOTC?

1: The staff team is dedicated.

2: Events are fun.

3: The Dev team is awesome.

4: Magic RP.

5: The very rare mature RP.

0
 

quality post

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whatsrong

 

lacking videos

 

**** warclaims that dont even effect the main world except for who owns region, seperate worlds for warzones and warclaims, people can't make their own warzones

 

nexus

 

nexus

 

nexus

 

raid rules make raiding useless, 2 people counts as a raid but 12 is too much, every attempt to go back to normalcy with this is thwarted by wood elves and others who hate raids or are pvp squads that are good enough to only need a few people

 

fast travels

 

empty map landscape, large uncentralized map

 

the home page has a picture of a ******* ice tree for dwarves

a ******* ice tree

what the ****

does that have to do

with dwarves

its in haense lands not even dwarf lands

*******

what the

****

 

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2 hours ago, Blundermore said:

The apparent and frequent amount of staff bias and abuse of the rules because of their staff rank in order to serve their own purposes and not the purposes of the server as a whole seems to be becoming a much more frequently mentioned topic among most of the people I've spoken to. From the Lore team to the GM team, FMs to Admins, it seems no one can truly stay professional and not abuse the 'power' given to them in order to either get what they want for themselves and a certain playergroup they're involved in but casually manipulating others or forcing other groups into doing what they want under threats of having lore changed/removed/rewritten to be a detriment to them or otherwise directly affect IC conduct with ooc actions. Also the fact that whenever this is brought up, staff become extremely hostile and defensive opting to attack the player in question instead of actually doing something about the matter, heavily suggesting that what has been said was true and that they do not like the fact they're being criticized about that fact.

 

I'd love to see proof!

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Oh and I must say something about the disaster that is the 'event team' and the long-term impact it has had on the server and its players.

 

I see very often people talking about being 'given' an event. Like something has to be made and forced for a player to enjoy themselves. These 'event actors' aren't anything special, it's not like they were hand picked for their skill in creating a good time - they're just ordinary players. Anyone could do what they do, but since we've sectioned 'events' off into something special everyone has become so lazy and disinterested that ironically nothing interesting ever happens anymore.

 

The introduction of an event team (which is just yet another title that ambitious mini-Machiavellis on this server aim for) created such a noticeable change in mentality that I am surprised no one has ever questioned their complete uselessness and damaging impact on the server. Our mentality has changed from inhabiting a world where anything can happen if we do it ourselves in the game, to bunny-hopping around in silence waiting for the silver platter of a forced and uninteresting event that never comes.

 

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Good things about LOTC:

       -Despite all of the issues, people still manage to have some fun RP from time to time

       -There's been a lot of communication between the staff and the players recently

       -We've had some interesting lore and history happen in LOTC, some stuff is so crazy you could write an IRL book on it all.

      

Bad Things about LOTC:

        -The world isn't very dynamic, and is hard to change or modify without a modreq or being added to a region. Nobody ever expects to see interesting tidbits made by players, no secret hideouts, no watchtowers dotting the border of a nation, no spike pits created by villains fighting a vicious guerilla war, etc. (TL:DR, there's no freebuild)

         -It's hard to create RP items without a modreq or a donations. Sometimes it's hard to get certain items at all in the first place. I can't even make a simple lamp RP item without waiting for 30 mins or more, or donating to the server.

         -There's never a point in grinding where you can just sit back, relax, and enjoy roleplaying. There's always more pixels you can gain to do better in a war claim, there's always more materials to grind and more minas to be made. There's always a better set of armor you can get, there's always a need for more armor, more weapons, more gear, more food, more minas, more ores, etcetera etcetera etcetera...

         -For some reason, certain people want pixels more than roleplay

         -The economy could maybe use a bit or work (Like always), although my main issue with the economy is that items and goods don't exchange hands nearly as often as they should, and merchant RP isn't a thing.

         -Certain people RP just to annoy others, although this is more of a community fault than a fault of the staff.

 

I could probably list even more bad qualities of LOTC, but I'm too lazy to do so.

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Just now, The Pink Lion said:

 

I'd love to see proof!

0
 

 

I'd love to see someone come out with 'proof' when you get banned indefinitely for leaking the details of a world transition event the staff was intentionally hiding from the players. 

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