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Your View: What's Wrong & What's Right with LotC?


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2 hours ago, Kanrath said:

*Sniff* I smell blood in the water..

 

1:Right, so starting off with server lore then I'll link a previous post I made, WARNING: Wall of Text

FrankenLotC

 

I would try to summarize it, but that would be an effort in futility. I'm going to link it because if i wrote even half of it here you would all need reading glasses by the end of this post. Basically, we have written ourselves into a corner and are suffocating under the piles of lore we left in our wake.

 

2: Staff ((And I don't just mean Gms/Admins) abusing power, and acting without thinking. For example a while back I saw an Lm post an article asking for players to basically rat out character's with longer then normal life spans and saying they would order them to stop playing the characters once they checked the player's character's creation date and ect. Now what should of been obvious to said LM from the start is their entire plan was a violation of server rules from the get go as it was forcing players to perma death their characters which has been from the first days I started playing Lotc been considered a no go and even been a part of the rules for quite a long time, but instead the assumption was that "I'm an LM, there for I have the power over every action and decision a player makes on their character". This is a fallacy, and yet it is not as rare as it should be.

 

3a: LotC maps stopped being creative/interesting back in 2.0 ((look at the last couple maps, they have nearly the same amount of grassland, desert and other features as the one before them. Why is it every new land we go to happens to be an ideal paradise with large plots of land ripe for crops, why are we not finding ourselves in a land to the far north, covered in snow and ice with rare patches of grass in the few places that can support such, like near areas where the land is headed by underground currents of lava. Or what a bout a land to the south, dry and arid with oasis spread here and there. The fact is, a good well made interesting map should write its own quests/events. If the staff and people are struggling to write a new event/quest idea then you know you have hit what is basically the map maker's version of writer's block ((And don't even get me STARTED on why people seem to think going back to an old map design with a few changes is somehow going to bring growth and new rp to the server...that's like feeding people month old food with a covering of cheese and expecting a 3 star Michelin rating. Seriously, what are we, CoD? ((I'm not joking, we may as well be playing CoD: lotC Infinite Warfare what with part of the player bases' obsession with pvp/wars and the staff stuck in a creative tail spin when it comes to ideas))

 

 

As an idea I wanted to add to 3a, here is an idea I had a while ago that I think would be interesting to play out on LotC (And stick with me here) What if we found ourselves entering into a massive cavern system underground (Think DnD underdark) with huge cave systems and perhaps the ever rare way to the surface. Think rare locations that need to be discovered by miner/explorers that come out on the surface on small islands that are surrounded by a ocean of lava, the world having lost its outer crust to an unknown event (up to the players to discover as one of the major plot lines) and only having small bits of land that has been recovered over centuries as the lava cooled. Add in a well enforced no stripmining/fail rp mining and you have a whole new experience. Imagine breaking through some stop and suddenly you see light, and not torch light but daylight, and suddenly you relize you found a way to the surface. That alone would drive players out and about to explore.

 

3b: Player base stagnation, or "Take the segment on maps, replace maps with "Player Cities" and re read. 

    In short, because of a lack of new blood within the leadership/veterans of many cities/towns, we have lost much of the creativity we had back in the first maps. The fact is I could copy and paste Oren (Or any other racial city) from this map onto the next map and I'd bet you there would be a 60-70% or greater similarity between this map's version and next maps. I mean seriously, can we try to be a little creative, nothing anyone has ever done or written makes it so you can't use other resources in building cities..I mean why is it every dwarven city for the last few maps has been built over lava in a massive mountain. Nothing says that's how they HAVE to be built, so stop trying to imitate LotR because you will never succeed with the way you are now. Would be nice if staff would give us access to some of the newer blocks that have come out over time.

 

3a and 3b are why I always pushed for a city built like a pie for one map, with each slice representing a race, at least for a start, after they can spread out but then people come on and say make it happen in game knowing quite well that's like asking someone to stop the earth from spinning.

 

Which brings me to 

3c: And why the playerbase often wrong.

 

Honestly this section shouldn't even need any writing, any player who has been on here long enough knows that over time there have been many cases of staff letting players choose the fate of something only for it to honestly not mean anything in the long run or to turn out worse then expected. Look at how well asking racial leader's how something should be done over the years has worked out (Sarcasm). Sometimes its okay to tell the playerbase to shove their foot in it and to take the server in a direction that they may not have agreed on, if simply because as 3a and 3b have stated clearly enough, we are stagnating and yet players seem to think sameness is good/better/best then change or new ideas/creativity. I mean seriously I read the post on the new map and I wanted to rage burn the map down. We have been there, tried that at least twice already, taking old maps and reworking them a bit only to realize "Oh we have been/done/seen/killed/walked/ - here/this/it/there before, BORING!" 

 

I'm taking a small break, will be back to write more in a bit.

1
 

Agreed! We need to have more imaginative and unique maps if we want to thrive as a community

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It's really just players as a whole not wanting to play along with one another, using rule play, power gaming, whining, skype politics, etc. that makes the server stagnant. We get it, some of y'all hate high fantasy but high fantasy isn't why the server is less fun to you. It's less fun to you because you won't let it be fun. 

 

That and nexus. 

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Gud: LOTC is one great RP server. Unlike other servers it keeps it's lore clear, and keeps RP as straight as possible. For people saying some RP are full of memes, you must've not experienced RP in other servers. The thing I like about LOTC is how the lores of each diety, magic, and e.t.c. connects with each other, making a full and clear lore.

Badd: The most thing I hate about LOTC is 'PVP'. Seriously, this is an RP server not some kind of ******* faction server. If people want to go have their PVP experience they may simply move to other PVP servers. To be honest, it's unfair for people that are only good at RP, and mages have a disadvantage if they are not good at PVP. The next thing that I think should be removed is the Nexus. Again, if people want to experience their MMORPG they may go to other servers. LOTC is based on pure RP, and I think removing Nexus would allow more people to join RPing. Last of all is the lands, people are creating more and more cities causing people to split up. I don't know if it's just me but when I use to play on LOTC RP is literally everywhere, and I think setting a limit to city's creation would stop people from splitting up way too far. One last thing I hate about is how there's no pepperoni pizza in LOTC, what's wrong with you guys?

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#What'sRight

-Well you're looking at this post is a good thing that points in a good direction

-We have the potential to be a great community

-There's lots of players

#What'swrong

-There is again too many settlements and such.

-We can't freebuild, and while you might say doesn't that contradict eachother, but it really doesn't. Because if someone hobo shacks into a random place in the wilderness they'll eventually come back because they're bored. And really by now it doesn't really matter because usually the king of the land gives it out quite freely if you offer something very simple in return. I just want to do this so I can make pretty structures that don't require people :P.

-Nexus; While I am actually okay with this, if a good percentage of the population does not agree with it then there is a problem with it.

-Magic; While magic is amazing and all that, the problem is how it's made. Magic seems like one of the best and most straight-forward ways to develop your character because 1; It takes time, and 2; You become stronger because of it. While you may say that for anything the problem with magic is that it has such a tight grasp on it compared to others like simple swordsmanship or archery. I mean a man could come up to me, have no roleplay training, and then say he is the greatest archer in the world and one hit a defenseless man. While with magic you have to do training or someone will absolutely call bs on you. Another problem is that there seems to be too many magics, and most of these magics have orders. These orders not only don't allow you to learn magic but it also separates the population even more.

-My next one that is only fueled by annoyance is that every single person always says, "Orcs killed my parents." Or something similar to that. Sorry to tell you this but the only ones who really just kill random people would probably be Schnub and his goons. Most orcs would rather just fight eachother, sometimes catch a slave, and make a sacrifice to a spirit maybe not using a person. I mean the Lur clan appeases the spirit by offering their hunt to Votar, and other spirits have a preference of a good sacrifice as well.

-Another problem is the server is very combat driven. "Oh you're a new person? Join my levy as a guard!" While this is okay for new people, veteran players still seem to stick with being a guard or atleast having combat experience. It's understandable with orcs that aren't shamans or goblins (Because goblins are weak af compared to the rest) But like the simple man suddenly becomes something great because he's been training with a sword since he was two. Another problem is that you HAVE to have combat experience else you'll die inevitably because there are so many things out to kill you.

-Another problem, but this is just purely a petty problem, is that /lwc flag autoclose false does not work. So whenever I lock something it closes ;n;. But that's just me.

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For someone who's been playing this server for several months, then quiting for a few, then joining again, on and on and on. I've noticed that once you're out - it is quite hard to get back in the 'roleplay circles' again. Why? Because there is not centralised community. Back in Aegis times there was one teamspeak server, where all cities, races, houses, whatevernot, could get their own part on that SAME teamspeak, so that the community would be together - even though you were seperated in channels - you were still together. Now everyone is just busy in their own teamspeaks, disqords, skype calls.

 

So. Centralise the community by not only having a forum like this, but also an official place to meet and talk. (And I know we have a disqord, kinda at least.. but we should focus more on REALLY centralising everything on there, not just community meetings)

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As this is still open, I'll place a salty complaint.

 

8 people meaning PvP default. This is being used by bandits to get around Defender default and ruin RP. It's used through metagaming, as bandits can simply leave a few people off to the side, waiting for guards to show up then suddenly jump in and start PvP. Far more disappointing to see staff participating in this OOC planning and taking no action when it's used.

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During my experience of LOTC, this is a scale I came up with that is relevant but might be somewhat off. In mostly anything, there is a hard left and hard right side. By this I will give an example with the use of US politics, there is and can often be found a middle ground of things but because people try and believe so strongly within themselves there is a hard left of traditional Republicans who believe things should be how it was when the United States was originally created, as well as a hard right side for Democrats who are so interested and influenced by change that they'd leave traditional thinking behind and move into a world of creative thought no matter people's perspectives on the matter.

 

It can be applied to almost anything even within our own nations on the server, but in this case I've applied it to the general aspects of Lord of the Craft. In no way should either the hard left or right dominate the scale, but at the same time do small things to please each side of it. 

 

(Remove Nexus, it's more trouble than it's worth and probably carries so much data for each player that it might be one of the main reasons for the extreme server latency. Latency is a term that is often referred to as lag but is a separate word when described: The delay before a transfer of data begins following an instruction for its transfer.)

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On 7/27/2017 at 10:04 PM, arockstar28 said:

"Arockstar and co forgetting to collect every chest from Gorums fun." This is simply not true! Cablam was the one who discovered it for me, and took care of the situation. I didn't have access to the logging plugin, so I could not look for it. However, as soon as I learned of Gorum's abuse - he was immediately banned.

 

"Every chest". Wolfkite, they were completely on top of their **** and tracked everything down in literally hours. Hop off your high horse for a second there boy, there isn't some grand conspiracy out there.

 

On 7/27/2017 at 10:14 PM, L0rdB0rd said:

3. The ET are under the ET Lead's supervision. If an ET can do this without you realizing it occured, there's something wrong with that. Ain't there.

 

You're clearly desperate to get some shots in on the ET leads for no reason here lol. This isn't a fkin daycare, or a real life workplace. Individual actions aren't his responsibility. The duping wasn't done with ET pex, and the ET Pex abuse he caught within a day, so he definitely did realize it had occurred. I guess he should have a 2 hr abuse response time to satisfy your needs.

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A good chunk of people in power on lotc are fools who don't care about the enjoyment of the players they're supposed to be serving, and that's unacceptable, if it keeps going it'll eventually kill the server or at least turn it into a shell of itself.

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2 hours ago, The North said:

 

"Every chest". Wolfkite, they were completely on top of their **** and tracked everything down in literally hours. Hop off your high horse for a second there boy, there isn't some grand conspiracy out there.

 

 

You're clearly desperate to get some shots in on the ET leads for no reason here lol. This isn't a fkin daycare, or a real life workplace. Individual actions aren't his responsibility. The duping wasn't done with ET pex, and the ET Pex abuse he caught within a day, so he definitely did realize it had occurred. I guess he should have a 2 hr abuse response time to satisfy your needs.

0
 

Well friend, you want to throw **** even though me and rocky talked about this stuff and came to an understanding. And no, not every chest was discovered. Two weeks ago, way after this went down, the staff found logs of a player giving diamond blocks to wud from a large stockpile that traces back to gorum. So tell me again how the staff was right on top of this when this **** is still floating around.

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55 minutes ago, L0rdB0rd said:

Well friend, you want to throw **** even though me and rocky talked about this stuff and came to an understanding. And no, not every chest was discovered. Two weeks ago, way after this went down, the staff found logs of a player giving diamond blocks to wud from a large stockpile that traces back to gorum. So tell me again how the staff was right on top of this when this **** is still floating around.

0
 

I was told all 1000 D blocks were tracked down and dealt with. And hey man, no way of me knowing you worked it out. I just saw a ridiculous statement and responded. Either way, I'm sure you're making it a bigger issue than it is. If they were able to find the main stockpile (which they have), they have all the tools they need to track anything stemming from it.

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4 hours ago, The North said:

I was told all 1000 D blocks were tracked down and dealt with. And hey man, no way of me knowing you worked it out. I just saw a ridiculous statement and responded. Either way, I'm sure you're making it a bigger issue than it is. If they were able to find the main stockpile (which they have), they have all the tools they need to track anything stemming from it.

0
 

They have the tools but the GM Team doesn't bother handling these issues and teegah is the only dev who cares, that's a problem, which is why I bring up these overall issues to the players. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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