Sporadic 2801 Popular Post Share Posted November 24, 2017 The Remove Nexus Chronicles On vanilla Minecraft PvP combat This is my ramblings and thoughts while working on what I believe is the top priority for LotC right now: Remove Nexus. Good news for the PvP purists: 6.0 launch is very likely going to look like a vanilla Fringe environment. This is not so much an executive decision made by the Techs or Admins as it is a necessity due to the massive time constraints we've been exposed to. I've done my best, but ultimately I am only one volunteer and I do have a life outside of LotC (hard to believe I know). Kowaman has quit and 501 has become occupied with other things, leaving me to hold the fort just as in the good old days. So what started as a lot of exciting ideas I had during the tech team meetings of yore has turned into maximum damage control mode to get the Nexus-less systems up to snuff. But all right enough rep-farming let's talk about the issues that have generated probably the most tech-related feedback since my return: Minecraft PvP. Privately I've done a lot of math on this subject and took into account all the effects of percentages and how 1.9 armor calculations drastically changed the balance of a lot of things. I'll spare you the details but here's some important takeaways I've learned: Armor toughness caused total damage affect the amount of armor reduction. Every extra point of damage added had a greater effect than the damage point before it. As a result, weapon percentages became exponentially good. The fact that extra percentages had greater effects made grinding much more rewarding, creating a huge gap between grinders and non-grinders. On diamond armor, these effects are up to 50% more pronounced Basically, Nexus had always been poorly balanced, but the 1.9 armor really pushed it over the edge. Grinding was OP. Furthermore, Nexus had tried to balance axes and make them viable in PvP for RP variety. Then Mojang tried to do the same thing with swing timers and Axes got double-buffed. Luckily techs removed attack speed since then, but of course the other issues remained. With 6.0 it's more or less back to the drawing board. Trust in the techs has been very low for a variety of reasons which I shall also not get into but as we get back into swing we hope to restore the community's faith in our team. I don't believe a minimal vanilla pvp setup is our end game; the lore of LotC is too far advanced for that, and we want to implement mechanical representations of things people have achieved through character development. After all, this has been sorely missing in a grind-based achievement system: Too often were people good at something in-RP, but not mechanically, and vice-versa. The last time I was seriously involved in a skill system was 1.7. Since then the game has progressed a lot and there is a lot more features for us to code and integrate into the RP experience. A lot of this, for better or worse, has affected combat, often in ways we didn't intend. As 6.0 progresses, we want to see how exactly people perceive these combat features and how they feel these fit into a roleplay server, if at all. We must look at the lore side of things as well, as very often things that are "accepted" in lore would be blatantly overpowered if implemented mechanically. Past discussions on e.g, the Necrolye, Spectre and Construct race have definitely proven this. This is something that is going to take a very long time. I hope, given that I continue to have time to dedicate to you all, to be able to discuss the specifics of this in the near future. But for now just enjoy the prospect of diamond-free, enchant-free, Nexus-free roleplay. I'll admit I am very skeptical about this kind of setup and the possible precedent that this baseline might set for future updates, so the best thing for you all to do is to be excellent to each other and prove me wrong. 30 Link to post Share on other sites More sharing options...
NotEvilAtAll 9945 Share Posted November 24, 2017 In an ideal world we could have people gain more mechanical prowess in things by roleplaying the training and practicing of that skill. Or course, this is unlikely to happen as it would take ages to code and people would abuse the system. Link to post Share on other sites More sharing options...
Sporadic 2801 Author Share Posted November 24, 2017 6 minutes ago, DPM said: What the **** 2 Upvote I'll try to reword it to not offend anyone but I've previously stated my opinion on a Fringe PvP environment and that opinion hasn't really changed. But we as a team are willing to launch 6.0 this way and see where it goes. 2 Link to post Share on other sites More sharing options...
Guest Guest Share Posted November 24, 2017 10 minutes ago, DPM said: What the **** 3 Upvote Yh dude no one wants to listen to YOU Link to post Share on other sites More sharing options...
Sultan 3950 Share Posted November 24, 2017 (edited) I think the fix is pretty simple go back to the good old days of Auslon and Anthos.. Where diamond, alchemy and enchants where all banned.. Iron for the win. No buffs extra. Edited November 24, 2017 by Sultan Link to post Share on other sites More sharing options...
Freischarler 364 Share Posted November 24, 2017 (edited) 27 minutes ago, Sporadic said: I'll admit I am very skeptical about this kind of setup and the possible precedent that this baseline might set for future updates, so the best thing for you all to do is to be excellent to each other and prove me wrong. The baseline and precedent of a balanced, low grind system Yeah that seems real bad if u ask me... [/sarcasm] Edited November 24, 2017 by Freischarler Link to post Share on other sites More sharing options...
argonian 12844 Share Posted November 24, 2017 1 minute ago, Sultan said: I think the fix is pretty simple go back to the good old days of Auslon and Anthos.. Where Diamond, alchemy and enchants where all banned.. Iron for the win. that's what he said he was doing. and asulon had dia anyway. Link to post Share on other sites More sharing options...
GDPR 014 24 Share Posted November 24, 2017 God Bless. Spoiler I JUST WANT TO GO BACK TO IRON PVP Link to post Share on other sites More sharing options...
Sporadic 2801 Author Share Posted November 24, 2017 7 minutes ago, Sultan said: I think the fix is pretty simple go back to the good old days of Auslon and Anthos.. Where diamond, alchemy and enchants where all banned.. Iron for the win. No buffs extra. 0 Upvote Yes but Asulon had diamond armor and alchemy had just come out and there wasn't a plugin handle for it. I've grown more or less numb to the "good old days" argument after people have been using it for 5 maps trying to find he Perfect Regioning System. Nostalgia and partial recollection lead to bad judgment calls. If you'll look back to threads of that time you'll see the "good old days" are dominated by complaints about 100 unarmed/100 axe goons and RP/PvP default bickering. Link to post Share on other sites More sharing options...
NotEvilAtAll 9945 Share Posted November 24, 2017 20 minutes ago, NotEvilAtAll said: In an ideal world we could have people gain more mechanical prowess in things by roleplaying the training and practicing of that skill. Or course, this is unlikely to happen as it would take ages to code and people would abuse the system. 0 Looking back on my own post, I think this might actually be possible if we make it like the current system of magic applications we have. Thoughts? Link to post Share on other sites More sharing options...
Sporadic 2801 Author Share Posted November 24, 2017 7 minutes ago, NotEvilAtAll said: Looking back on my own post, I think this might actually be possible if we make it like the current system of magic applications we have. Thoughts? 0 Upvote Has been considered but we'd need to get the manpower from somewhere. Link to post Share on other sites More sharing options...
NotEvilAtAll 9945 Share Posted November 24, 2017 1 minute ago, Sporadic said: Has been considered but we'd need to get the manpower from somewhere. 0 Upvote Good point, that’s a major downside. Link to post Share on other sites More sharing options...
mmat 7461 Share Posted November 24, 2017 53 minutes ago, Sporadic said: I don't believe a minimal vanilla pvp setup is our end game; the lore of LotC is too far advanced for that, and we want to implement mechanical representations of things people have achieved through character development. 9 Upv This is the type of thinking that got us into this situation to begin with. Do not begin tampering with the vanilla that people want. 1 Link to post Share on other sites More sharing options...
Birdnerdy 1538 Share Posted November 24, 2017 im literally crying with joy 1 Link to post Share on other sites More sharing options...
iris1612 1174 Share Posted November 24, 2017 god, this makes me so wet, i love you Link to post Share on other sites More sharing options...
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