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[Renatus 6.0 Dev Blog] Part 2: Housing and Development!


Senda

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[Renatus 6.0 Dev Blog] Part 1: Getting Started!


 

Hello, and welcome to the second Development Blog on the Renatus 6.0 Capital! I’m Senda - the person in charge of the construction team, and in today’s edition we’re going to delve into Housing and Development

 

On behalf of everyone involved, I can tell you that we are all incredibly excited to finally start lifting a few of the curtains that will, for the most part, continue to block and obscure the full view of 6.0, till the eventual release.

 

Housing

 

Today we are taking a look at the planned housing in the Renatus capital. From the amount of houses (or plots) we are aiming to have, through the variations in size and shape, all the way to what the City Administration will allow inhabitants to change!

 

Let's hop right in with a bombshell:

We are going to allow inhabitants to change everything.

 

First up, let's review the town plan, which has changed slightly:

 

ElTBups.png

 

Housing is outlined in three sections:

 

  • Light Blue - normal housing
  • Red - Merchantile housing
  • Yellow - Harbour housing

 

This demarkation of different types of housing is less of a fixed thing, and more of a rough template of what will likely be the distribution of the different kinds of players and their interests within the city. Those with an interest in running a shop will likely try to congregate around the main avenue - running from the entrance of the city, underneath the Palatial arches, to the far end of the city. Those that simply want a place to live will likely settle beyond this 'hotspot' area, either deeper within the city, or at the waterfront of the harbour.. or they may be a group of criminals that want to keep a low profile and want a plot that is a little out of the way ..either way, the main point is that housing is a flexible thing, which we will accommodate.

 

Here's a peak at the housing under construction:

 

LrB1Qvp.jpg

 

Who wants to score some nostalgia points?

 

Development

 

Right then, with the basic plan in place and construction underway.. let's tackle the whole 'inhabitants can change ANYTHING'-bombshell!

 

  • Plots can be torn down and rebuilt
  • When rebuilding, players need to adhere to the foundations of a plot for house dimensions
  • City officials (Stewards) will administer a 'does not look like total crap'-check 
  • Foundations can be changed slightly - again, Stewards will administer this.

 

We are building a city that aims to cater to players and their development, instead of constraining them.

 

Won't this turn into a giant freebuilding ****-show?

 

Not if we administer this properly. As ever, communication is key - simply sitting down with someone is often all it takes to work things out / offer help / make changes.

There are a ton of reasons for the city administration to deny the initial request of a player to change something in the city.. and many more ways for us to communicate to explain the reasons behind our initial refusal. What follows is a discourse that will aim to accommodate the needs of the players, so we can move forward with their needs.

 

What this approach will allow is players taking true ownership of plots within the city. Not simply paying tax, pointing at a prebuilt house and going 'that one is mine' - but true ownership. The kind you normally only get from constructing your own small town, with your own house-design. In this city, you can do just that - rent a plot, build your own house if you want!

 

Entire districts could form in an organic manner - groups of players deciding they want a part of the city to look visually distinctive - imagine the possibilities.

 

In conclusion of today's Dev Blog, we leave you with something else that is visually distinctive:

 

fW4kEPe.jpg

 

See you all at the next one!

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Cool! Hope you guys are ready for release so you get your place built up quick!

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46 minutes ago, Kilgrim said:

Cool! Hope you guys are ready for release so you get your place built up quick!

 

*high pitchrd screeching*

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2 hours ago, Kilgrim said:

Cool! Hope you guys are ready for release so you get your place built up quick!

 

Progressing along at a steady pace - the important stuff will be done.. and actually getting everything up when 6.0 goes live is an adventure in of itself :)

 

Having said that - extra help is always welcome!

 

Let it be known that our build crew could always use another pair of hands - simply shoot me a message!

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3 hours ago, Senda said:

What this approach will allow is players taking true ownership of plots within the city. Not simply paying tax, pointing at a prebuilt house and going 'that one is mine' - but true ownership. The kind you normally only get from constructing your own small town, with your own house-design. In this city, you can do just that - rent a plot, build your own house if you want!

 

I remember when I bought a plot on Anthos from Grool and it was pretty enjoyable to have my own little farm

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Looks neat size wise, like it could actualy be occupied by a smaller group of people and still feel lived in. Cool.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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