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3 minutes ago, Xarkly said:

I mentioned this to you before obviously Seventh but I'm going to reiterate my stance regarding requirements to receive nation status, notably the fully independent clause.

 

This places a massive OOC factor on RP politics. It's an especially terrible thing to do AFTER a lot of vassalisation occurred this map without even opening it to discussion with the relevant parties.

 

I agree with Narthok in that certain playerbases are being fucked over big time

Humans especially have multiple vassal factions that are orders of magnitude larger than other 'independent nations'. This is literally just a 'you should rebel right now' clause where important RP decisions are entirely influenced by random ooc bureaucracy. 

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5 minutes ago, Xarkly said:

I mentioned this to you before obviously Seventh but I'm going to reiterate my stance regarding requirements to receive nation status, notably the fully independent clause.

 

This places a massive OOC factor on RP politics. It's an especially terrible thing to do AFTER a lot of vassalisation occurred this map without even opening it to discussion with the relevant parties.

 

I understand wanting to cull nations but I really think you're going about it the wrong way. Activity checks should be the solution here, not culling perfectly healthy playerbases. This will do a tonne of damage and no good.

 

I agree with Narthok in that certain playerbases are being fucked over big time

Big agree. Many nations and/or settlements that exist are vassalized under a larger power due to the unification of man. This realllyyyy messes up many nations.

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The Kingdom of Bogrin, coming to a map near you. Soon TM.

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So... Haense wont have nation status in the next map because they are part of the Empire even though they are way more active than the Capital of the Empire? Explain please.

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9 minutes ago, Narthok said:

Really ******* over groups that previously held nation status but vassalized through rp. Really dislike this system.

 

6 minutes ago, Xarkly said:

I mentioned this to you before obviously Seventh but I'm going to reiterate my stance regarding requirements to receive nation status, notably the fully independent clause.

 

This places a massive OOC factor on RP politics. It's an especially terrible thing to do AFTER a lot of vassalisation occurred this map without even opening it to discussion with the relevant parties.

 

I understand wanting to cull nations but I really think you're going about it the wrong way. Activity checks should be the solution here, not culling perfectly healthy playerbases. This will do a tonne of damage and no good.

 

I agree with Narthok in that certain playerbases are being fucked over big time

 

4 minutes ago, Kid Mackin said:

I would agree with Narthok and Xarkly here.

As vassal in the Empire function mostly as mechanically independent states with in depth political allegiances, I feel like you're just going to be killing vassals here. Especially groups such as Adria (Belvitz) who profited off their proximity to the road. 

 

Okay, so this was done because we want OOC systems to match Rp, Nation Status should be held by the topmost domain that doesn't mean to say the groups below them won't get land, won't have the opportunity for Green Pillars or mines. It does mean that the Overlord has the say in where the nation as a whole is placed on the map. We're not trying to screw over groups just consolidate the amount of Nations. As well as keep groups together. We really don't want vassals to be fighting with fully independent nations for nation spots when vassals can be near their overlord and still get the benefits of the middle ring. They're just closer then we'd like to put a fully independent nation.

 

3 minutes ago, Delmodan said:

I can see this really effecting freebuild nations/settlements as being recognized or not by others being a requirement to even be see. This can be highly subjective, oocly easily abused to block and/or promote personal biase of such, and just in the end, a fighting war of who is and isn't a nation. I would really reconsider a better way of handling that so its fair on all grounds.  

Actually, the goal is that anyone can request to participate in this process and have their activity monitored. In a few days, I'll have a post specifically outlining this. But any group no matter their size can apply to participate. The clause was more so added so groups understand that they're attempting to gain Nation Status. Our intent isn't to use that rule to play a selective game per say.

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The pain I feel over my recent expansionistic endeavors being for naught is immeasurable . . .

 

But otherwise, really love how the map looks. +1 I would propose giving vassal folk the chance to prove themselves with activity checks though, or even that with the occasional fill-in-form.

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1 minute ago, SeventhCircle said:

 

 

 

Okay, so this was done because we want OOC systems to match Rp, Nation Status should be held by the topmost domain that doesn't mean to say the groups below them won't get land, won't have the opportunity for Green Pillars or mines. It does mean that the Overlord has the say in where the nation as a whole is placed on the map. We're not trying to screw over groups just consolidate the amount of Nations. As well as keep groups together. We really don't want vassals to be fighting with fully independent nations for nation spots when vassals can be near their overlord and still get the benefits of the middle ring. They're just closer then we'd like to put a fully independent nation.

 

Actually, the goal is that anyone can request to participate in this process and have their activity monitored. In a few days, I'll have a post specifically outlining this. But any group no matter their size can apply to participate. The clause was more so added so groups understand that they're attempting to gain Nation Status. Our intent isn't to use that rule to play a selective game per say.

 

I appreciate the sentiment but this 100% does screw over those groups. Many vassal nations - Adria, Haense, etc. - are very active but now you're forcing them to start the next map with significant disadvantages that run the risk of inflicting serious, irreparable damage on their respective communities

 

Haense and Adria are active alongside their overlord in Renatus -- the system WORKS here. Why are you changing it? 

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2 minutes ago, SeventhCircle said:

 

 

 

Okay, so this was done because we want OOC systems to match Rp, Nation Status should be held by the topmost domain that doesn't mean to say the groups below them won't get land, won't have the opportunity for Green Pillars or mines. It does mean that the Overlord has the say in where the nation as a whole is placed on the map. We're not trying to screw over groups just consolidate the amount of Nations. As well as keep groups together. We really don't want vassals to be fighting with fully independent nations for nation spots when vassals can be near their overlord and still get the benefits of the middle ring. They're just closer then we'd like to put a fully independent nation.

 

Actually, the goal is that anyone can request to participate in this process and have their activity monitored. In a few days, I'll have a post specifically outlining this. But any group no matter their size can apply to participate. The clause was more so added so groups understand that they're attempting to gain Nation Status. Our intent isn't to use that rule to play a selective game per say.

I don't understand why the Overlord gets to choose the location that just seems foolish. Literally every EOM domain with the exception of Renatus was chosen, founded, administrated and developed independently of the Overlord. That has been the precedent in the prior maps. This system entirely changes the rules that most people felt they were operating under. Rather than maintaining existing allegiances and such you're entirely reliant on the favour of the Overlord. In a human system where authority is heavily decentralized and local feudatories manage their own affairs. A system like this works fine for elves but absolutely punishes humans for the rp style they've been adhering to for years. 

 

There is a reason humans don't live close to each other. Human rp needs a degree of decentralization for the political interactions that form the mainstay of our rp. Furthermore a huge number of rp grudges between factions have prompted them to settle apart from each other as forcing them into close proximity almost always results in an absolute blood bath. This system takes Human rp and shoves it into an organized little box for the sake of RP when humans are atm the undisputed most active race on the server. With their dominion possessing 4+ very active settlements. System just seems like a knee jerk reaction to everyone whinging about freebuild and decentralized rp.

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20 minutes ago, Hobbs_Burrows said:

Are you not concerned about the prevalence of grass biomes? There is barely any snow, barely any sand, forests are scarce. This current map was quite boring on release and I remember you writing about how it suffered from grassy plains syndrome. 

Tbf most groups build on grass and not only that but grass can range from arid hot, arid cold, temperate, humid, etc. The elevations seem to range also.

 

Kinda reminds me of Greece if you use your imagination.

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Will it be on version 1.13?

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With @SeventhCircle 's clarification, I actually think the consolidation of nations is a good idea. I remember at the beginning of Atlas there were groups that got nation status but were pretty much immediately inactive. In addition, vassalization is something that shouldn't be taken lightly IC or OOC, which I think this system helps reflect. The saving grace here however is that the groups that don't get nation status can still have the opportunity to have a green pillar, land, mine, etc. It'll be interesting to see how this system plays out, but I have high hopes.

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41 minutes ago, SeventhCircle said:

The reasoning behind only letting nations chose preselected plots is to make sure we avoid issues that occurred in past maps such as Athera, where all of the main nations were tightly packed together

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