Jump to content

7.0 Annoucement!


Recommended Posts

Why can't we just have tiles again. Made things so much easier.

Link to post
Share on other sites

Welp. This is gonna be fun  most of the city in survival. Also expect really ugly and unfinished cities.

 

Edit: okay so its just an idea but why not just give nations materials so they dont need to spend hours every day grinding? 

Link to post
Share on other sites

this map can we not promise players that running around the map will be faster than sprint jumping due to raods even tho though the roads provide a slower speed than sprint jumping

Link to post
Share on other sites

1 minute ago, Tofuus said:

 

You travel at about ~5.650 m/s  while normally sprinting. About ~6.993 m/s  while sprint jumping.  You get a 35% speed boost while on roads. That's put it at about ~7.627 m/s while on the road and sprinting.

 

so instead of traveling 3 blocks a second i'll now run 4 blocks a second!

 

wDlGng.gif

 

Link to post
Share on other sites

I feel like we haven't had enough time to develop too much this map. I wish we could just stay on a map for at least two years.

Link to post
Share on other sites

You're an active nation of Humans who went under the Empire of Man? **** your reasons and **** you! 

Link to post
Share on other sites

Looks like a fat map. Are you guys going to do anything to center RP around the obvious population center that is the inland sea and southern shores of the map, allowing for easy travel between hubs, and in RP, easy transportation of goods? I like the sound of the "ring" idea but it seems like it would work better if distance from the coastline was a factor as well as distance from CT. 

 

Overland travel is easily the part about Atlas I hate the most. Running over endless expanses of undeveloped or worse yet landscarred territory is extraordinarily unfun. It would be better for almost all nations if they were centered around the ocean, lakes, or rivers with none of them too far to the north. 

 

Damn good work on the map either way though.

Link to post
Share on other sites

6 hours ago, Lsuvsfar said:

image.png.659bc7a695555d979956ab4335327b5f.png

No but seriously, a 700-1400 block ring of nation capitals seems like a pretty small area. It'd be like jamming Fenn, Sutica, Warhawkes, plus any other nations outside that ring that you'll give nation status to, all inside of that current area with the rest of the capitals.

 

@SombreroMan Almost 1 year into the map and we're still hitting 200 players online at 1 time. I think we're doing fine as a server.

I dunno, I agree that RP needs to be more centralised. And that's coming from someone who helped to write and found vassal cultures like Lorraine. Not to blow my own trumpet...but I am making the point that I have an interest in these vassal cultures yet still agree with centralisation. I think it's a bit absurd that, especially for GMT timezone when there are fewer people, you can STRUGGLE to find RP when 80+ are online...It's depressing to walk through miles of beautiful cities that are completely deserted and devoid of people.

 

I think it was Cato (Catostrophy I think his name was, apologies to him if I got it wrong) who suggested one big city for RP. Whilst I wouldn't got anywhere near that far, RP centralisation is a good thing in principle. If this map is the compromise between RP centralisation and vastness of land it claims to be, I will be very happy...

Link to post
Share on other sites

2 minutes ago, thesmellypocket said:

I think it was Cato (Catostrophy I think his name was, apologies to him if I got it wrong) who suggested one big city for RP. Whilst I wouldn't got anywhere near that far, RP centralisation is a good thing in principle. If this map is the compromise between RP centralisation and vastness of land it claims to be, I will be very happy...

Yeah I can tell you right now there's no way that's ever happening. We have a toxic community who personally hate each other OOCly. Imagine orcs and elves living in the same city, forced to RP and interact with each other. Imagine holy mages and undead in the same city, over and over again. 

Link to post
Share on other sites

1 minute ago, Unwillingly said:

Yeah I can tell you right now there's no way that's ever happening. We have a toxic community who personally hate each other OOCly. Imagine orcs and elves living in the same city, forced to RP and interact with each other. Imagine holy mages and undead in the same city, over and over again. 

Certainly, it's a very impractical idea...Cheers. But having fewer cities is generally a GOOD thing. 

Link to post
Share on other sites

26 minutes ago, thesmellypocket said:

Whilst I wouldn't got anywhere near that far, RP centralisation is a good thing in principle. If this map is the compromise between RP centralisation and vastness of land it claims to be, I will be very happy.

You can argue about centralization all day, but the number of cities you have isn't my main gripe. My main problem is that you're stuffing all of these nations into this band, which sure, at first seems nice because you don't have to walk super far to get to the nation capitals, but causes bigger problems.

 

First of all, there's only 1 snowy region on the entire map, despite having Fenn and Haense usually be in snowy biomes. I know it's not the end of the world, but it kind of messes with the culture if you have these typically hardy northern races just living right in the middle of a plains biome.

 

I can't remember who talked about it or what map, but I remember someone talking about a past, small map where cities were all really close, and orc parties could just jog like 2 minutes over to another capital and destroy them. Basically, we're looking at the odds that by jamming all these cities so close together, odds are you're going to put 2 nations that hate each other within spitting distance of one another. For example, if you have welves and snelves, Holm and Kaz'Ulrah, Orcs and about anyone, the Empire and any elves, the Empire and any human nation, you're going to run into problems where the two of them at some point just try to kill each other non stop, and if one side is able to completely dominate, then you're going to see one nation basically getting raided to death by their neighbors.

 

As of right now, nations are spread out well enough that you can't really just jog over 2 minutes to kill your neighbor, but that's what we're going to see this upcoming map at some point, with such a narrow area.

Link to post
Share on other sites

2 minutes ago, Lsuvsfar said:

You can argue about centralization all day, but the number of cities you have isn't my main gripe. My main problem is that you're stuffing all of these nations into this band, which sure, at first seems nice because you don't have to walk super far to get to the nation capitals, but causes bigger problems.

 

First of all, there's only 1 snowy region on the entire map, despite having Fenn and Haense usually be in snowy biomes. I know it's not the end of the world, but it kind of messes with the culture if you have these typically hardy northern races just living right in the middle of a plains biome.

 

I can't remember who talked about it or what map, but I remember someone talking about a past, small map where cities were all really close, and orc parties could just jog like 2 minutes over to another capital and destroy them. Basically, we're looking at the odds that by jamming all these cities so close together, odds are you're going to put 2 nations that hate each other within spitting distance of one another. For example, if you have welves and snelves, Holm and Kaz'Ulrah, Orcs and about anyone, the Empire and any elves, the Empire and any human nation, you're going to run into problems where the two of them at some point just try to kill each other non stop, and if one side is able to completely dominate, then you're going to see one nation basically getting raided to death by their neighbors.

 

As of right now, nations are spread out well enough that you can't really just jog over 2 minutes to kill your neighbor, but that's what we're going to see this upcoming map at some point, with such a narrow area.

Have fewer nations and settlements, that is more of an issue than a smaller map. And I think the map was Athera, which I personally enjoyed a lot...Which I realise may make me a very small minority. 

Link to post
Share on other sites

I Like the ring idea but I recommend bringing the first ring in, no builds for 750 blocks really causes new players to feel as if they couldn't find anything. Even if, I Liked how belvitz was built around the road, and how close it was. It fit perfect instead of having a road that goes in the front of a city, it's a road that goes through and it provides more rp. I suggest making it to where no builds for 300 blocks I suggest.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...