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The New World and You: A Teaser

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MrZombez

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I just want my minas, since I've killed LOADS of monsters for them..

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Everyone will get kits, VIPs get better ones, most likely. And, if you were so successful on this map, what's stopping you from doing it again here? I would hope that players are more concerned about RP than minas, but as someone else said, there are simply those people in every game.

Regardless, we aren't trying to ruin the game for anyone, but we certainly won't be transferring every item everyone possesses. We won't tell you the specifics until then so that people don't abuse the knowledge. If we said that minas carry but items don't, everyone would try to cash their items, which would be metagaming and have undesirable consquences.

i would actually prefer this, i just wasn't sure what was going on because of vaq's post from before and most people in here responding and messaging are just players like me. Gonna be dying of old age next month anyways lol

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The kit idea is BY FAR the best idea yet. The other ideas come no where even close to worthy. If you leave because you lose your minas, or items, your not here for the right reasons, and don't deserve to be here. If your thinking of the items, and not the roleplay, your not here for the right reason, which is rp.

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((On the subject of #3 from the very very first original post- Nations and Guild

I was thinking about how universities and academies seem to have a hard time with funding in game, and I would like to suggest that when the new map is implemented that large academic institutions that can show they are contributing to the skills (either OOC or IC) of our players should receive the mining rights to any land they are granted. This would extend down past where players are normally able to mine, but perhaps not all the way to the bedrock.

This would also help create jobs and stimulate the economy because most academics aren't going to want to spend their days in a mine shaft, so they could hire other works to mine things for them.

Just an idea))

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I like the idea of losing all items and money. It will re-shake the class system. Some players on this world are filthy rich and others are really poor. Equalling it out once in a while seems fair :)

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Everyone will get kits, VIPs get better ones, most likely. And, if you were so successful on this map, what's stopping you from doing it again here? I would hope that players are more concerned about RP than minas, but as someone else said, there are simply those people in every game.

Regardless, we aren't trying to ruin the game for anyone, but we certainly won't be transferring every item everyone possesses. We won't tell you the specifics until then so that people don't abuse the knowledge. If we said that minas carry but items don't, everyone would try to cash their items, which would be metagaming and have undesirable consquences.

What will stop me is playing all over again, why would I waste another 3 months trying to get the equal amount of minas. I don't understand why it needs to be near equal for every player, it will eventually get separated again, so that doesn't make sense. I don't want every item, but I want at least 90% of my minas, it doesn't make sense to start over again, and yes I do care more about the minas that I roleplayed to get, than Rping everything gone.

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The kits COULD lead to interesting RP. I could see a lot of Civil Wars breaking out over rulers of a nation. For example the Humans. They are not very stable in the government and I bet most of them would like a new King. It is their nature. Orcs, I don't think we would rebel because, we all like our Warlord as is and probably look to him for guidance during this time. The Elves same as Orcs, love their Princes and Princesses so I do not see anything there. Dwarves....they are always changing Kings, so I see a huge war, maybe between Clans to see who will be King.

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The kits COULD lead to interesting RP. I could see a lot of Civil Wars breaking out over rulers of a nation. For example the Humans. They are not very stable in the government and I bet most of them would like a new King. It is their nature. Orcs, I don't think we would rebel because, we all like our Warlord as is and probably look to him for guidance during this time. The Elves same as Orcs, love their Princes and Princesses so I do not see anything there. Dwarves....they are always changing Kings, so I see a huge war, maybe between Clans to see who will be King.

How would kits even do that?

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In my opinion:

  1. VIP Donations - Future VIPs will get the current VIP bonuses therefore the current VIPs should get the same thing. Otherwise it is not fair to those that donated $$$ to the server. If it is not like this, it will diminish the VIP packages because word will get out that it could happen again.
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  2. Loyal Players - Those players that have spent countless hours since the beginning should be rewarded as well. If there is a record of how many hours players have played (not when they joined, but actual play time), there could be a set number of minas per hour of playtime that could be taken over to the new map. In my opinion the most loyal players should be rewarded at about the same as the Bedrock VIP level.
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  3. Nation Leaders - Nation leaders should be allowed to take over enough wealth to start their nation and GMs should not spawn materials for nation building. Alras had been built completely without spawns so it is possible for anyone.

These are my thoughts.

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Well I've been reading through all this and here are my thoughts for what they're worth.

1) When map resets happen, they do not have to have anything to do with losing your money. That's a populist notion tacked on to the debate to suit the majority of players who aren't wealthy. There are many ways for the RP to make sense of both sides of this debate. I mean, if you can lose 5% or whatever of your money each time you die then how is it not RP for you to be able to bring over a bag of coins or two to the new world? There are many ways to write this story.

2) In RP terms, a starter kit, the quality of which is based on real life donations is pretty awful. No offence at all Mr. Zombez, but I really dislike your proposals for reasons that should be obvious throughout this post. Personally, as a diamond donator, I might start out pretty well, but it's not about that.

Some people are saying they'd like us to carry over a certain number of items but no minas. So, it's apparently better RP for me to bring say 2 stacks of wood (128 cubic metres of timber in my pockets) than a few bags of coins with say 10,000 minas value?

3) The map reset is to take advantages of the Minecraft improvements (biomes and features, etc.), and that is why we are doing it. Nothing else. And anything else proposed is just an agenda sensing its time is right. Pure opportunism.

4) I have spent many weeks toiling as a hunter and a merchant to gather a small nest egg and keep me busy and enjoying Aegis. There is simply no justification for taking that away from me. If you want to write the script a certain way, you could justify me fleeing the land with nothing (in RP terms). You could also do it in a peaceful way with me keeping what I've worked hard for. The reasons people in this thread are asking for a clean slate are no doubt varied, but none are compelling.

5) I guess I'm simply trying to say that changing to a new world is great and exciting, but 'tacking on' other agendas and frustratingly trying to argue that it's better RP should be seen for what it is. For people who say 'you did it once, you can do it again' I believe that is neither convincing nor fair. I believe I could start from scratch again, but it would be far less fun for me and be greatly disappointing. And to regard this opinion as contrary to 'good RP' is flawed in so many ways. For example:

"th intention is to RP and build a character, not gather the most lootz." or

"Your just to lazy to start new." or

"To be completely honest, whining about time spent really just makes me care less."

You get the picture. I strongly disagree with the completely undemonstrated 'need' to mess with the stuff our characters have worked for.

Without writing the lore specifically to suit this agenda, what way can you justify these proposals (like losing your items, minas etc.) ? I've not seen a single compelling argument.

Finally, I believe that everyone's opinions aren't equal (their right to express them is). Staff should lead from the front on this one. You're bringing us a new map. So we can have more fun. So there's absolutely no need to cause upset and potentially lose long term supporters and players in the process. It's not better RP, it's just bad business in the real world.

Thanks for all who read through this long post.

Regards,

Mog

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The real crux of the debate seems to be that some people believe the economy is out of kilter. I also believe it is out of kilter too, but maybe not to the extent that others may. Without tackling the cause of the problem, no amount of wealth redistribution is going to help. In short order the problem will be back again. In my opinion the root of the problem is two fold:

  1. High Unemployment - Everybody can do everything (no specialists) so there is little need to hire people. Why hire someone when you can do it just as well and usually with less headaches. A robust skill system where people can do things that others cannot will help this.
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  2. Value of the Mina being deflated - There is no material that the mina is backed by, meaning that the Mina is not on the gold standard, the Iron standard, diamond standard or anything. GMs just spawn more minas when needed (usually for good reasons) and there goes inflation. Instead of giving minas as treasure or to VIPs, I think giving items that then must be sold accomplishes the same thing without deflating the value of the Mina.

I think if you address these two problems, the economy will right itself. But taking wealth away from those that have earned it, is an attempt at wealth redistribution and it never works.

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Many players might not like this metaphor, but here:

I'm playing KH1, I just beat Hollow Bastion, got one of most kickass keyblades ever. I beat the final boss, then go to play KH2. Oops, turns out I was asleep for a hundred years... and wait, where did my Ultima go? Oh wait, that's right, it's the sequel, it wouldn't actually be fun if I had kept my keyblades.

Edit: And it sure works for Call of Duty

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I just want books. As Lirinya is discovering on her poll about gameplay preferences, some people want to horde their things and be successful, beating other people in some way is all that matters. Others want the social aspect of RP, so whatever you do won't phase them. I won't list anymore but get on to my point. I know you guys have a great respect for the 34 years of in-game time that has been played and you won't just incinerate all that has gone before. So please, can we find a way of keeping the literature. In my opinion the books are worth more than any amount of Minas. Except maybe King Syrios, that guy is RICH.

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