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[✗] Shamanism: Farseer Amendment: [Inflict Visions]


ThatFunkyBunch
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Spoiler

Stemming from their capacity to travel to different planes, Farseers become able to impart Visions upon any creature with a greater soul once they reach the third tier of their magic. One of a Farseer’s very few unpleasant abilities (though not inherently, simply in that it doesn’t require IRP consent), these visions are similar in nature to those received by Farseers from Greater Immortals and involve the manipulation of a person’s soul, and the sensory information that soul receives. A total of 3 emotes are required to inflict a vision; one emote focusing the Shamans mind and calling out to the Spirits, one emote imagining the general nature of the vision they wish to inflict, and one final emote reaching out to the targets mind and casting the spell (with the prior requested aid of the Spirits). The Farseer must be looking at the intended target until they reach Tier 5, at which point they can cast a long range vision as long as they possess a reagent from the target body (blood, hair, flesh, etc.).

 

Mechanics:
The steps required to inflict a Vision are as follows.
1) The target must be within visual range for a total of two emotes without the Shamans gaze being broken, followed or preceded by an emote of focus. At least two of these three emotes require the muttering of Old Blah.
2) The above step acts to lessen the person’s soul’s hold upon their body, and an emote should be made through /msg following a similar theme to when they’re taking someone on a Spirit Walk, where someone’s vision dims and the control over their body dulls.
3) The person’s soul is pulled from their body (The soul’s connection isn’t {and can’t be} broken, just like during Spirit walks) and thrust into the Immortal Plane. Here a Farseer is able to construct their vision.
4) The Farseer’s grip on the soul fades and a person’s consciousness will return to their body. An emote should be made by the Farseer explaining their vision/senses returning which stuns the person affected for one emote.

 

No matter the tier, a Farseer can’t perform combat or any actions that require their full attention while imparting a Vision (They are capable of speech, though). At Tier Five, Farseers can choose to strike someone with Visions from any range without needing eye contact, however this requires either the flesh, blood, hair or saliva of whoever they’re targeting (Similar to Witch Doctor Voodoo dolls) and additionally needs four emotes of focus, three of which must include Old Blah.

 

Visions Redlines:

-A Farseer cannot grant a vision until Tier 3.

-Cannot be used in combat, requires the full focus of the Shaman.

-Three (3) emotes are required to invoke a vision,  two (2) of which must contain an Old Blah chant requesting a Spirits aid. An additional emote is then required to describe the vision the target is receiving to a satisfactory level to both parties involved.

-The vision lasts for one (1) emote, but can last longer if the ‘victim’ is willing.

-Farseers are not capable of reading the targets thoughts in any capacity.

-They are not required to be factual visions, the Farseer can invoke whatever images he desires.

-A Farseer must be looking at his target in order to invoke a vision until Tier 5, at which point they may conduct a long-range vision as long as they possess a reagent from the targets body.

-The target would feel as if the vision was a thought or a (day)dream. The target has the OOC choice of whether they believe the vision to be real or not.

-Reagents gathered must have screenshot proof of collection with the date and time clearly visible. This is to prevent OOC abuse of hoarding incredibly old body parts.

-While OOC consent is not mandatory, it is encouraged to do so to create a smoother and more pleasant RP experience for both sides

-No weird sexual imagery or acts in visions, you degenerates.

-Do not use old reagents from dead bodies.


New
 

Spoiler

Stemming from their capacity to travel to different planes, Farseers become able to impart Visions upon any creature with a greater soul  upon T3 .

 

These visions are similar in nature to those received by Farseers from Greater Immortals and involve the manipulation of a person’s soul, and the sensory information that soul receives.

 

A total of [3] emotes are required to inflict a vision; [1] emote focusing the Shamans mind and calling out to the Spirits, [1] emote imagining the general nature of the vision they wish to inflict, and  [1] final emote reaching out to the targets mind and casting the spell, stunning them for [1] emote.

 

The Farseer must be looking at the intended target, within RP range. Until they reach Tier 5, at which point they can cast a vision as long as they possess a reagent from the target body (blood, hair, flesh, etc.). Inflict Visions that do not require line of sight can not be used combatively.

 

Mechanics:
The steps required to inflict a Vision are as follows.
1) The target must be within visual range for a total of two emotes without the Shamans gaze being broken, followed or preceded by an emote of focus. At least two of these three emotes require the muttering of Old Blah.
2) The above step acts to lessen the person’s soul’s hold upon their body, and an emote should be made through /msg following a similar theme to when they’re taking someone on a Spirit Walk, where someone’s vision dims and the control over their body dulls.
3) The person’s soul is pulled from their body (The soul’s connection isn’t {and can’t be} broken, just like during Spirit walks) and thrust into the Immortal Plane. Here a Farseer is able to construct their vision.
4) The Farseer’s grip on the soul fades and a person’s consciousness will return to their body. An emote should be made by the Farseer explaining their vision/senses returning which stuns the person affected for one emote.

 

Visions Redlines:

-A Farseer cannot grant a vision until Tier 3.

-Inflict Visions can be used combatively, except in the case the Farseer is casting it without line of sight at Tier 5 via a reagent. The same target can not be struck by Inflict Visions more than three times in CRP without OOC consent

-Three (3) emotes are required to invoke a vision,  two (2) of which must contain an Old Blah chant requesting a Spirits aid. An additional emote is then required to describe the vision the target is recieving.

-The vision lasts for one (1) emote, but can last longer if the ‘victim’ is willing. During this time, the shaman regains the ability to not maintain contact upon their target. During this final vision emote, the shaman may move and act separately now, not requiring focus. But their movement is limited to 4 blocks during this last emote.

-Requires the target to possess a Greater Soul, FA and MA Seers, are immune to the Inflict Visions Spell. Unless the Seer willingly accepts the Vision.

-Farseers are not capable of reading the targets thoughts in any capacity.

-They are not required to be factual visions, the Farseer can invoke whatever images he desires.

-A Farseer must be looking at his target in order to invoke a vision until Tier 5, at which point they may conduct a long-range vision as long as they possess a reagent from the targets body.

-The target would feel as if the vision was a thought or a (day)dream. The target has the OOC choice of whether they believe the vision to be real or not.

-Reagents must be playered signed with their date added. Reagents expire after two weeks of being held, unless it is a bone of their target. Teeth do not count.

-No weird sexual imagery or acts in visions, you degenerates.

-Do not use old reagents from dead bodies.



Purpose

Spoiler

So in the orginal re-write we did for the lore games. Alot, was rushed. ALOT. And we didn't have the best proof readers. I mean I wrote so many blessings, totems, and most of Elementalism whilst drunk and gutted Lutaumancer.

Inflict Visions, states it is a combative spell/non-combative spell. Then went to say in redlines it's not useable in combat. When in reality it should just require the standard focus.

In addition, it mentions it in Seer lore, that they are immune, want that to be reflected hear as well.

Also updating Reagents. So a Farseer can't hold onto someone hair or skin for insane amounts of time without it being something hefty. Like bone.

 

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