Spoopy_Duck 1506 Popular Post Share Posted March 24 Hello everyone! I have made some small changes based on feedback to the current combat rules we have. The most notable being an extension on combat lock for rally bell. The rules page is already updated but here are some quick notes below on what was added. Rule Additions:- Combat lock is extended by 15 minutes upon ringing of a rally bell. Spoiler 1. Combat is considered “locked” 15 minutes after the initial emote with the intent to pursue combat, preventing others from joining unless both sides agree. Ringing a rally bell may reset this timer once during the combat. Once combat is locked, players involved in the fight will be “invisible” to everyone who is not in the combat. Once combat has ended players are freely allowed to leave unrestricted by anyone outside of the initial combat. If at least one of three emotes for a rally bell is completed before the initial 15 minute lock, parties may continue to ring to extend the timer. The rally bell cannot be rang or attempts cannot be made after the initial 15 minute lock. - Added 3 minute timer to start PvP Spoiler 4. Players have 3 minutes to initiate a countdown after agreeing to PVP to start. - Camping of SS pillars disallowed Spoiler 8. Camping soulstone pillars for CRP is not permitted. - Running before countdown is prohibited Spoiler 4. In the event of mechanical flee, both parties must wait for the countdown to finish before moving, moving early is not permitted. Rule Amendments / Clarifications: - Clarified halt rules Spoiler 2. A sufficient halting emote immediately begins the CRP encounter; involved parties must adhere to the movement rules. If the party halted chooses to continue to run, they will be teleported back by a moderator. A sufficient halting emote must be said in #rp, and contain a descriptive halting action such as “He moves to block her path, a hand held towards their weapon”, or both dialogue and said action. When emoting, blocking or impeding the target's path, you must physically be in their path or your emote must depict your character moving into it. - Small wording change to joining ongoing combat (can draw weapons on 2nd emote instead of 3rd) Spoiler 5. In order to join an ongoing combat scenario, you must make two emotes making your character’s presence known before being able to engage in the ongoing combat. Likewise, to leave combat you must emote three times unhindered, making your character's attempts to leave known. The first of two emotes to join will be your character making their presence known at the sight of conflict and is non-combative. On the second emote, one may begin to prepare for combat (drawing weapons, connecting to magic etc.). Although you need two emotes to join combat, only the first emote must be made in the 15 minutes before the CRP lock. - Added techlock link for easy access - Removed MRP - Spurf 42 Link to post Share on other sites More sharing options...
Samler 1048 Share Posted March 24 Add a link to the horse rules 2 Link to post Share on other sites More sharing options...
BakedPotato 334 Share Posted March 24 10 minutes ago, Spoopy_Duck said: ust be said in #rp I dont understand why a halt emote cant be performed in shout when most people run to try and escape being emoted at, making it hard to perform in #rp 7 Link to post Share on other sites More sharing options...
Orlanth 3553 Share Posted March 24 Sir this changes nothing... 5 Link to post Share on other sites More sharing options...
Sarven 1718 Share Posted March 24 I don't get why the 'invisible' rule is still in play, such a bizarre addition of "oh just ignore bob being stabbed over there he doesn't exist trust me bro" And the combat lock addition feels like just kicking the can down the road instead of a definitive change. 5 Link to post Share on other sites More sharing options...
Pancho 2548 Share Posted March 24 Just now, Sarven said: I don't get why the 'invisible' rule is still in play, such a bizarre addition of "oh just ignore bob being stabbed over there he doesn't exist trust me bro" So that when people roll up on a crp they cant emote watching it to get irp info when they aren't allowed to join 1 Link to post Share on other sites More sharing options...
Spoopy_Duck 1506 Author Share Posted March 24 2 minutes ago, Sarven said: I don't get why the 'invisible' rule is still in play, such a bizarre addition of "oh just ignore bob being stabbed over there he doesn't exist trust me bro" And the combat lock addition feels like just kicking the can down the road instead of a definitive change. Pancho responded to the first half of this as for the change to the rule the poll I did about a month ago was in favor of keeping the rule with just a longer timer. 3 Link to post Share on other sites More sharing options...
ULTRAMIDI 258 Share Posted March 24 3 minutes ago, Sarven said: I don't get why the 'invisible' rule is still in play, such a bizarre addition of "oh just ignore bob being stabbed over there he doesn't exist trust me bro" it's anti metagame: "Oh, bob over there? Yeah, he's an azdrazi, how I know? Well, he just turned into one in a combat scene that happened a block away from me but I didn't get attacked because of the CRP lock!" 2 Link to post Share on other sites More sharing options...
NightcastorKitty 1221 Share Posted March 24 Forgive the lack of knowledge here, but has it always been #rp only or could you also have halted someone in #shout prior to this amendment? 1 Link to post Share on other sites More sharing options...
Spoopy_Duck 1506 Author Share Posted March 24 2 minutes ago, NightcastorKitty said: Forgive the lack of knowledge here, but has it always been #rp only or could you also have halted someone in #shout prior to this amendment? Always has been. 2 Link to post Share on other sites More sharing options...
sam33497 2831 Share Posted March 24 spurfiel you are evil i hate you 5 Link to post Share on other sites More sharing options...
Cheese 2331 Share Posted March 24 spurfiel you are amazing i love you 2 Link to post Share on other sites More sharing options...
mika1278 2700 Share Posted March 24 30 minutes should be the standard for CRP lock with an added 30 minutes for the rally bell, people are slow man and any person doing any kind of mineman military rp knows this 6 Link to post Share on other sites More sharing options...
MeteorDragon 2897 Share Posted March 24 When are we going to make it so people can't initiate combat literally 1 block away from you? 2 Link to post Share on other sites More sharing options...
Recommended Posts