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Yeetboy0206

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1 hour ago, MailC3p said:

>LOTCers when server isn't perfect:
                >"Waaaaah why isn't server pefect! it's been 10 years!"

>LOTCers when server isn't perfect but helps them:
    >"Yeah, server isn't perfect, shut up"

 

You guys got the redo, and we all consented, Orlanth even said, "If that happened to us, we'd want a redo."


You got given the redo and then lost again. We'll see you at the next two warclaims.

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15 minutes ago, Rigorous said:

 

You guys got the redo, and we all consented, Orlanth even said, "If that happened to us, we'd want a redo."


You got given the redo and then lost again. We'll see you at the next two warclaims.

The point isn't about the redo or the fact Vikela lost, the point is that the pvp was turned off (Which Ik Llir already explained how it happened)  tbh, I'm just saying I can understand why some people are upset because there was a much higher chance that if the Warclaim went smoothly then Vikela could've pulled out a W just because of how they had set themselves up and with how Lurak played 

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1 hour ago, Llir said:

I want to quickly give a technical explanation of what happened.

 

As the Lurak side was approaching the fort during their push, water buckets were usable and were being placed to scale the walls. I quickly wrote a patch to the war server plugin to prevent water bucket placement, and hot-reloaded the plugin to apply the patch. Unfortunately, the default value for the PVP flag in the plugin is 'false' (even if a warclaim stage is 'active'), so PVP was disabled with no notice to even the staff. Once we realized the impact, we reset the fight and provided free gear to continue from the stage we left off. Yes, it was not a 100% exact recreation of the state it was during the push, and I wish it didn't happen, but it was the best we could do given the situation. I have fixed this bug in the code so that it cannot happen in a future fight.

 

We are continuously improving the war server to avoid issues and ensure a smooth experience. We'll do better next time, as we are learning from the mistakes and doing our best. I realize the stakes are high here, we spoke with both leaders after the fight and although it was not ideal, they seemed alright with the way we handled the issue.

Thank you. I didn't mean to sound ungrateful for the redo, but there was a lot of tension on the matter when I made the post. But I am grateful, you could have just left the warclaim as it was, but you gave us a redo. I just hope something like it doesn't happen on the next warclaim now that it's happened on this one. Again, sorry if I sounded ungrateful.

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33 minutes ago, MailC3p said:

The final numbers that where recorded only for the 2nd warclaim where Vikela just played objectively terribly? 

read what you wrote but slowly 
 

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3 hours ago, Llir said:

 

they also fixed chorus fruit within like 0.0245 seconds of me eating one so you guys are really quick on writing those plugins

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2 hours ago, MailC3p said:

The point isn't about the redo or the fact Vikela lost, the point is that the pvp was turned off (Which Ik Llir already explained how it happened)  tbh, I'm just saying I can understand why some people are upset because there was a much higher chance that if the Warclaim went smoothly then Vikela could've pulled out a W just because of how they had set themselves up and with how Lurak played 

IMG_2549.png?ex=6693d6d5&is=66928555&hm=

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12 minutes ago, wowj said:

they also fixed chorus fruit within like 0.0245 seconds of me eating one so you guys are really quick on writing those plugins

where the **** did you get chorus fruit???

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14 minutes ago, Wizry said:

where the **** did you get chorus fruit???

Don’t worry about it. 

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2 hours ago, MailC3p said:

The final numbers that where recorded only for the 2nd warclaim where Vikela just played objectively terribly? When Vikela had no defenses and half the rally size of Krug they still got more then they did today, so, kindly, **** off. 

half the rally size? thats crazy i didnt know 1/4 was half a rally

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24 minutes ago, LobsterLarry said:

half the rally size? thats crazy i didnt know 1/4 was half a rally

Damn with Shrinkage like that it's gunna be that Pancho himself killed 8 Orcs during the Siege of Maehr'nor 

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10 minutes ago, MailC3p said:

Damn with Shrinkage like that it's gunna be that Pancho himself killed 8 Orcs during the Siege of Maehr'nor 

Who's to say what happened on that battlefield?

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Just now, starlitseer said:

This thread is the definition of lost the plot. Anyway: 

GSZsnj1W0AAq9qn.png?ex=669457c2&is=66930642&hm=1dfed1f9c1a4a417d3c45717d714edd0fccc3c45c777e297413d6ba754f93396&

#MakeJunglesGreatAgain

My guy he was shot like 2 hours ago 

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And could everyone please stop ragging on Mail? I didn't make this post because I wanted a war in the replies over whether Vikelans are being crybabies or whether Lurak is mooching off of glitches on the warclaim server. I made it because people were upset about PVP being turned off by a relatively preventable glitch at a critical moment, and that would make either side upset if it happened to them. What matters is that the glitch and other stuff like it don't happen again, FOR EVERYONE. If Lurak wins, Lurak wins. If Vikela wins, Vikela wins. But neither side should have to worry about taking into account the ability to actually fight the war claim being taken away from them at an important moment in the battle, whether Vikela held the advantage or not. If we're going to get this upset over someone bringing up the issues caused by a glitch and how they hope it doesn't happen again for the sake of EVERYONE, then should we just never allow people to bring up this stuff ever again? How will that make the situation better?

10 minutes ago, starlitseer said:

This thread is the definition of lost the plot. Anyway: 

GSZsnj1W0AAq9qn.png?ex=669457c2&is=66930642&hm=1dfed1f9c1a4a417d3c45717d714edd0fccc3c45c777e297413d6ba754f93396&

#MakeJunglesGreatAgain

Yeah I think trying to equate a real-life, contemporary politician who just had an assassination attempt on him to in-game politics isn't the most tasteful thing man. Can we please try and keep real life politics to a minimum here?

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As someone on the Lurak side of this war, I'd like to approach you with my mentality about all of today. 

First of all, I was also reasonably frustrated with the matter of several bugs present throughout the warclaim. It was partially baffling to me things that shouldn't have been linked to previous stuff at all managed to break this way. However, the one thing I took away from this is that only 1 error (the temp disable of PVP) directly benefited one side for the moment it happened. This brings me into my second point, historically I can only recall 1 warclaim other than this one in the past however many years that was granted a 'redo' ever. But despite being on the winning side, I do believe a redo here was the correct decision and I am glad that staff put one through. It shows, in my view, an attempt to make things run smoother and more fair in the future, and I hope that continues to be the case. 

Tldr: Bugs bad, Redo good, Hope stuff continues to improve.

Extra note, the largest complaint of the first warclaim (bad artillery trajectory) was well patched today. While things aren't where they should be yet, there is clear movement in that direction, even if it's a bit two steps forward one step back with new bugs.

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