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Fail RP, Rep, and Forum "Roleplay".

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The King Of The Moon

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hmm,, ,, u talk about rep farming being bad

and then make a rep farm

how curious 

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Higher forum standards would be nice. Cracking down on meme-posts and OOC stuff. That’s about my only take. That halfling post that got like 200 rep was in my mind possibly the best post that represents everything wrong with modern forum posting. 

Edited by Epicethan4
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inb4 all the LOTCers who have the reading comprehension of children say this is a rep farm

 

It's like criticism is anathema

Edited by siglms_
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The recent Halfling war was a great example of the new "generation" of roleplayers that have joined our ranks. A 200 rep post that did nothing to advance the narrative, rather it was used to promote memes and other stuff to "get one" over the orcs. The post was a joke and didn't make narrative better nor did it make improve the war itself. The Halflings didn't even try to win the war as I have seen, they turned the thing into an OOC war because they didn't care about the roleplay of the orc community. We should think about where we put our foot down going forward with this type of post. They showed up to the warclaims to do half-assed efforts and their leadership cried in the mod discord. It's not like Lurak didn't do the same either.

 

I would agree with you at a 100%, ever since covid and the allowance of small communities to integrate the realm, it has only led to this type of mentality where people care more about OOC rep than creating a narrative that pushes others to actually roleplay.

 

Not only recently in the dwarves, I created a call to a trial, an IC event and these new generation players created at least 5-10 different posts trying to get rep on the forums and "expose" a situation while they didn't even roleplay. I almost created a ban report for metaplay on a whole nation just because of it. The truth is that they didn't meet IC to create these posts, they talked in discord and obviously I just abandoned the narrative and killed the character and will allow them to do what the hell they want to do.

 

Not only that, I would also include the post by the GMs like @SimplySeo where he asks where murder should be legal on LotC a type of "staff-approved" forum farming where it only encourages this type of action. As much as I like the boys, there are things where we can keep on discord/private convos.

 

If we have come to a place where people do not RP events IC and try to push their narrative on the forums, I'm just not gonna entertain any of the narratives I put forward and my character will find themselves dead really fast. My narratives clearly make people experience emotions, it would be cool if they used that on their characters.

 

EDIT: Yes, the people coming here and trying to meme the post and farm while it's in the right category are a big part of the problem.

 

Edited by Charles The Bald
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i’ve only had the forums for roleplay for two months. i do not think it’s fair to portray the forums as used maliciously because ‘its better’ or ‘its easier to get more people to agree with you’. i had far more success lizardposting irp than i ever have on the forums. the forums, and i think ppl like kunuk (despite the repfarm chudjaks) and royalcrafter show it best, are pure writing and engagement within the narrative. people who use the forums for the purposes you accuse them of are bound to do the same in discords and /messages anyway, and devaluing it for those pesky metapushers is 1. not gonna do anything and 2. unfair. the dissemination of ic info is admittedly kinda crazy though.

 

granted im a newgen so maybe im wrong.

Edited by framalam
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11 hours ago, The King Of The Moon said:

...Secondly, human beings are social animals that crave attention and gratification. We are stimulated by others engaging with us, and what some call 'social media addiction' is a direct product of this. People share posts on social media websites for a myriad of reasons, though almost always the engagement of others - likes, comments affirming the thing you are representing, actions clearly borne of your stimulus - give us a sense of happiness and self worth. This isn't anything new, but it's important in the context of our forums...

 

 ...Pack mentality does the rest; 'if everyone is upvoting this post calling this guy cringe... Well, he must be cringe and maybe I just lack the context'...

 

...Though, knowing plainly as we do that the green arrows do not exist in our characters' universe, perhaps taking forum rep out of the RP equation would be a good start.


Appreciate ya spending the time to write all this out.
I do think that the whole "social media-ification" is the largest issue, and an idea just popped up in my head that i'd like to bring out.

Though while it may be a simple band-aid fix, I think removing the visible rep number to everyone that isn't staff would do wonders. Maybe not completely fix the issue, but perhaps help with healing this wound we've made on the narrative.

My hope is that this encourages free thought in people making their own opinions when looking at these things from an IC perspective, and also actually have people express their irp opinion of a missive or post in character- but then again half the forum posts in #announcements are followed by some manner of "rep pls."

 


EDIT SOME 10 HOURS LATER:

11 hours ago, The King Of The Moon said:

Though, knowing plainly as we do that the green arrows do not exist in our characters' universe, perhaps taking forum rep out of the RP equation would be a good start.

I skipped this part at the very, very end when writing this comment
literally the last f*cking sentence

gonna end myself now

Edited by SlitheryC1
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I think you raise some good points as to how a lot of the narratives we develop on Lord of the Craft are now shaped outside of roleplay. Nowadays, there are many more instances of communities being opposed to one another based on lines that were drawn in OOC, and the toxicity that comes with those divisions is enough to put anyone off playing for a considerable length of time. Whereas before our interactions on the server had a significant impact on our choices playing the game, Discord has undermined that in a way Skype and Teamspeak never really could, perhaps due to a lack of accessibility by comparison.

That said, I'm not certain this is a new thing altogether, but rather something that has become more pronounced in recent years with changes in how we use social media. Going back to Vailor, I can recall a lot of 'rep-farm' posts being put up during the Dukes' War and the later rebellions during the time of the Fifth Empire. Nation leaders have always been targets in said posts as well, as many people consider them the face of their overall community. It would have been harder for people to distinguish who exactly the nation leader (the player behind the persona) was years ago, but the herd mentality, and the narrative that this faceless individual was 'cringe' or needed to be wiped off the map, I do recall quite vividly. 

The cliques that expected a specific trend in roleplay were also present, they just weren't as immediately obvious as they may appear to be now. The infamous 'Coal Miners Union' is often referenced as the prime example of back door schemers, though perhaps this is somewhat overplayed as a bit of boogeyman. It's a matter of size and visability in my opinion - Discord servers platform larger friend groups with greater ease, whilst simaltaneously making them more visable than your typical Skype chat.

 

The easiest solution would appear to be for people to come to an agreement on enforcing higher standards. Yet, we have seen with the recent application of the metaplay rule that people frequently disagree on what exactly these standards should be. They grow hostile to one another, point fingers and then let the tensions feed into whatever OOC disagreements already exist. Character-bleeding then occurs and the OOC hostility translates into roleplay animosity.

Honestly, I think the better question to ask sometimes is why are people so attached to this server? What does the experience it provides mean to them as individuals? An easy thing to say at face value, and two questions I should definitely ask myself often enough. In short, I think that as the standards for creativity have grown, so too have people come to view Lord of the Craft as less of a silly game and more a passion project. A creative outlet which we, as a community, inevitably get defensive over in the same way you would treasure an original painting.

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33 minutes ago, framalam said:

1. not gonna do anything and

Removing rep prevents people from posting exclusively for attention and trolling. You strip the opportunity for horrible attitudes to be validated.
 

33 minutes ago, framalam said:

2. unfair.

If you see the green arrows as a sought and earned thing that it would be 'unfair' to remove, then you're not seeing the forums as a medium for storytelling and bolstering server roleplay. You're seeing it as a subreddit to farm karma on.

I think rep is a useful metric for popularity, which often can be helpful (albeit the extent is debateable) on OOC topics like staff announcements, feedback and lore submissions - all separate to the Roleplay Subforums this topic is exclusively referring to.

Rep adds nothing to narrative. For the reasons mentioned it often detracts from narrative. It is a net loss to the purpose of our server as a roleplay medium.

 

I'm advocating steps to strip away the most tangible incentive for and enabler of Fail RP, Metaplay and Toxicity. I'm also hoping for people to challenge themselves on their personal use of the forums; something no amount of staff intervention can change overnight. 

 

I'm not advocating the removal of forum RP altogether; If you're posting to creatively write, and share information that your character wants shared, you can and likely will continue to do so without social media validation.

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Very good post. As the server is shifting to a newer, younger generation, they’ve brought over the Internet culture and morays that they’ve grown up with. Twitter and Discord are now the most prominent vehicles of online socialization instead of scattered forums and chat rooms. The former two promote a far greater association between your online persona and who you are in real life, they promote greater attachments with mutual friends, they promote group identities and cliques and all of that.

 

I act differently on here than I do irl because I feel that I’m mostly just playing a character online. I don’t have many strong personal attachments with the people on here. I don’t divulge much about myself. It’s not unique to me, but it’s just how things were done more in an earlier age of the Internet. I see a very clear separation between what happens on here and what happens in the real world, neither really affects the other.

 

From newer/younger players, I’ve noticed the lines between real life and what happens online get blurred a lot. They’re very quick to share personal details, make friends and emotional attachments, and really get invested in server in such a way that it often becomes a strong part of their life. There isn’t as much distinction between who they are as a person and who they are on here, so their actions- their RP reputation, the amount of likes they get on the forums, their ability to “call out” other people, becomes a lot more important. It’s why the forums become such a great place of emphasis, because it’s where your identity, your persona, is seen by everyone and contributes the most to your reputation.

 

However, I don’t actually think this is totally a generational thing. It’s also an age thing. When the old generation here was younger, we had a thousand or more scandals about cliques, petty beefs between power groups that dictated roleplay, and weekly e-relationship drama. Sure, it didn’t spill over as much on the forums aside from those 300-upvote “takedown” posts, but beating someone in a warclaim and driving them off of the server became a clear testament to your OOC supremacy. Doxxing people’s information and spreading ERP logs were commonplace. It mellowed down a lot as we got older, but now has resurfaced a bit as younger players have begun to join again. 

 

Younger players will have a greater attachment to online communities and put a high priority on the clout that they receive from them. Especially now, when Twitter takedown threads and Discord friend groups are a core part of their Internet upbringing. I don’t think it’s a bad thing inherently- we mirrored a lot of those same things when we were young, and we were definitely a lot nastier- but it’s hard to really hard to deal with this through the rules. I think a lot of the problems that have taken root will sort themselves out as players get older and mature more, but I agree that it has contributed to an overall drop in RP quality.

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31 minutes ago, Charles The Bald said:

The recent Halfling war was a great example of the new "generation" of roleplayers that have joined our ranks. A 200 rep post that did nothing to advance the narrative, rather it was used to promote memes and other stuff to "get one" over the orcs. The post was a joke and didn't make narrative better nor did it make improve the war itself. The Halflings didn't even try to win the war as I have seen, they turned the thing into an OOC war because they didn't care about the roleplay of the orc community. We should think about where we put our foot down going forward with this type of post. They showed up to the warclaims to do half-assed efforts and their leadership cried in the mod discord.

 

I would agree with you at a 100%, ever since covid and the allowance of small communities to integrate the realm, it has only led to this type of mentality where people care more about OOC rep than creating a narrative that pushes others to actually roleplay.

 

Not only recently in the dwarves, I created a call to a trial, an IC event and these new generation players created at least 5-10 different posts trying to get rep on the forums and "expose" a situation while they didn't even roleplay. I almost created a ban report for metaplay on a whole nation just because of it. The truth is that they didn't meet IC to create these posts, they talked in discord and obviously I just abandoned the narrative and killed the character and will allow them to do what the hell they want to do.

 

Not only that, I would also include the post by the GMs like @SimplySeo where he asks where murder should be legal on LotC a type of "staff-approved" forum farming where it only encourages this type of action. As much as I like the boys, there are things where we can keep on discord/private convos.

 

If we have come to a place where people do not RP events IC and try to push their narrative on the forums, I'm just not gonna entertain any of the narratives I put forward and my character will find themselves dead really fast. My narratives clearly make people experience emotions, it would be cool if they used that on their characters.

 

EDIT: Yes, the people coming here and trying to meme the post and farm while it's in the right category are a big part of the problem.

 

NOT gonna argue it bigtime in the comments of someone elses post, but i dont think th halfling post w/ a handfull of memes is the best example here. Yep; it got big rep. No, it had no affect on the war longterm. ppl thought it was funny, and then that changed nothing about the war's outcome in the end. dont think its the best example of whats being talked about in the post above if the topic's ppl tryin to influence RP through makin popular posts

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2 minutes ago, Nectorist said:

I act differently on here than I do irl because I feel that I’m mostly just playing a character online. I don’t have many strong personal attachments with the people on here. I don’t divulge much about myself. It’s not unique to me, but it’s just how things were done more in an earlier age of the Internet. I see a very clear separation between what happens on here and what happens in the real world, neither really affects the other.

 

I'm from that generation, while on here I am known as a ruthless hacker, doxer and someone who has gotten banned 10++ times for infractions, most of it is to entertain people and make them laugh. In real life, I am the first one to pour tears when a show hits me hard, buy flowers to people, invite people over and be generally kind with other human beings, thanks to the administration, I've been allowed to show that side of me and get unbanned everytime but yeah

 

When I see the threads of the people leaving LotC and see it causes them anxiety and other mental problems, it saddens me because Lord of The Craft should be an outlet for your creativity. It shouldn't be the place where you try to socialize with others using a character that's not like how you are IRL. In 2024, people get too attached to their "first experience" with someone and when they actually get to know that other person it usually fixes all the problems they first have with them. It's just a continuation of modern dating practices where guys/people are just a face you can swipe to the left or right and forget.

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1 hour ago, The King Of The Moon said:


NjcIIBo.png

F05zjGK.png

If you're going to be so defeatist as to dismiss this entire thread with a shitpost before you've had time to read it, does that not make you even more of a repfarmer?

In all seriousness though I'm trying to open a discussion about the state of the community we all care about. I'd rather we have a constructive dialogue than throw smarmy quips. Please.

It just feel like the point has been beaten to death especially over the last three months. Maybe I'm cynical or jaded but partly due to the fact it is a newer generation of RPers, it's not something we can just push our glasses up on and change overnight. The halfling war stuff (as has been pointed out) is a generally good example of this. Constant OOC toxicity for people effecting their slice of life spaces. 

The flipside is that the grass is always greener on the other side, right? I've heard from a lot of oldheads that in regards to even the issues you speak of - things were WAY WORSE back in the days. I can't obviously speak to that first-hand, but it's from trusted enough sources I have not been given reason to doubt. Places like Sutica, after all, existed. 

If administration wanted to crack down on this behavior, they would. We've seen that with the recent metaplay rules and subsequent bans for community leader violations amongst other things. Having come from other RP avenues, despite the issues LOTC has - it is still LEAGUES above most other mediums in these cases. 

That is to say - I think the doomerposting about it all gets a bit tiring. Yes, there's a newer generation. Yes, the "BG3-ification" of some media is real. But people have been saying that sort of stuff since DnD entered 3rd edition. Things are pretty good right now. I think it's better to enjoy it, rather then beating the same points against the wall. 

 

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15 minutes ago, salamanderfantasy said:

NOT gonna argue it bigtime in the comments of someone elses post, but i dont think th halfling post w/ a handfull of memes is the best example here. Yep; it got big rep. No, it had no affect on the war longterm. ppl thought it was funny, and then that changed nothing about the war's outcome in the end. dont think its the best example of whats being talked about in the post above if the topic's ppl tryin to influence RP through makin popular posts

 

I personally don't think you are not in the place to argue here when you've spent the last weeks on mod discord trying to gather sympathy to your side. The post didn't advance the narrative, the forums are not the place to be funny. Your people/nation knew what they were getting into when creating a nation, they should go see narratives fully and show up to warclaims if you want us to take you guys seriously going forward.

 

You guys went around every old/new player discord to get people to rep it, like do you guys know how to roleplay ? The forums are not the place to get one over others or make funny posts.

 

You are highlighting the big problem and a clear example of that new mentality. It's also quite sad because there are "older" players on LotC that could've guided you.

 

It's obvious you guys cared more about your OWN narratives than creating a major narrative for EVERYONE on Lord of the Craft. It's not because you have a realm that you are protected by outside politics and not interacting with others. You didn't encourage your players to show up to warclaims, you allowed them to cry in OOC. You didn't create a guard force or try to get your people protected, you didn't try to negotiate in good faith IC, you didn't try to talk and rally your people, you didn't try to be better, you tried nothing at all. I can name so many different narratives you guys could've gone through and actually rped out. If you want to be a peaceful nation, then be a peaceful nation, do not try to recruit and host spooks/nations.

 

Sorry if it's rash, but to me, that's the truth.

Edited by Charles The Bald
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