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Poll: Villains

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Petyr

Villains  

327 members have voted

  1. 1. What is your opinion on the population of Villains?

    • There are too many! Don't accept any other players!
    • There are too few! Be more lenient and accept more!
    • The villainous population is perfectly sized! Only accept a few to balance out those who leave.
    • Continue to let the villainous population grow slowly, only accepting very good and original applications.
    • Do whatever you are doing now! I either don't care or don't notice.
  2. 2. What is your opinion on the quality of villains?

    • Villains make RP fun! I enjoy my villainous experiences.
    • I hate villains! They are poor RPers, and I dread meeting them.
    • Some villains are exceptional, but the majority are very poor.
    • Most villains are fine, but some ruin my playing experience.
  3. 3. What would you like to see from villains/VAT team?

    • More bandits/thugs/PvPers!
    • More crazy people!
    • More unique/quirky villains!
    • More subtle/non-PvP villains!
    • A separate opinion that I will state below!
    • (Hypothetical) Don't allow bandits to have any minas; will weed out poor RPers.
    • (Hypothetical) Get rid of VAs and simply ban lots of people.
    • (Hypothetical) Make "Villain" a race and give them special buffs/nerfs.
    • (Hypothetical) Make villains have a limited number of deaths before permanent character deletion - wounded soul or something.


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The horrible RAGE when an unarmored villain walks up to you, equips diamond armor in front of you, says 3 words, and takes your money.

I really think that mod/addon should be banned. The one that lets you hotkey equipping gear in your 4 armor slots so you can do it in the blink of an eye.

I was just thinking...what about something opposite of a villain like a hero? So like if you want to become more heroic and save someone from a life threatening villain you can RP kill them.

That's an anti-hero. A hero would arrest someone, bring them to the local constabulary, and trust the good justice system to take care of everything else. An anti-hero maybe knows all about corruption in the courts, and instead decides the person guilty, and the sentence is an immediate execution.

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Honestly, The Kind of Villains, in my head, that we don't need any more of:

  • Psychos.
  • PVP Bandits.
  • Weird Joker people with cults.

More of...
  • Political Corruption.
  • Organised crimes.
  • Criminal masterminds.

I think Political corrupters are the kind we need.

i am going for a criminal mastermindbut more unique.. and some more things...

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Perhaps it can be role-played as the nations getting together and having a large crackdown on bandits, basically removing a large percentage of the bandit villains, making it so that only the best villains can exist without being killed or arrested for life. From there the villain population can be built up with more unique characters.

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Political corruption is impossible. The only possible way to do so is being a complete villain icly and oocly. You have to lie through your teeth all the time, and make friends with people you dislike oocly, all for just one moment before you break out of character and turn the tables on them.

Its too much effort and not enough fun for that one moment.

I have to disagree. It's the only reason I ever played Lord of the Craft.

It requires a good deal of effort, yes, but it's even more enjoyable. Plus, you consciously place yourself in situations that become increasingly dangerous, since your name becomes more important than anything you can possibly be carrying.

However, it's never as simple as achieving that one moment, as you say. Playing a villain who poisons politics involves a long series of betrayals, lies, cover-ups, and serious planning. It never gets old. Even idle conversation with a stranger is a game.

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I think VA's should be easier accepted,but then the accepted Villain takes some sort of an RP test to see if he's worth to be a villain.

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I have to disagree. It's the only reason I ever played Lord of the Craft.

It requires a good deal of effort, yes, but it's even more enjoyable. Plus, you consciously place yourself in situations that become increasingly dangerous, since your name becomes more important than anything you can possibly be carrying.

However, it's never as simple as achieving that one moment, as you say. Playing a villain who poisons politics involves a long series of betrayals, lies, cover-ups, and serious planning. It never gets old. Even idle conversation with a stranger is a game.

I don't think thats what he's trying to say. In character works just fine. Its the guy who does VA searches before he trusts anyone thats the problem. The way VAs work right now, its incredibly easy to metagame.

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More quirky villains? Why would anybody want them? They are just plain annoying.

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The system needs a rework. But its an easy one to do.

First of all, the term evil and villain needs to be thrown out. Players tend to think you need a VA to do bad things. You don't. Like you don't need a VA to ignore a dying person. You don't need a VA to let someone starve to death. You also don't need a VA to kill, eat, kidnap, enslave, or torture a character whom you have OOC consent to do.

The last one there is a big one many don't realize. Which is why I think it should be changed to a Restricted Role-play Application. Meaning when you are accepted for the categories not normally allowed:

Stealing

Robbery

Cheating

Murdering

Enslaving/Kidnapping

Cannibalism

Torture/Maiming

Undead Worship obsolete

Temptation

Corruption

Psychopathy

Basically when you put in for a restricted application, you need to apply for each of those you wish to be able to use. And you'll need a reference for each one (with some requiring multiple references depending on what the team decides, if they use my idea).

What it means to have those accepted is that you can inflict those actions upon a character without the player's consent. All rules for no-RP kill, metagaming, powergaming, griefing, ect apply.

Stealing - Defined as taking items from a chest or a block of value (like a iron block for smithing, though this doesn't allow you to destroy an entire building)

Robbery - Defined as the typical highway robbery. Holding someone up and demanding Minas or items.

Cheating - Having a deal and coming up short. Such as offering 30 iron for 600 minas and only giving 15 or something like that.

Murdering - Killing a character, pretty simple (no-RP rule still in effect)

Enslaving/Kidnapping - Taking a character against their will and/or keeping them.

Cannibalism - Eating whole or part of a character, while still dead or alive.

Torture/Maiming - inflicting harm on a character once they're already subdued. Maiming is inflicting lasting injuries (up to the player always if it is permanent, but these should last through the encounter until the character can become healed in RP)

Temptation - Mind control, brainwashing, or coercing a character to do restricted acts. A slave forced to kill another by order of their master. The controlling character NEEDS to have the restricted action approved for them to order a minion to do it however.

Corruption - Political corruption, bringing down an establishment for personal goals. Not needed for people's rebellions unless the inciter is doing it for personal reasons.

Psychopathy - For insane characters. Basically if they cannot control their actions, they need this. Needs to have an elaborate storyline leading up to them becoming mentally unstable. (A single traumatic event is not enough, I know many people with PTSD and they live very normal lives. Losing a loved one to the undead/Mori is not enough. Being abused in very bad ways from childhood to adulthood however could be. Experiencing many traumatic events as a slave to the Mori over the course of months ingame would also be a good way, but then again this would have to been RP'd out. This restriction would probably most likely be tacked on after being restricted RP approved.)

Suggested number of references:

Stealing*

Robbery**

Cheating*

Murdering**

Enslaving/Kidnapping*

Cannibalism**

Torture/Maiming**

Temptation**

Corruption*

Psychopathy***

Yes you'd need 17 references to do all of these.. but you BETTER have one heck of a reason to have all of them at once. This would make it much more difficult for random people to just have villain apps to do whatever. Of course these values could be tweaked a bit.

A bandit would need 4 references at the minimum, where a slaver would need 5 (or 7 if they wish to use slaves to hurt others). Would definitely promote better RP in the Villain community as you'd need to be known well for your RP prowess to even be one.

Again these can be tweaked or combined if needed.

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I don't think thats what he's trying to say. In character works just fine. Its the guy who does VA searches before he trusts anyone thats the problem. The way VAs work right now, its incredibly easy to metagame.

It's true that if you go the subtle route of villainy, you have to guard your secrets well. I've found myself tempted to write things IC on the RP forum, but I've always decided against it, since meta-gaming is always an issue. It's also one of the reasons I never posted a villain app until the application reform.

You have to be mindful of every action you take, inside and outside of the game space. However, it's all worth it. It really is.

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Some villains are terrible at rping however. Some people do require it to play out their race's lore. For instance the Mori or the orcs we need VA's to be able to properly rp as one. Not only that but the fact that you need a VA to command people in your army is a bit dumb, IMO.

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I think there should be more petty thevies that just scam you. Enough with this PVP nonsense that we see in everyday villainy. I would like to see villain who plan more than 5 minutes ahead. Ones that take their time and actually work out large intricate plot lines to getting their goal. We really do need more political villains. I was ranting before hand because nearly every villain out there now is a bandit. There is in fact a war between two bandit groups soon that will accommodate up-to 40 bandits... 40 BANDITS?! why? why do we have so many of these unoriginal mina stealing item whoring villains on our server? It just doesn't make sense. We need MORE ORIGINAL VILLAINS. Perhaps ones that aren't in it for the minas or items. Villains are suppose to improve the role play of the server and make events such as being robbed an experience for all of us that is fun. It is not fun though anymore as every villain now just equates that rp to "Minas or life". Sure there are some fun villains on our server that know the ropes and actually create more rp that lasts for more than five minutes. The problem is though that they are washed under the sea of half-witted idiots who just use VA's as a job application to gain income. Sure you can call us the bad roleplayers for complaining about such, and I don't care if I get robbed, but the point is that getting robbed only happens once a month at most in real life and that is if you are REALLY UNLUCKY. I swear you can't walk down the road without getting robbed by 4 bandit groups along the way. It is just an occurrence that happens way too often. We need villains that effect governments. We need villains that are not PVP based. Actually a note on PVP based villains. How often can you find one that will actually rp out a situation? I have yet to find one... Minecraft mechanics cannot take on anything more than: Internet connection, fastest clicker, who hits first. That is why I hate PVP based villains. It just isn't fun to rely on the mechanics of minecraft to role play out situations like this. It is just boring.

We need villains that are actually fun to rp with. Ones that actually give you a chance. Ones that don't rely on MC mechanics. Ones that are believable etc...

We need to wipe most of the VA's on this server and start again. There are a few that can stay but we really need to clean the slate and start over in order to actually achieve anything here.

We also need to stop accepting VA's that are obviously based around just being a petty bandit. Anyone can be a bandit. Make them actually work for something more so.

Anti heroes would be nice but they can still devolve into bandits whenever they want.

Political villains should be a big must. Right now the world is new. Governments are unstable and ripe for a revolution or someone to take power through lies and gaining trust to later use to their advantage. The problem is though... WHY DO WE NOT SEE ANY OF THESE VILLAINS? I wonder if it is to do with all the bandits running around. I'm quite sure there are many villains out there with political corruption on their apps. Why not use them? They aren't like an English literature degree were they look good on a C.V. or something like that. This type of villainy is actually useful. Sure in the short term you could be a bandit who gains about 30k in minas and items over a period of time... Or, you could put more time and effort in and end up overthrowing a monarch and end up running a nation simply because of your wits... I do not know about you but I find the second notion a lot more appealing.

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-snip-

Yes you'd need 17 references to do all of these.. but you BETTER have one heck of a reason to have all of them at once. This would make it much more difficult for random people to just have villain apps to do whatever. Of course these values could be tweaked a bit.

References don't stack, if you wanted to get all of those, you would only need the references for the "highest" evil you're getting, for that example, Three.

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There are many villains out there who are materful RPers, most crazy people are pretty decent to. Mostly highwaymen and bandits are the poor RPing villains. More often than not, if a villain approaches me on the road it's pretty simple.

"Hey you. 2000 Minas er I cut off yer head."

"/sadface, Fine then, here"

"Teehee, Have a nice day"

*Villain runs off.

Those are the kind of villains that ruin the RP ecpiriance. Not to say that all highway men are like that, but I've yet to meet one that isn't. Also, just a note, how the hell does a Bandit/highwayman get cuff to cuff you with? I've been cuffed by a few thieves, and were the hell do the cuffs come from?

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The VAs need a reformat. Some evils aren't covered at all, (Kidnapping, Slavery (for some reason it's under fetish killing, being a weird creature that does not fit the four race format), some are unnecessary and should not be restricted (deception), some are no longer relevant.

BUT, when you reformat, don't carry over old apps. Make everyone reapply who you don't know for certain is good at their job, or make everyone reapply outright.

Don't accept purely sadistic villians, ensure they have motivations other than sick pleasure.

I agree with Blundermore, we need more political villains and dramatic villians, not sadistic highwaymen that torture you because they can, PvP kill you and then eat you.

I'd remove cannibalism outright from a VA list too, it just breeds rampant sadist type villians.

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