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Your Thoughts On "travel Distances" ... ?

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326 members have voted

  1. 1. Do YOU think the map is too large?

    • Yes.
      32
    • No, leave it alone.
      90
    • No, the map size is fine, the travel distances need to be addressed.
      173
    • No, it's not large enough.
      26
  2. 2. Should hunger be able to KILL you?

    • Yes. (How it is now.)
      74
    • No. (Change it.)
      230
  3. 3. Should soulstones have a cooldown when you die now that the crypt has been removed?

    • Yes. (Like it is now, 15 minutes.)
      53
    • Yes. (5 minutes)
      118
    • Yes. (60 seconds)
      66
    • No. (0 seconds)
      60


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In my opinion the travel distances are fine. The problem is with the roads; I have never walked to my home city (The wood elf city), just because I haven't been able to find it. I think that lots of problems could be solved by making the roads better.

Also, I like the idea of ships. It's more realistic to be able to cross oceans with ships, not tiny little boats. I think the price for using a ship should be something like 200 minas for a shorter distance and about 500 minas for a longer one.

I still think that roads should be used to travel on land and no fast travel is needed apart from the boats.

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It was my belief that RP is more interesting when conflict and realism is presented. For example, traveling for 2 IRL days to reach a magnificent city (possibly exaggerated) will make RP more comfortable when you say "I've traveled far to reach this place, I am weary, etc". You will spend more time to appreciate the beauty of the world your in and not just making money or other minor RP. Also, the long travels may encourage people to buy food, or kill animals for that food, making RP once again more realistic. If I began traveling on foot from Florida to Washington with no food, I won't become desperately starving, then just stay that way but be perfectly alive. I would fall over, become dizzy, be less aware of my surroundings, and there would be more disadvantages, and eventually I would die.

Who wouldn't pack food for a journey that takes a week?

I think these long travel distances ADD to RP, even though it may be individual. I find myself RPing with myself sometimes, and it helps me prepare for when I meet others.

I say when you die, you are brought to either the closest temple (so multiple ones, maybe in major cities), or possibly even allow other players to take you with them when your dead.

This will focus attention on those cities with temples, and more people will be there to RP, for getting ready to journey outside.

I also say making it even harder to travel (buff monsters, increase spawning in certain areas during the night, possibility of ambushes, etc.) will make people RP better to prepare, such as making a party, or buying food/equipment, traveling in groups.

That's just my opinion, but I believe that could help.

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You should use a plugin like VoxelPort. Everyone in a defined area is teleported to the target zone at regular intervals, so every 10 minutes for example or every minecraft noon or at 23:51bst or whatever. Then travelling is fast but you still have to be in the right place at the right time to catch the boat/train/vortex or whatever you build there.

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I like this idea, scheduled trips, Perhaps make it something players can buy through a GM, so you could set up your own port/portal. It would teleport people on a schedule and you charge them admission to the teleport facility.

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The problem with the long travel distances is not just the distance itself, but it's not easy to navigate from place to place. There are no signs telling you where to go to get where you need to be, no monks giving you directions. There aren't any camps, or inns, along the way to the next town. The perms placed on these areas make matters worse, because you can't make shelters, or tents to set up camp for the night, and you're stuck having to run away from zombies that deal 5 hearts per hit. If you can't find anywhere to go at night, you're just about screwed.

I suggest more roads, and more signs along the way pointing the direction of each city.

Add more villages in between cities. Add an inn, a shop, or a camping spot, where NPCs sell you food, tools, and supplies, and a place to sleep.

More boats - boats that cost minas to travel, and can only arrive every 3 days, which is about half an hour RL time.

Teleports for mages(I'm going to get flamed) - A magical spot where you can be teleported to any area you have visited for a small fee. Mages should also be given a spell to do the same, except that it will require reagents, such as ender pearls. This could also prove to be a lucrative method for mages because they can sell portals to others.

We definitely need train/rail stations - For a small fee you can travel anywhere underground through advanced dwarven technology.

If one were to die we should spawn back in our own homes - not at the temple. This is exactly why I don't travel a lot. What if your house is around 2000 blocks away? That would really suck. If you died with Valuables with you, that'd suck even more, because you have exactly five minutes to run back and reclaim your things.

I don't mind teleports.

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I think that the distances are fine. If you don't like swimming across an ocean, hello? build a boat. Its much faster, I use them all the time only thing is it is slightly laggy when sailing. Also these longer distances are much more RP based, not like in aegis a simple roadside mugging is interrupted by a nation's army who ran for 30 seconds to get to you from their capital. Also if you travel a lot you get used to it, I have made the Karik-Salvus trip soooooo many times it now that the distance is very manageable. As for soulstones, I think they are fine as they are right now, it makes it so you can't just tp back to your location or capital right away which can really detract from rp experiences you find along the roads.

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I think that the distances are fine. If you don't like swimming across an ocean, hello? build a boat. Its much faster, I use them all the time only thing is it is slightly laggy when sailing. Also these longer distances are much more RP based, not like in aegis a simple roadside mugging is interrupted by a nation's army who ran for 30 seconds to get to you from their capital. Also if you travel a lot you get used to it, I have made the Karik-Salvus trip soooooo many times it now that the distance is very manageable. As for soulstones, I think they are fine as they are right now, it makes it so you can't just tp back to your location or capital right away which can really detract from rp experiences you find along the roads.

The problem with using boats is that many areas on the map are permed. You can't really do anything in a region protected area, not even set a boat down.

So the guys that swam across the ocean most likely didn't have a choice.

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The problem with using boats is that many areas on the map are permed. You can't really do anything in a region protected area, not even set a boat down.

So the guys that swam across the ocean most likely didn't have a choice.

good point i've run into that as well, there could be public docks placed around though where people could launch from

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i think the map size is awesome, just have a little problem, as i have my farm well hidden from thieves in a far away land and it never updates unless im there so i have been colecting very little food recently. my only other problem is the travel rute is dangerous even if i use roads, im not a fighter and can't aford a bodyguard everytime i go and sell my wares so a fast travel would do good for merchants.

well my thought on hunger are a little bit different, i think we should leave the damage but not the death, a real pearson can survive weeks on water alone so you could leave the damage of hunger but not cause death, when the character in question has 2 or 3 hearts left, hunger would stop damaging not causing death but leaving the person in a pinch so food would still be necessary but not leaving people to their deaths on hunger alone, that are my thoughts.

A farm way out in the wilds is good rp? Maybe pay a guard with food?

And if you think you can really survive for weeks with just water, try it, i think you watch too much DBZ only nemekians can do that.....People wouldnt die of hunger if they rped asking about food, instead of trying to strive on their own far out in the wilds....go to a city, look for work, look for food help out, trade your skills for food. RP

The problem for me with soulstones in general is that I live in Salvus, but because I'm a dwarf, my soulstone takes me back to the dwarf capital whenever I accidentally use it (Like opening a chest). Personally I don't mind that much, it's a chance to view the scenery, but it is annoying when I was in the middle of something, or something was going on that I wanted to be there for.

Try keeping your soulstone in your pack not on your hotbar, personally i only use my soulstone after a long trip before i log off

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Shift, are there any plans on making navigation easier? The problem isn't the long walks, it's the concern of not getting lost.

If you absolutely must encourage traveling on foot, I suggest making navigation easier on the RPer, and by that I mean, adding roads and signs that point to the wherever you need to go. Add villages with NPCs that sell you food, and tools and a place to stay for the night.

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I did recently notice a plugin that allows for riding dragons, which was cool (stations, etc.), so that could be implemented with other features as well, such as "horses" or such, where you can ride and control certain mobs.

Although an interesting idea would be ports, or stations, which have a list of defined pathways and other stations to connect to. Perhaps these could have different depature times, and it "teleports" you to say, a boat in the middle of the ocean, for effect (to be RPed as getting on a ship and sailing). Then after the chosen duration of travel, you would be teleported of the ship and placed on the port/station that you were headed to. It would add to RP, and be realistic.

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I think there should be boats and caravans to fast travel with but when you travel you will have to wait a certain amount of time before you will arrive like wait in a room. So when you fast travel you will have to wait in a room for 5 minutes or longer (depending on distance) then when the 5 minutes is up you will be T'pd to the destination. You would also have to pay.

This would simulate waiting in the ships lower deck or inside of a caravan waiting till you get to the destination.

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I think there should be boats and caravans to fast travel with but when you travel you will have to wait a certain amount of time before you will arrive like wait in a room. So when you fast travel you will have to wait in a room for 5 minutes or longer (depending on distance) then when the 5 minutes is up you will be T'pd to the destination. You would also have to pay.

This would simulate waiting in the ships lower deck or inside of a caravan waiting till you get to the destination.

This is somewhat what I was trying to say in the previous post

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I like this, only issue is finding good locations for these boats.

You should have to. The people should be able to do so. Rp as in "real life works it self out. My nation for example has found a spawn connect land area to setup a port to port boat ride. We use mini boat, but how easy would it to be to make it one of those tp things.

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