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Your Thoughts On "travel Distances" ... ?

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326 members have voted

  1. 1. Do YOU think the map is too large?

    • Yes.
      32
    • No, leave it alone.
      90
    • No, the map size is fine, the travel distances need to be addressed.
      173
    • No, it's not large enough.
      26
  2. 2. Should hunger be able to KILL you?

    • Yes. (How it is now.)
      74
    • No. (Change it.)
      230
  3. 3. Should soulstones have a cooldown when you die now that the crypt has been removed?

    • Yes. (Like it is now, 15 minutes.)
      53
    • Yes. (5 minutes)
      118
    • Yes. (60 seconds)
      66
    • No. (0 seconds)
      60


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One thing that really bugs me is that you can't place vehicles in the protected regions that you aren't part of.... This makes traveling to the wild very difficult when there is a large body of water. There is also a simple fix to this! You'd just have to add a flag to all of the regions... I guess it would only take time.

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I like the idea of fast traveling vehicles, but I think the problem is not the distance in between the places but how the space is used. I think that instead of just leaving large amounts of land between the major cities unused and bare, making it so that you don't see any other players for hundreds of blocks, the space should be sold to single characters for them to build a small home or farm and maybe the odd tavern/ small business. This would plug the gap of no role playing between the major settlements. You could argue that this would detract from the role playing within the major settlements but the characters are not able to fully support themselves on the small patch of land they are given, they will still need to travel to the large settlements in order to buy materials and add to the role playing.

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Like the fasttravel system which costs but should have also wagons, built and cost to get to the capital or other cities/villages maded and back to cloud temple. Only for far distances ones. Elves/Alras have boats, other nations wagons. A idea.

Don't know why people like these distances, you don't want to travel like 30 minutes just to find roleplay, the group system sounds good too.

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On a lighter note... Give the Dwarves deeproads instead of roads. Connect them from the cloud temple. Would make travel a bit more fun, eh?

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Here's my opinion. Walking everywhere, except for the Elf Lands. Since they're on an island thing somewhere in the ocean, have a Fast Travel system similar to what we had in Al-Kahazar to Whispering Isles back in the day. What I would prefer would be a sort of.. huge, literal moving boat, but, unless there's a mod out there that does that, I don't think it'll be happening anytime soon.

Also,

I like the idea of fast traveling vehicles, I think the problem is not the distance in between the places but how the space is used. I think that instead of just leaving large amounts of land between the major cities unused and bare, making it so that you don't see any other players for hundreds of blocks, the space should be sold to single characters from them to build a small home or farm and maybe the odd tavern/ small business. This would plug the gap of no role playing between the major settlements. You could argue that this would detract from the role playing within the major settlements but the characters are not able to fully support themselves on the small patch of land they are given, they will still need to travel to the large settlements in order to buy materials and add to the role playing.

This.

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I really think fast travel would help alot, and if implemented well can only leave room for more rp. Here are some ideas for what I had in mind for that:

-Travels only between nations capital or 2000 blocks away from the nearest travel point (2000 blocks is a long walk but can be easily made, I normally travel 5000, that is far away) as there are towns far away from each other. This would let players not travel so much to reach their towns, but would get rp concentrated in those travel points.

/or

-Having limited travel points in between towns. That would promote diversification of rp through all of them and not only in great citys. This would make less sence in rp (great towns not having transportation would not be normal) but I think might be a point to consider. Something like small docks or houses where caravans gather, nothing too big for players to stay always there, only those that are traveling.

/or

-Give Non VIP member the /setsoul command and VIP something like 2 or 3 locations to soulstone. This one is probably an idiotic idea, as it might be very dificult to implement.

/and/or

- Soulstone to the persons nation, not their race nation. As I see it, soulstone should be about players going to their home, so why would I as a human character go to the Temple (probably because there are 2 or 3 human nations), or an elf go to the Elf's nation if he lives in the dwarven one? I'm not saying to soul in front of their house, just the correct nation. Something like affiliated nation in the character's bio maybe? That can only be change once every month? VIPs would still have the ability to /setsoul anywhere.

As for the '/create rp group, /invite to rp group' idea would make players have premade rp, instead of finding themselfs in a situation where they would have to imagine how their character would react in that moment. Rp situations where nothing is pre-taugh can be the best ones (I speak from experiance in this server).

These are my ideas and comments :)

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1) The map is a perfect size as it is, although, some fast travel options might be pretty sweet to see.

2) Hunger should be able to kill you. This is a RP server, IRL you die from hunger, so you do in RP.

3) The cooldown on soulstones after death should be 5 minutes. In RP this could be explained as "Your mind and soulstone haven't re-synced yet"?. However, there shouldn't be a cooldown on first login.

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I definitely want some sort of fast travel. Boats or something would be nice. Also, what about railways? There was one between Laurelin and Ravenhold, I think, that seemed to work pretty well. Maybe to prevent some abuse of it the cost to use fast travel could be greater depending on the distance traveled.

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Whoever is complaining about map size, shame on you.

The map is amazing how it is.

Nations arent meant to be like... 5 minutes away from eachother.

It creates more RP, now that the travels are long and harsh, and players can open up roadside-inns now, and players could you know... rest and have a drink.

I think the group thing might be a good idea, but maybe not. I'm not totally sure.

--

About fast travel, we could use boats or...Maybe RP carriages? Like in Skyrim?

The fast travel should cost quite a lot, though.

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On fast travel: Perhaps, when boarding say, a boat or a carriage, you have to wait for a certain amount of time in said mode of transportation before it sends you on your way, to better simulate actual travel times? This would obviously work best with boats, where you can't see yourself going nowhere for five minutes, then teleporting to Elandriel.

On Hunger: I think we should keep hunger the way it is, but slow down the rate at which the bar goes down greatly. At the moment, I spend the majority of my time in a near-death state on account of being unable to find any food anywhere.

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Agreeing with Redbaron, players should want to see the scenery. If the build team worked so hard on it, players should be grateful to walk in Asulon!

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Perhaps Guides at each tunnel way from spawn that will "Guide" you to the nations Capital for a price? And it pretty much teleports you to the front entrance of the Nation.

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