Myoni 56 Share Posted May 28, 2012 Perhaps an Armor skill would better appropriate your concerns :3 Hits taken while wearing Heavy Armors go into a pool and at certain levels you become less and less encumbered? That way it's realistic for a trained soldier to run in say Iron Armor but some idiot who snatched it out of a chest would be crawling on the ground screaming in agony. Link to post Share on other sites More sharing options...
Cappy 1599 Share Posted May 28, 2012 Perhaps an Armor skill would better appropriate your concerns :3 Hits taken while wearing Heavy Armors go into a pool and at certain levels you become less and less encumbered? That way it's realistic for a trained soldier to run in say Iron Armor but some idiot who snatched it out of a chest would be crawling on the ground screaming in agony. There was a suggestion for wrestling skill to tie into armour weights, and Vaq responded saying he has plans to tie weights into the skill system, so let's see what he has planned with that, I think. Link to post Share on other sites More sharing options...
Droolguy 15 Share Posted May 28, 2012 I will respond to Darrian as opposed to everyone since, well, he made the most complete post and it includes just about what everyone said. Alright let's get some stuff straight. Your referencing the poll that went up a day ago? Now I know why I missed it, I was busy yesterday with real life. Either way I am sure you can get a large sampling of the server from a day old poll with 255 total unique votes (at this time). It may have only gone up a day ago, but it has been up for enough time to get a general idea of what the public wants. When people take surveys, do they ask every single person related to the topic about it, or a small group? The answer is a small group, as it yields close to the same results ratio-wise. 255 votes is more than enough for us to know what people want or don't want. The difference is, when people take surveys in real life the "small" sample size is a few thousand people for anything that has widespread impact. Even if the values didn't change 45% is no where near enough for something that effects everyone. Oh, and only 27% actually wanted the physics modification added without any modifications (Which is basically how it went in). That's quite a large majority there. Why can't you guys ever just own your mistakes? Actually, 45% wanted it without modifications. And although this isn't the majority, it was the option with the most votes, and the reason for why we chose it. And why don't we own up to our mistakes? How about you stop making statements that are completely false, seeing as we DO own up to our mistakes and we work to fix them. As was previously mentioned, we volunteered for this position and we take time away from RP to help you guys and the server. The last thing we need is ignorant people raging at us over a mistake we made, no matter how large or small it was. Well, i'll be damned. 45%... my fault I read the poll wrong, your all right. I even emphasized that point and everything. My bad. Either way it's 45% of a poll that was open for one day that sampled a fraction of the server is still not worth anything really. So my point still didn't change. As for the owning your mistakes I think you might want to read back to where your fellow GM said that he wouldn't apologize and that he was being sarcastic. That doesn't mean someone shouldn't voice a serious complaint when the development team does something like this. I think you are failing to see the underlying issue here, they put up a poll and then added the modification ONE DAY LATER without play testing it at all. No, there isn't any problem with voicing a complaint. However, the way you went about voicing it was extremely inappropriate. We are already working to fix the kinks. And there isn't an issue with the poll, as I said above. Extremely inappropriate in what way? Everything I said minus the 27% mistake was true, and still is. I understand they made a mistake, I just want them to understand that this is not a small one... there was no permanent damage but the system itself was so flawed it shouldn't have been used in the first place. It took me a whole 30 seconds listening to someone explain it before I knew it was broken, that's not a lot of time investment. Does it matter whether or not the mistake is small? We already understand it, as we've already had plenty of people bring it up, most of whom brought the issue up in a responsible and mature fashion. And despite the flaws, there is nothing that can't be fixed and it SHOULD be in. Also, now you're complaining about losing 30 seconds of your life? First world problems bro. I never said that the physics shouldn't be in, I said that the plugin was not properly tested before use and that the Development team should have realized this. It's a very basic concept. I also never said I wasted those 30 seconds, if you re-read my statement I am implying that if the Development team had taken 30 seconds to look at what the plugin did, then they would have noticed the problems before they even happened. The statement was in reference to a previous post about how much time the staff spend on us. So if half the server is 14-18 then what is the other 50%? The amount of people over 18 is very low, so where does that put the rest of them? Look I understand that people always get touchy about age comments but the fact is the average age of our player base is only 12-15 years old. And how do you know this? Did you take a survey? Did you ask everyone? Or is this just what you'd like to think? The ages on this server vary greatly, having people as young as ten and people as old or older than 40, and it is fairly spread out too. But until you actually know what you're talking about, don't say "facts" that have no basis or proof. I have no proof, I simple took the average age of Minecraft players as a whole and gave the server a 1 year average boost for good measure. From my personal experience on the server and listening in on TS this number is very accurate. You can't poll it unfortunately because many of the kids will lie about their age, I have already caught many of them doing this. I respect a lot of the staff, that however doesn't mean they are above being lectured every once in a while when they make a bad decision. I fail to see where I am being a horrible person here just because I am calling out the Development team on their bad management of this server addition. There's the thing, we don't need to be lectured. We made a mistake, now get over it. Believe it or not, we didn't put all this stuff in to burden the players, we did it to satisfy the wants of the players, but it unfortunately wasn't executed as well as we thought. This doesn't mean it was a bad decision, in fact it was a great decision that we put it in, as we were testing it. As for being a horrible person? You aren't, but you need to realize where we are coming from, put yourself in our shoes for a moment and think how you would react if a player started "lecturing" us about what we need to do, as if they know better than us. There in lies why this was a bad decision and I am so angry at you all for it... "as we were testing it". You never test a new idea on your live server, ever. It might as well be cast in stone somewhere. At no time is this ever acceptable. The administrative gods would have you burned for heresy if you ever did this kind of rule. Dramatic, I know, but you should get the point. You test on a test server, work out the modification until you are certain there is nothing wrong with every aspect of it. Then release it onto the live server. People will still find things wrong with it that you missed, but hopefully nothing major, even if they do find something major be prepared to shoulder the blame for it. This is how being in a position of authority works, there are drawbacks. The only other thing I would like to point out is that some of your players "DO" know better than you, just because we don't have the friends and the time in order to become a GM doesn't mean that our level of experience might far surpass your own. Link to post Share on other sites More sharing options...
Myoni 56 Share Posted May 28, 2012 Don't think this is the time, Or the place for your thesis study on the server. Link to post Share on other sites More sharing options...
shiftnative 3103 Share Posted May 28, 2012 Considering I was out of town whilst this was implemented - I will touch on this statement first "just because we don't have the friends and the time in order to become a GM doesn't mean that our level of experience might far surpass your own." If you think that friendships are an important part of becoming a GM you're just grasping at whatever you can to tear down our curtains. If you've got percentages to go on however, for changing the movement speeds for various armor types then by all means - post it Sure, it should've been tested more - especially if the current percentages are not applicable to our server and its needs We however, do not have an alternate server - especially with the server costing 850$+ a month Link to post Share on other sites More sharing options...
Droolguy 15 Share Posted May 28, 2012 A test server can be run on almost anything. It only needs to support a very small amount of people in a very limited area for play testing. As for numbers I couldn't provide any, that's what the testing is for, mathematically you could look here... http://www.lordofthecraft.net/forum/index.php?/topic/47041-droolguys-massive-combat-rework/ ...I have been working on that for over six months and it's still not complete and needs to be play tested. However it only partially applies to this situation because of it's changes to the health system. I can say that anything past a 20% slow is too much though, on any piece of armor. Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted May 28, 2012 Could it be added that the different types of armour also make you lose hunger at different rates. Such as diamond making you lose hunger much faster. Link to post Share on other sites More sharing options...
Dash_Rogers 130 Share Posted May 28, 2012 I fail to see any mistakes made. My only concern is, did the fishing bugs get fixed? Lvl 100 catch treasures now? Link to post Share on other sites More sharing options...
Myoni 56 Share Posted May 28, 2012 Friends of mine are noticing some adverse effects from the plugin, Field of View Changes when they begin moving, making it impossible to sprint in said gear. No one's sure if the slowing effect is the same across all armor types, if it is, it presents a balancing issue. My friend also states that the effect may be potion of slowing becoming active when we move. Link to post Share on other sites More sharing options...
Zezimus 1523 Share Posted May 28, 2012 Spoken like a true House Flay :3 Why is it going to ruin villainy? Just because an unarmoured man can outrun you diamond-clad monsters (:P) doesn't mean it's the end of all villainy. Maybe you should save your heaviest armour for wars and battles? Or maybe even role-play it! On the other hand.... My mossy cobblestone horde is worthless! Why has RP PvP become frowned upon so much by many of the forum users in recent months? A large portion of the playerbase, namely the more PvP focused races such as the Dwarves and Orcs, of which I was once a part of, conduct numerous PvP raids against each other which I have almost always found were role played out extremely well and were most of all, enjoyable, something a lot of people seem to be forgetting about here. Just because a group of players prefer to use RP, that doesn't mean the same can be said for the entire playerbase. As a villain, whenever I get into a fight, I always give the victim the choice of PvP or RP to make it more enjoyable for them. Those with diamond armour, of course tend to choose PvP more often than those without as in the end, a lot of players do care about losing their items. Sometimes some people do simply find that PvP is more realistic than RP fighing because as I have seen many times before, a lot of players do tend to powergame and try to get themselves out of unavoidable situations. If groups of players such as the Orcs and House Flay members do win a lot of battles because they possess a lot of armour, that is RP as that armour hasn't just been given to them, it has been obtained through legitimate RP. While I think the GMs/Admins have done an excellent job in implementing this plugin to the poll that was conducted, I can perfectly understand the complaints against it as I have already found myself, it is making the game unplayable. The constant zooming in and out, the bubbles that go around you and the fact that an archer can two hit people in diamond armour, while a sword would take around five hits, is making it very difficult to RP. While I'm sure this will be fixed, my worry is that a lot of people are trying to weaken armour, down to a point where it is useless. In my opinion, if that armour has been obtained through role play, like any other item, they have the right to have an advantage when they wear it in battle or in regular role play. Link to post Share on other sites More sharing options...
ℓαтєяяє ~ 236 Share Posted May 28, 2012 Well, bandits? Start using true 'realistic bandit' armor. Use chain or leather, or perhaps combine them! Get a few buddies, wield iron swords, and act like under dogs. I've done it before, died, and still found it enjoyable. I RPed a villainous character, and always died; yet I found it fun. When the people killed me, I sent them some Minas: *You loot 16 Minas from the Bandit's body.* Link to post Share on other sites More sharing options...
Seventh / Ryan 93 Share Posted May 28, 2012 Droolguy, all I can see in the last 3 pages is your ranting. How is it that no other player is ranting so much about this? Not only are you ranting, but you are ranting about problems that can't be fixed. "Oh, well, the GM's suck because they didn't test the Plugin before using it." "Oh, The GM's suck because they can't read because it said the pole was only 27%." I think you need to get your head straight, buddy. 27%. No, it's 45%. 45%. We have inactive members, we have members that don't post, we have members that don't participate in the poll, because they don't mind, either way. Therefore, 45% is pretty damn good. Not to mention, this is considered to all of the other polls. Oh, and ofcourse, it's wrong, because you know everything, right? You know how plugins are supposed to be tested, and how to "Correcrtly" run and manage a server. Okay then, let's see you code a 3000 line Plugin that will fix all issues with the server. Oh, you can't? Okay, let's see you write up percentages for the Armor plugin, to sync with the Skill plugin. Oh, you can't? Okay, let's see you modify archery from the plugin, to again, sync with the Skill system to base your damage, and effect what area of body you hit. Let me guess, you can't. Not only is your pointless, and endless, ranting not effecting the server in a positive way, but it really shows how some 1% of people like to make the Staff's lives harder because we "Suck." Get over yourself. Would you care to host a Massive Minecraft RP Server, and have it go through the **** we did? You are pointing out flaws that can't be fixed, which, in turn, does not allow us to progress at all. But, hey, how would I know? I don't have a life, right. As doesn't any other staff member. --Seventh Link to post Share on other sites More sharing options...
Zezimus 1523 Share Posted May 28, 2012 Well, bandits? Start using true 'realistic bandit' armor. Use chain or leather, or perhaps combine them! Get a few buddies, wield iron swords, and act like under dogs. I've done it before, died, and still found it enjoyable. I RPed a villainous character, and always died; yet I found it fun. When the people killed me, I sent them some Minas: *You loot 16 Minas from the Bandit's body.* While I agree, that would make for some fun role play, a lot of people who are called "Bandits" these days, aren't actually bandits at all. House Flay for example is a Noble House of Oren and will usually only attack you if you have done something to upset them but they'd rarely identify themselves in character as this. I rarely see anybody role playing the usual roadside bandit these days as they're always part of some sort of group or guild. Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted May 28, 2012 Bandits be raging because they're no longer super man. This is a great addition to LOTC even if some players think otherwise. Don't worry about it I say, it is just teething problems which always occur. Give it time and it will grow on them. Link to post Share on other sites More sharing options...
domainoft 191 Share Posted May 28, 2012 I love it, for those with truly good RP which all bandits should have armor is not needed. And every situation where you will use armor you can still put it on and fight to the death if all parties agree. Link to post Share on other sites More sharing options...
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