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1.3 Update Preview, Removal Of Shop Plugin.

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So what about the new writable books in Minecraft 1.3? How is this going to effect the bookworm plugin? Are we just going to have random vanilla MC books alongside the bookworm books? Thanks.

We will likely disable the new book feature in 1.3 -- at least, that was our intention. I would personally like to see us make use of it, but that isn't for me to decide.

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I have to say, I'm not keen on the new 'No-regen on health with full hunger'. I don't mind a bit of realism, but now, it's becoming more of a challenge on surviving rather than an attempt to produce roleplay. In fact, I'd say it'd interfere with roleplay, because if people can't heal, they'll keep dying from the uber mobs that can see them from the new 64 block range, and roleplay will become impossible because no-one can stay alive. I personally think it's fine as it currently is...

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YAY but seriously people shut up, don't complain, it's vaq's and the staff's server / decisions, if you don't like it start your own little perfect world where everything is as you like it.

Few questions, Could hunger bar, maybe still have a very very slow effect on health regen? I'm talking like.. really slow, but still there.

Will we get exp orbs for smelting? you put no block breaking but what about smelting? :P

As for the shop plugin, I enjoy Rping my Smithing, but with two kids, and my full time job (GF on parental leave so I'm the big man) The shop plugin has helped me make a profit where I wouldn't be able to during times I cannot be on. How long would we be without a shop plugin? There are those who say discard it all together but that cripples people in my situation.

Disabled enderchests till we have a use, now on this topic,they are changed to be per player now. So I think that the use would be personal. Obviously they would need a crafter restriction to make, but I think they should be in personally.

Very Very excited about the new skill level cap, I just wish some skills could go over 100 (Like smithing) I go through so much gold making and repairing swords, and you'd think over time I'd start to get better at it, but nope cause 100 is the max.

All in all really looking forward to the update, saturday cannot happen fast enough!

EDIT: I also think maybe sleeping in a bed for a good few minutes (IRL) to heal could be used to? as a kind of compromise plus nod to realism (resting and the such) add this with the slower health regen from food and yeah I think it could work. (and when I say a good few minutes IRL I mean maybe like 5-10 to get to full health through simple rest and food, with out the use of bandages or potions)

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This sounds interesting. No idea how the new healing system and stealth will work but I will try to adjust. Only thing now is on my mind is the shop plugin going to be gone but think you just waiting for the plugin to update I bet. Good on you Vaq and people stop crying over the chances.

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Now I see how you've incorporated the MineZ plugins into LotC! Good work, Vaq, as always. :D

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Mad about death from hunger and no more health regen. :/ I barely can afford food in the first place, how do you expect me to not die now?

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YAY but seriously people shut up, don't complain, it's vaq's and the staff's server / decisions, if you don't like it start your own little perfect world where everything is as you like it.

That's kinda bad logic. The server is here for US to play on. If Vaq just decided to add terrble update after terrible update just because it's his server and he can, then he'll be driving out members.

On topic, I like this! It seems neat. I don't normally fight mobs anyways so no change there. How long till we get a new shop plug-in? Is it possible to go back to something like the Aegis shop?

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Mad about death from hunger and no more health regen. :/ I barely can afford food in the first place, how do you expect me to not die now?

Vaq already replied to that, read the second page.

Healing via hunger doesn't make sense, since I can't eat a snickers bar and heal my wound instantly ._.

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"1. When you eat food in real life it's not like you get healthy instantly.

2. In what world do medic supplies not help cure illness and wounds.

3. There is no option to keep the shop plugin because, as Vaq said in the post, its bugged."

Edward Tarus

Answers:

1. No, it takes time. This is a game and these things are sped up to make it playable. After all, hunger strikers take weeks and often months to die from hunger in RL. With this proposal, you can now die from hunger within a day or two in LoTC (even with the 50% depletion decrease), so it makes sense that food recovers your health faster too.

2. Bandages help stop blood flow and prevent infection. They do not 'heal' you. Time and nutrition does. I've no issue with a 'wound' system that needs specific potions or medicine to fix. But nutrition and time are the no. 1 factors in healing. First aid generally prevents a worsening of a wound, but it doesn't 'heal' you. I just don't like unrealism coming into LoTC when it's really not needed.

3. Many would prefer a buggy shop system (I've personally had little issue with it, and I role play someone who has 15 autoshop chests) than NONE AT ALL. Removing serves absolutely no beneficial purpose in my opinion. It just makes the economy disappear. I live in Ireland. I cannot always stay up until 3 am to roleplay selling bread to someone. People should remember than a shop plugin greatly benefits us 'off-peak' players, and a buggy one is better than nothing.

You are looking WAY too deep into this. You say that bandages and meds don't heal you... I don't care if you teach first aid or not. I've learned enough about first aid that I know for a fact that they heal you to a great extent.

Yes, nutrition and rest HELP heal you. You need sleep for your immune system/ "body defences" to work. But serious, how often do you go and sleep in a bed in LoTC. The only time I ever remember doing that is at the Battle of Unk in Aegis.

This update makes things way more realistic no matter what way you look at it.

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Alright Edward, we'll agree to disagree on the role of first aid in healing. I only teach it every week, what do I know?

I think the addition is unnecessary though, and de-values cooking and farming skills.

I've taken enough of this thread already anyway ;P

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That's kinda bad logic. The server is here for US to play on. If Vaq just decided to add terrble update after terrible update just because it's his server and he can, then he'll be driving out members.

If you start catering to people to much well, you get the new mass effect endings all over again. It's their work, their project, they want this world to shape the way they want it. We are experiencing their stories, their lore. We cannot forget we live in a partial medieval fantasy setting.. there are fantasy races and such, much like games like skyrim, realism to a point. If I hit a guy while he's tired he's going to fall down = realism, dragons = fun gameplay. Food making you almost turn into wolverine = less realism than having to actually treat the wound and such.

How many people complained their asses off with the change in skills? constantly saying "oh but why can't I (who should obviously know how being a farmer) know how to craft twigs?" or "How come my Master swordsmen Knight doesn't know how to cook meat, he's done it before" and "having to find a blacksmith takes away from RP, instead of Rping it, have to find someone to do it, (all the while not RPing my adventure to find the blacksmith or carpenter I need cause why should I change it back)" And look how many people are still around?

Huge games like world of warcraft make stupid changes all the time (been playing since first launch) and I still play, I'm pissed that mount cost peanuts these days, and that noobs are catered to when back in the day we had to calculate stats, we had to farm for months for gold ect, yet people still play. The QQ isn't needed, trying instead using constructive criticism, not just boo this sucks.

Alright Edward, we'll agree to disagree on the role of first aid in healing. I only teach it every week, what do I know?

I think the addition is unnecessary though, and de-values cooking and farming skills.

I've taken enough of this thread already anyway ;P

Dieing of starvation = more than enough to make food still valuable. It wasn't there before, but food healed thus food had value for healing, now you die without it and heal via herbal and medical treatments, thus food is still needed. I for one would still buy bulk bread, so as not to randomly starve and die in the wilderness. I'm sure vaq will fine tune the rate of starvation, plus if you sprint alot to travel, well boom you get hungry more. Food will still have value sir, stop looking at it like a negative nancy.

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