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1.3 Update Preview, Removal Of Shop Plugin.

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Um, Vaq, can you make it so we can sleep at day? It is simply horrible that it is not possible to sleep at day when, A)You have no health kit. B)You have endured the slightest of damage and don't want to waste a health kit on that. C)To rp resting and being injured of the sorts instead of running around trying to kill mobs.

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If mob speed goes up, strength must go down. Especially the strength of spiders.

It did, damage was nerfed to vanilla "Hard" difficulty for mobs.

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So if I got it right...

We'll have to hire "medics" to heal us. And that would be the only way to regain HP? That's going to be hard. Each time you are taking a small damage... let's say I fall of a small hill and take one heart of damage. I would have to each time go see the healer and probably have to pay him, to get all my health back? I know for a fact that this is going to increase RP but it's going to be a pain in the arse to each time go see a medic when you take damage.

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Vaq, how common will bandage and health potion drops be from mobs? I like if they are common but not so common my inventory is bursting with them.

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Frankly, I think it's amazing that the shop plugin is being removed, and I don't think we should ever get another one. If all goods and products have to be sold IC through roleplay, then only the people who take the time to do so should be rewarded with customers and sales. Why should the people who don't roleplay be rewarded or catered to?

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Frankly, I think it's amazing that the shop plugin is being removed, and I don't think we should ever get another one. If all goods and products have to be sold IC through roleplay, then only the people who take the time to do so should be rewarded with customers and sales. Why should the people who don't roleplay be rewarded or catered to?

The shop plugin is for when you can't find merchants. It happens to Auzzies and some Europeans quite often, as most of the server is American.

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So if I got it right...

We'll have to hire "medics" to heal us. And that would be the only way to regain HP? That's going to be hard. Each time you are taking a small damage... let's say I fall of a small hill and take one heart of damage. I would have to each time go see the healer and probably have to pay him, to get all my health back? I know for a fact that this is going to increase RP but it's going to be a pain in the arse to each time go see a medic when you take damage.

And all players can make bandages. Also you can buy in bulk.

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And all players can make bandages. Also you can buy in bulk.

Making bandages would be very hard though. Vaq said that grass is in the recipe, and since most of Asulon is permed, where are you going to get grass? I know there are a few unpermed areas, but they'll be landscarred and emptied of grass soon after the update.

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Though it was a while ago that I made my post, it took a while to get back to a computer to write this. When they say "strength is going down to Vanilla hard", I went into a vanilla hard game and a spider can still kill you in 5-6 hits. Zombies aren't far behind that. All I'm saying is that with this new system of bandages and no food healing, just walking out of your house will be a challenge for you. Heck, even after you kill all of those mobs, fall damage will be a problem. Though you can get health potions, maybe not everyone's a fighter here and they just want to go about their lives (though due to the other recent updates, that in itself is rare). It's just a concern to me, I've already been having troubles with mobs before this.

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Making bandages would be very hard though. Vaq said that grass is in the recipe, and since most of Asulon is permed, where are you going to get grass? I know there are a few unpermed areas, but they'll be landscarred and emptied of grass soon after the update.

I say "grass" cause it's how you gather unidentified herbs.

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You know, after sitting back and actually thinking of the benefits, I like this update. Especially the logic behind the hunger. (No sarcasm intended)

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Though it was a while ago that I made my post, it took a while to get back to a computer to write this. When they say "strength is going down to Vanilla hard", I went into a vanilla hard game and a spider can still kill you in 5-6 hits. Zombies aren't far behind that. All I'm saying is that with this new system of bandages and no food healing, just walking out of your house will be a challenge for you. Heck, even after you kill all of those mobs, fall damage will be a problem. Though you can get health potions, maybe not everyone's a fighter here and they just want to go about their lives (though due to the other recent updates, that in itself is rare). It's just a concern to me, I've already been having troubles with mobs before this.

I'm one of those people who don't bother with any sort of combat. Due to the fact that we DON'T go out and grind...I hardly ever see a hostile mob. Every city or town I've been to has hostile mob spawning disabled, so this is only a problem for those who live like hermits in the wilderness. And that's what you get for living alone in the wilderness with no survival skills.

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I'm one of those people who don't bother with any sort of combat. Due to the fact that we DON'T go out and grind...I hardly ever see a hostile mob. Every city or town I've been to has hostile mob spawning disabled, so this is only a problem for those who live like hermits in the wilderness. And that's what you get for living alone in the wilderness with no survival skills.

You do know know that he wasn't really talking about the wilderness, we live in a town of 15 people approximate but as it is near a desert, there is a huge mass of mobs which include NPC villagers. Ash doesn't usual go around hunting but is unfortunate to get killed many times due to glitches with villagers luring/getting the door destroyed. Ash doesn't use combat weapons so don't try and say that he grinds. He doesn't live in the wilderness, don't accuse people of such, please.[The high case of 'DON'T' and the use of 'You' makes it sound like you're targeting someone, be careful when using such, in addition it is incredibly hard and you won't earn much xp for combat anyways until the update]

Also, I think that we should be able to somehow rest whilst outside, maybe give the chairs a use so when you sit down it regens health slowly but it would give camps a use as the majority I stumble upon are not used and show signs of being abandoned, maybe I might stumble upon a fellow traveler if I were to rest in those chairs for some characters would rather sit than rest when by themselves' in the camps.

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Frankly, I think it's amazing that the shop plugin is being removed, and I don't think we should ever get another one. If all goods and products have to be sold IC through roleplay, then only the people who take the time to do so should be rewarded with customers and sales. Why should the people who don't roleplay be rewarded or catered to?

Mean while myself being a smith who works full Time IRL, with two children, who also has a social life, by your standards should just reroll and live in a free to live in cave, cause why Should I get a chance to make any cash right? except for the odd few times someone comes into my shop needing items when I happen to have the free time to be online?

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