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1.3 Update Preview, Removal Of Shop Plugin.

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Food should replenish your health. It does in real life. If you're trying to recover from poor health, good nutrition is, literally, vital. More vital than visiting a 'health' store and buying from medically unproven snake oil salesmen or whatever RP equivalent. I think it makes for unrealistic RP, and is a pity because food and farming is something we all 'get' and can relate to in real life. Magic potions made by a herbalist just takes the value away from farming and cooking and gives it instead to something else. In this case, a more unrealistic alternative.

Also, I really want the shop plugin to stay until we're ready to replace it. I think most people would agree. Can you run a poll on this and at least see what people think?

There's lots of new stuff to like about this update, I'm not trying to be negative, but these two proposals are pretty crap to someone who role plays a cook who sells FOOD in his SHOP.

Moglets

1. When you eat food in real life it's not like you get healthy instantly.

2. In what world do medic supplies not help cure illness and wounds.

3. There is no option to keep the shop plugin because, as Vaq said in the post, its bugged.

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Umm. The max skills should be insceased to 325, not 300. Since the current ratio of skills to skill points is 25 per skill. Unless of course Vaq is trying to further limit how many skills we can have :(

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Everyone is just hating all about. This seems like the best update ever. There's only one thing I'd like to ask you about Vaq. What about magic? Thx for another great update. Hang inthere.

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Let's talk about bandages, shall we?

They don't heal wounds. The purpose of bandages are two things: Covering the wound to stop it from bleeding, and protecting it from bacteria.

Wounds need air to heal. You need to change bandages so often as to not get the wounds infected, but they still need to be exposed to air.

So by using bandages as a healing tool, you're making it more of a WoW Mechanic.

If I get a cut, just a simple one, and I don't put a bandage on it, then what happens? It festers and gets worse. If I do have a bandage, it HEALS. You're correct on that they keep out bacteria and stop blood flow, but SO wrong about it not healing.

Everyone who is saying, "Oh, bandages don't heal, they protect." You're being way to picky and basically unrealistic. Ask a doctor... a real one. They will say that bandages help heal.

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~On Bandages and Health Regen:

I like this concept. As long as baseline bandages are easy to get and Health Potion drops from mobs are semi-common, it will be fine. My only concern is that one may choose to farm Health Potions at the expense of Bandages and then proceed to abuse Health Potions in PvP battles. That could rapidly become an issue. Other than that, I like this change. I really don't see it becoming a massive problem.

~On Sneaking:

The second I read "Assassin's Creed" I became very, very, very concerned. However, until I see the actual skill at work, I will standby and formulate my opinions based on what I see.

Well, time to see what happens.

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I'm actually curious about something this time around..which is odd, considering I usually do not pay attention to the updates.

This new stealth skill will likely be more PvP/PvE focused, which is fine, but I'm curious as to whether any mechanics included with it will aid the player who prefers to roleplay his fights as opposed to hacking and slashing his way to victory, which only creates a negative roleplay experience.

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If I get a cut, just a simple one, and I don't put a bandage on it, then what happens? It festers and gets worse. If I do have a bandage, it HEALS. You're correct on that they keep out bacteria and stop blood flow, but SO wrong about it not healing.

Everyone who is saying, "Oh, bandages don't heal, they protect." You're being way to picky and basically unrealistic. Ask a doctor... a real one. They will say that bandages help heal.

Yeah, the modern bandages, and even then it's not as effective as the air that the wound requires to heal. Keep in mind that back in the olden days, first aid wasn't as advanced, if not scarce. They didn't have gauze pads, or bandages, they used rags, or no bandaids at all.

Wounds can and will get infected if you come in contact with dirt. Yeah, if you get Tetanus from an infected wound, it's really your fault.

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Question: Would a server skill reset be in order due to these newly introduced skills? Or would deleveling or purchasing a reset be the way to use them?

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Ffs peope please read the previous comments before posting yourselves. I've seen several questions being asked over and over again. Give Vaq a break.

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"1. When you eat food in real life it's not like you get healthy instantly.

2. In what world do medic supplies not help cure illness and wounds.

3. There is no option to keep the shop plugin because, as Vaq said in the post, its bugged."

Edward Tarus

Answers:

1. No, it takes time. This is a game and these things are sped up to make it playable. After all, hunger strikers take weeks and often months to die from hunger in RL. With this proposal, you can now die from hunger within a day or two in LoTC (even with the 50% depletion decrease), so it makes sense that food recovers your health faster too.

2. Bandages help stop blood flow and prevent infection. They do not 'heal' you. Time and nutrition does. I've no issue with a 'wound' system that needs specific potions or medicine to fix. But nutrition and time are the no. 1 factors in healing. First aid generally prevents a worsening of a wound, but it doesn't 'heal' you. I just don't like unrealism coming into LoTC when it's really not needed.

3. Many would prefer a buggy shop system (I've personally had little issue with it, and I role play someone who has 15 autoshop chests) than NONE AT ALL. Removing serves absolutely no beneficial purpose in my opinion. It just makes the economy disappear. I live in Ireland. I cannot always stay up until 3 am to roleplay selling bread to someone. People should remember than a shop plugin greatly benefits us 'off-peak' players, and a buggy one is better than nothing.

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"1. When you eat food in real life it's not like you get healthy instantly.

2. In what world do medic supplies not help cure illness and wounds.

3. There is no option to keep the shop plugin because, as Vaq said in the post, its bugged."

Edward Tarus

Answers:

1. No, it takes time. This is a game and these things are sped up to make it playable. After all, hunger strikers take weeks and often months to die from hunger in RL. With this proposal, you can now die from hunger within a day or two in LoTC (even with the 50% depletion decrease), so it makes sense that food recovers your health faster too.

2. Bandages help stop blood flow and prevent infection. They do not 'heal' you. Time and nutrition does. I've no issue with a 'wound' system that needs specific potions or medicine to fix. But nutrition and time are the no. 1 factors in healing. First aid generally prevents a worsening of a wound, but it doesn't 'heal' you. I just don't like unrealism coming into LoTC when it's really not needed.

3. Many would prefer a buggy shop system (I've personally had little issue with it, and I role play someone who has 15 autoshop chests) than NONE AT ALL. Removing serves absolutely no beneficial purpose in my opinion. It just makes the economy disappear. I live in Ireland. I cannot always stay up until 3 am to roleplay selling bread to someone. People should remember than a shop plugin greatly benefits us 'off-peak' players, and a buggy one is better than nothing.

-moglets

In what world do people go without food for months and survive/have full functionality? it's not like minecraft avatars are distracted by their hunger, or can not move because of starvation. If you want the full realism of this, then make it so that we only have to eat once a day IRL, and receive negative effects on all of our skills when we go hungry.

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Question: Would a server skill reset be in order due to these newly introduced skills? Or would deleveling or purchasing a reset be the way to use them?

Whenever we make big changes (sometimes even small ones) to the skill system, we offer free skill resets to the playerbase so that they can adjust their stats accordingly.

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I would like to hear more about this first aid skill...As I am not quite sure about "food no longer healing you" thing, I would be for it, if say a low level would be able to slowly (lets say at the current rate food heals you) heal themselves, while a high level may heal themselves and others very effectively (your health-bar goes ludicrous speed and turns plaid).

I would be for it like that, on the other hand, I see no need for those to realy be added, as from what I have seen the community already dose a pretty decent job at RPing injury and medics.

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So what about the new writable books in Minecraft 1.3? How is this going to effect the bookworm plugin? Are we just going to have random vanilla MC books alongside the bookworm books? Thanks.

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@Maxthebeast

I think we're getting a little bogged down here in the details. I think my answers adequately addressed your questions. If your character can die from hunger 30 times faster than in real life, perhaps it's not that wild an idea that you can replenish your health a lot faster through nutrition also. I'm not asking for some sort of ultra-realism. Just common sense.

As you point out, your level of nutrition deprivation and your health are hand in hand. Therefore, eating food SHOULD DIRECTLY AFFECT your health. Just in Minecraft it is sped up to make it playable. It's that simple. Perhaps it could be adjusted, with the effects of eating food on your health slowed down a bit...

The reason I don't like the proposal as it is, is that it adds unnecessary WoW-like gameplay. I came here to get away from that. It's not 'let's have all plugins or none', it's just that some make sense and enhance the experience, and some don't.

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