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I have to say, I like all of these changes, it's fun to RP the wars and conflicts, but RP in economics is very important!

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Name of the Person who Proposed the Change: Whitebeard

Change: Armour and food degrading.

My concerns or ideas about the Change:

I don't understand about the armor degrading over time... I mean if you put some iron armour on a rack and leave it there it's not going to magically just disintigrate over 10 years, not even 100 years. That my friend is just silly and rediculous. Also if we are to have food degrade then there should be ways to preserve food. I.E Ice Box's with something like this:

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Also apples shouldn't degrade as fast as per say, bread or meat or stew. And maybe Golden Apples never degrade?

Also on a sidenote, all form of economy is worthless to Orcs so there is no point in developing a economy FOR the orcs.

It will rust, we have Iron, not steel, it will tarnish within a short time if you don't take care of it (Giving more RP to the blacksmiths.)

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Whitebeard sounds like Paul Krugman and his bullsh-t Keynesian monetary policy with his little snippet about taxes :P

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Removing mina drop from mob drops basically kills off the hunter profession.

Compromise: Don't remove it, just make it even lower than what it is now. And especially nerf the stealth related mina drops.

(Not sure if someone brought this up yet, I didn't read every single post, so sorry if it has been)

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Name of the Person who Proposed the Change: Whitebeard.

Change:Everything minus giving races exclusive resources.

My concerns or ideas about the Change:

(Sorry if this is a bit flamy, but... eh.)

None of these changes will positively affect the server. In all cases, certain roles in rp are left behind, and we already have to worry about mobs and food enough. If you're going to remove mina drops from mobs, remove mobs altogether. Think about this: In what decent RPG/Adventure game do you not get money from killing monsters. Secondly, if armor, weapons, and food rot/degrade over time, what happens to the players that don't actively use them. What if they aren't sold fast enough? If you're going to have bread rot over time, HAVE IT ACTUALLY HEAL. If food rots, doesn't heal, and gets more expensive here's what's gonna happen. People will buy less food, and instead, travel less, which is the opposite of what we want. Don't even get me started on racial currencies. If there are racial currencies, people, once again, will not travel. They'll be confined to their own nation where they can actually spend their money. And think about this: if there are race exclusive resources, you'll have to get a different races currency to buy anything!!! Taxes... Well... I'm alright with them if mobs drop minas...If not, we should get interest on bank accounts. Lastly, resource permits... We're already so limited on what we can do buildingwise, why limit it more!?!?? How will new miners/woodcutters start out? How does mining only a 15x15 area, especially in the wilds, make sense in rp? And lastly, why would anyone mine? You can't see what's down there, you're very limited, and you have to pay!!! I know these aren't all going to 'pass' but there are some major holes that I can think of at 7 in the morning that need to be addressed. Maybe I'm averse to change, but every change made since having to have skills to actually craft things I've hated, except for banking. I think if some of these were to be implemented, it would be the last straw for many people, myself included. While some of these may help the economy, I think we should be having more events and incentives to get races to go to other nations. RP comes first, economy is second.

-snip-

Psst. Ski king. Read my opinion.

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Name of the Person who Proposed the Change: Whitebeard

Change: Armor/Food Degrading over Time

My concerns or ideas about the Change: I honestly don't believe this will improve role-play in the slightest. When people do Blacksmith work RPly, the swords they are brought are not broken, they might be from an RP fight although nothing of the sort in MineCraft Sword terms. It's more of a hassle than anything else that could be done. Same as the skill system, people enjoyed the idea and now most of the Server wants it gone for hindering small things to do in RP. Plugins can't improve the server, what they can do is add ambiance, something to do, fun to the server, though there are no Roleplaying plugins. I simply want us to go back to our roots, to Roleplay things out because honestly, It's becoming a pain to simply play on the Server, it has so many restrictions that If I was a new player, i'd simply stay away. Roleplaying in Minecraft is Text-Based, not Plugin-Based. I just see people complaining about armor disintegrating into nothing. If you want to RP as a blacksmith, walk up to someone with a Sword, ask them if they'd like to get it fixed/cleaned. That's not hard, it's not hard to get RP, though If you starve during the RP that you're typing out because all of your food is vanished into nothing, then... that's a problem. People who RP cooks, they take 20 Minutes to RP making the food then hand you one piece of Porkchop. I've paid someone who does that 100x what they wanted. It's simply the Plugins which seem to remove people's ability to Roleplay as they are Starving constantly with the obserd amount of food to fill you up. Four loaves of bread to feed you? Seems legit.

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Removing mina drop from mob drops basically kills off the hunter profession.

I personally don't see it that way. I'm doing something that no one should do concerning a game by looking at the real life side, but still. If you're a hunter in real life, you're not going to find money on your kill. You have to SELL it to get the money, or in LOTC's case, the drops. Do I not have a point? I know, I know, I'm probably gonna get all sorts of "Minecraft isn't a real life simulator, blah blah blah". But this is one of the aspects that is more... true to life, per say.

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Name of the Person who Proposed the Change:Whitebeard

Change:Taxation

My concerns or ideas about the Change:For the most part this is a good change IMO, but I have an idea to make it more rp than metaing. The first is for the wilderness, instead of having 5% tax automatically get taken out. What about a "bandit"(Zombie with a sword & armor) sees them trading and goes after them. This adds a risk/reward to trading outside, as you never know who might be out there.

EDIT: Wow the colors/bold failed on that post, sorry

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I personally don't see it that way. I'm doing something that no one should do concerning a game by looking at the real life side, but still. If you're a hunter in real life, you're not going to find money on your kill. You have to SELL it to get the money, or in LOTC's case, the drops. Do I not have a point? I know, I know, I'm probably gonna get all sorts of "Minecraft isn't a real life simulator, blah blah blah". But this is one of the aspects that is more... true to life, per say.

You also don't find zombies and skeletons in real life.

It's minecraft.

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They would have to hunt

Change: Black market areas

- Having certain small regions that aren't affected by taxes

Reason behind the Change:

I think this could be interresting for roleplay, as you would give another meaning for guards.

Having to hunt your black market to get your taxes back for your nation, Could bring a conflict between

villains and guards. I wouldn't see a villain careing about taxes if he's a thief or anything similar.

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Name of the Person who Proposed the Change: Whitebeard

Change: Food Rotting.

Why I love this change: This will be really nice, I'm excited that cooks and farmers will actually have to get off their butts and sell their goods to profit. Economy is going to be a wonderful thing in 3.0. :)

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Name of the Person who Proposed the Change: Whitebeard

Change: Taxes

My concerns or ideas about the Change: A server-wide tax would not promote role-play. I am the Grand Merchant of Karik, and collecting taxes is one of my main jobs. If everything just automatically comes to me, where is the fun in that?

Also, it should be a nation's decision whether they tax or not.

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Name of the Person who Proposed the Change:Whitebeard

Change: Having food/Items degrade over time/Nation specific rescources

Why I love this change:

I like the idea of having the food and items degrade, however, I think it should be item specific.

FOR EXAMPLE-

Iron, which is Rp'd as steel, usually, would take longer to degrade, while Gold, would take less time.

As for food, Fruits and Vegetables should degrade faster, than perhaps bread, which usually takes longer to rot if kept in the proper conditions.

Love the ideas! Can't wait to see them implemented!

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Gold does not degrade

Not to detract from this thread's purpose, but Gold definitely does degrade as far as tools or crafted items made with it. It's one of the softest metals in the world.

You also don't find zombies and skeletons in real life.

It's minecraft.

I don't think that's a very fair statement. We live in Asulon, not Minecraft. We are limited by Minecraft's mechanics and the skills of our coders, but we shouldn't wonder how we fit ourselves to the game, but rather seek to fit the game to us. For instance, we have other animals than wolves, sheeps, cows and pigs but using your argument here since they don't exist in Minecraft we shouldn't RP them.

Monster hunting really isn't anything other than "free minas" because it doesn't make any sense in RP. I think if we are to have actual monster hunters, drops need to be items unique to the monster that are used to craft strong or very high demand items. Make the monsters difficult to kill so not everybody goes after them, and the hunter can in turn sell these components to merchants for his minas. This makes far more RP sense, and gives us the opportunity to introduce new weapons and items into the game.

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