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A Clarification On Half Breeds

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Alan

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As I stated earlier, I am not aware how your group came to be, but when the decision was made, said GM must have had a different interpretation of how the curses function. The Lore Staff has made a definitive decision on the matter, so you shall have to inquire with the LMs as to how you should proceed. Every decision that we ever make will affect a group in one way or another, but for many, this is merely a clarification. You will need to communicate with the LM's, however, in order to make the Andunians adhere to these new standards in such a way that will prove beneficial for all parties.

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This makes logical sense given a thorough read of the Lore. It seemed that Half-Breeds had come along for the sheer purpose of skipping around the curses, anyway.

I believe that if someone is planning on actually roleplaying the curses correctly, they will do the same with curses of half the potency... if someone isn't interested in roleplaying the half-potent curses, then it's doubtful they'll be roleplaying the curses at all.
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Thank you so much. I will love you forever for this.

But seriously, thank you for doing this. Hopefully this will clear everything up.

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Then after all this time Lago, how do we explain a character living as long as they have? Or for those like me, who have planned the date their character will die of old age, unless something causes them to want to die, what do we do then? Especially if the character is too old?

Let us not, as we so often do, try to revert the changes in order to serve our own individual purposes. Let us, instead, turn to more creative means with which to explain the longevity of these "unique" characters. This is why you must take great care in creating "unique" characters as the laws surrounding their existence can get rather complex rather quickly.

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Would this make a half-elf then die at the normal age as a human, not possibly a while longer? There would be a ton of characters in Oren who would have no explanation for how long they have lived then.

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Then after all this time Lago, how do we explain a character living as long as they have? Or for those like me, who have planned the date their character will die of old age, unless something causes them to want to die, what do we do then? Especially if the character is too old?

How old is your character? (Which I'm assuming is half-elven, half-human?)

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Let us not, as we so often do, try to revert the changes in order to serve our own individual purposes. Let us, instead, turn to more creative means with which to explain the longevity of these "unique" characters. This is why you must take great care in creating "unique" characters as the laws surrounding their existence can get rather complex rather quickly.

Perhaps if someone was to write up a lore post on the effects of the curses and Blessings together, and to put it up for review this particular piece of lore could be rewritten, as so it seems, no one has really followed it up to this point anyway.

EDIT: Serenity is in his two-hundreds, Indorill is in his nineties.

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Would this make a half-elf then die at the normal age as a human, not possibly a while longer? There would be a ton of characters in Oren who would have no explanation for how long they have lived then.

Then it seems "a ton of characters in Oren" have been trying to use the Half-Breeds to their advantage in order to have the excuse of being long-lived humans. A risk they chose to take when creating such characters.

<Edited to avoid double post>

"Perhaps if someone was to write up a lore post on the effects of the curses and Blessings together, and to put it up for review this particular piece of lore could be rewritten, as so it seems, no one has really followed it up to this point anyway."

One only has to study the history of the server in order to find the answers they seek --> Ancient History<-- Click Link

<Further Edit>

And just because "no one has really followed it" does not mean it is a justified reason to bend the history of our server. This is what happens when players do not carefully study the universe of Lord of the Craft and the laws which govern it and then plan their characters accordingly.

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It appears to me that the majority of the players would rather have half-breeds suffer from less harmful versions of two curses. If the players want something as a whole, why shouldn't they be allowed a say in the matter?

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It appears to me that the majority of the players would rather have half-breeds suffer from less harmful versions of two curses. If the players want something as a whole, why shouldn't they be allowed a say in the matter?

There comes a time when we, as a collective, must decide between what we want and what the server needs in order to maintain a reasonable continuity. If we kept changing things on a whim as we have come to feel like it because we want it to be easier on ourselves, then that's when we begin to lower a standard. In this case, I stand by the clarification. We need some laws which govern the types of characters we can play in order to uphold the spirit and integrity of the history of this server and its role-play.

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What was the previous generally accepted lifespan for a half-elf? About 200ish?

I thought it was immortal :3

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Let's look at the racial curses, eh?

Elves, No children. Not /that/ many people have children, and you can still wait those 1-2 weeks.

Orcs, Bloodlust. How is this an OOC cripple at all?

Dwarves, Greed. Oh damn, I have an excuse to horde diamonds. Damnit!

Humans, Short life. I don't get to roleplay my character because they're dead.

Humans get screwed OOC'ly because of the curse. It doesn't make fun RP, it doesn't make things spicy and new, it makes people sad. Why shouldn't we allow them some out? Especially half-breeds, because now they have to deal with any other meh curse, and the short life.

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A lot of half-elves may take it as immortal. This makes it awkward for Silverblades and Adunians.

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Solution: don't play a human or don't start a fully developed chatacter at the age of fifty. All these complaints can be easily avoided with a bit of foresight and planning. The lifespan of humans and the way time progresses gives players -plenty- of time to play a fully fleshed out human if planned properly.

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