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An Update On 2.5.2

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Alan

  

257 members have voted

  1. 1. Should we try this out?

    • Yes, might as well try it!
      144
    • No, this idea is bad and you should feel bad!
      101
    • Other. (Leave a response)
      8
  2. 2. What about the compromise? (Read the EDIT to the OP)

    • Do it, bad boy!
      161
    • No, you really should feel bad about yourself!
      60
    • Other. (Leave a response)
      4


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You're not getting my point. Games that are based around something different than pure RP still manages to maintain a realistic environment. Lotc, which is a pure RP server, does not, even though realism(?) and roleplay is what the server should be all about, which is different than the game genres I've mentioned.

 

Personally, I believe that fun is a product of immersion and enjoyment, something I do not find in unrealistic settings and environments. 

 

We define our own version of realism through what we roleplay, because by being a fantasy world, we are pretty much the very definition of unrealisitc. So really, we're 100% realistic, because we define what realism is within our world. If real to life accuracy is what people desire, the question of 'Why are you here, on a fantasy server within minecraft?' is to be asked, as they could just as easily be somewhere else much more realistic. It doesn't really make sense to limit ourselves off of real life, rather we should just be influenced by it, it should be sought out when it will benefit us and not forced down upon us when it is not necessary.

 

It's important to note that we roleplay within minecraft, now what would be the point in that, if we just demanded realism everywhere?

Before you know it people would be talking ill of the cubes that minecraft is built upon and mass protests would spring up about the physics of water.

 

Also, to my knowledge 'Lotc, which is a pure RP server' is not true, we have since the very beginning had aspects of PVP, PVE and other such features within LOTC. It's main feature may be roleplaying, but it is certainly not the only one.

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If I might ask, if you have disabled item drops what would be the point in everyone pvp'ing? I'm not an item ***** but killing someone for items is the only fathomable reason I can come up with in relevence to PVP.

RP killing, fair enough but pvp without items drops is simply a team deathmatch relative to call of duty in the middle of our map.

 

I like the idea of the islands overall, but open pvp = NO!!

Like many people have said, this is an RP server and as much as some of you like to PVP this will remain to be an RP server and not a pvp free for all. Even if said pvp is limited to the central island.

 

I'd also like to know, if you enabled pvp on the central island.. Where would people spawn? Because I do not fancy spawning in and being pvp'ed straight after.

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If I might ask, if you have disabled item drops what would be the point in everyone pvp'ing? I'm not an item ***** but killing someone for items is the only fathomable reason I can come up with in relevence to PVP.

RP killing, fair enough but pvp without items drops is simply a team deathmatch relative to call of duty in the middle of our map.

 

I like the idea of the islands overall, but open pvp = NO!!

Like many people have said, this is an RP server and as much as some of you like to PVP this will remain to be an RP server and not a pvp free for all. Even if said pvp is limited to the central island.

 

I'd also like to know, if you enabled pvp on the central island.. Where would people spawn? Because I do not fancy spawning in and being pvp'ed straight after.

 

Well the items shouldn't be a reason anyways because this is a play-to-lose server.

As for the killing, it just means that people don't have to really justify killing you, they just can, which decreases the amount of people going through the badlands.

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That still doesn't answer my question however. 

 

What is the point in PVP? You simply die, and walk away off to another days work.. No joy comes from it, no in depth roleplay just simple click and go.

RolePlay, far surpasses PVP in combat. Sure, it takes longer.. I see no issue with that, its far more enjoyable if done fairly.

 

The only thing I can think which would attract RP'ers to pvp is that of the items. 

Explain to me one thing, which would attract a player to PVP instead of RolePlay and I will gladly leave this and occupy myself elsewhere but I cannot fathom how someone would willingly go into PVP for the sole purpose of *click click click* without any reward from it. 

 

As I've said, i'm not an item w**** but items are the only fathomable sense for pvp 

 

Other than wars, which require it to run smoothly. (That is another story altogether.)

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...Are you kidding me? No.. just, no... -must-resist-urge-to-meme-this-to-death.-

 

 

  Why don't you tap the Lore Team, drop a quick concept, develop it, make an antagonist to promote RP, get some people together. Get some baddies who for whatever reason decide to invade. Hell, why don't you have Zombified Vikings played by staff members/etc swarm Elysia and give the four nations a run for their money to hold ground. At least PVE is a step up from PvP, no V.A.'s.

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I'm positive the badlands would instill a certain kind of uneasiness that is easily transferable to RP.

 

I ran alot of undead events in aegis, summoning creatures, lightning and fireballs. Many players were attacked without RP and the players loved it. It was spontanious and freightning, in rp and oocly. Which really catered to what many want to feel in LoTC - Immersed.

 

The badlands gives players a place to continually feel threatened, blow off steam and engage in roleplay that is potentially unpredictable.

 

The badlands is a place to get your heart racing without any ooc preperations, if you're not forced to go there - there's no problem.

 

If it's designated well, it could absolutely be a great thing for the server - sillies

 

As for an Antagonist, 3.0 is practically designed around an antagonist - the badlands however, I doubt will never be forced on anyone.

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I wouldn't mind Native, if GM's flew around and spawned the armies of hell itself upon players. However PVP is a massive no.. We'll have mass armies of Orcs and Oren running around in groups of 10+ killing everything for the heck of it. Some of you may say its good RolePlay for Orcs to run around killing everything.. However I see no RolePlay in PVP.

 

Feel free to spawn all hell on cities etc... Or spawn giants in the badlands, I'm all up for that. 

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I wouldn't mind Native, if GM's flew around and spawned the armies of hell itself upon players. However PVP is a massive no.. We'll have mass armies of Orcs and Oren running around in groups of 10+ killing everything for the heck of it. Some of you may say its good RolePlay for Orcs to run around killing everything.. However I see no RolePlay in PVP.

 

Feel free to spawn all hell on cities etc... Or spawn giants in the badlands, I'm all up for that. 

If groups of 10+ are killing everyone in the badlands, then they can have the badlands - you don't need to go there so they can stay there. Or they'll ruin their reputations in-character around the realm and hordes of good guys will go slay them. Like I said, the badlands is a place for players to get their heart racing without GM or event-team involvement. There absolutely is roleplay in pvp, their actions can and will be spread and IC reputation is everything. If stories spread in-character, the bandits and warriors you speak of would be turned away from every Inn and Tavern in no time.

 

Or atleast that's how it used to be.

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If groups of 10+ are killing everyone in the badlands, then they can have the badlands - you don't need to go there so they can stay there. Or they'll ruin their reputations in-character around the realm and hordes of good guys will go slay them. Like I said, the badlands is a place for players to get their heart racing without GM or event-team involvement. There absolutely is roleplay in pvp, their actions can and will be spread and IC reputation is everything. If stories spread in-character, the bandits and warriors you speak of would be turned away from every Inn and Tavern in no time.

 

Or atleast that's how it used to be.

Or the Orcs could go live there and nobody will care xD

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Last time I checked, you couldn't remember thirty minutes before your death.

-Shrug-

Oh c'mon there's more variables than that.. yeah, I said "killing everyone" but I didn't exactly mean it literally in that no one escaped with their life and or saw the incidents. Are we having a debate or are you tryin' to win this argument? ;p

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Last time I checked, you couldn't remember thirty minutes before your death.

-Shrug-

AND events leading up to death.

Fore example if you are kidnapped and beaten then killed, you don't remember anything leading up to death. Therefore you would the point right before you were kidnapped, nothing further.

 

On the other hand hand though if you were kidnapped beaten and enslaved fro several months, THEN killed you would remember everything up until the events that lead to that death, therefore you would remember being a slave but you wouldn't remember why they killed you.

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I'm just not comprehending how opening up the centre to all out pvp would benefit the server. 

Sure, it allows people to run around having a little murder fest but overall it doesn't prove that we're the number 1 RP server out there..

 

It was also said that the centre would be the only "un-regioned" area of the new map.. How are the survivors who aren't affiliated with a city supposed to gather basic materials to survive? We would be killed before we could collect anything, causing rage quits because those smaller men and women of the community can't get started by gathering materials to barter with or use to craft.

 

The kings and queens etc... Can't hand out perms of their island to everyone.. There are probably over 100 Oren'ers with humans as their main. Nevermind people will human alts. Same goes for any race really.. The leaders simply wouldn't have enough time or I doubt even patience to add everyone to their cuboids.

 

These things are simply not a good combo to have on a map..

To answer your question aswell: I am trying to get my statement across as best I can, without being detrimental or petty towards the work thats been done. I do not believe their is a winning side in this, only statements. 

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