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An Update On 2.5.2

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Alan

  

257 members have voted

  1. 1. Should we try this out?

    • Yes, might as well try it!
      144
    • No, this idea is bad and you should feel bad!
      101
    • Other. (Leave a response)
      8
  2. 2. What about the compromise? (Read the EDIT to the OP)

    • Do it, bad boy!
      161
    • No, you really should feel bad about yourself!
      60
    • Other. (Leave a response)
      4


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Most refuse to see that PVP actually is roleplay, they fail to see that what your character physically does, whether it be hack at someone with a sword or punch someone in the face, is an emote, and people would claim it's bad RP, to which I would say no, because it's bad RP to not recognise that PVP is a perfectly good form of RP (in specific situations of course, usually of the violent nature, other situations I would argue can be just as well RP'd via Minecraft mechanics, another taboo art here on the LOTC Minecraft server).

 

And with regards to the previous posts about antagonists etc, the only way to make people respect that something is dangerous or the like IN-GAME, is to actually force them into seeing it as a dangerous thing, i.e. killing them and making them lose, if this doesn't happen then it won't be a success and it's almost a guarantee. It's important to note that RP killing someone doesn't affect them no matter how much they claim it does, even when people pull the old 'if you're a good RP'er it will!', it simply is a way to lose without actually losing, thus having no affect on them (generally speaking, I'm sure some people do it well).

 

 

I have said this soo many times, but PVP is your OOC self clicking on a mouse to attack and hit someone with a weapon In Game. It has no link to RP fighting simply because in an RP fight there are hundreds of variables that will influence the fight.

 

With PVP, a 12 year old could beat a Tank because he clicks faster. Does that make sense in RP? No it doesn't.

With PVP, you don't take into account RP skill, weaknesses or strength, or any type of RP tactic. You just smash a sword OOCly reflecting your OOC skill with PVP and not your RP skill in combat.

 

Though in War it's the only alternative and I don't think it's bad to have the occasional War which is a relaxation in RP, it's controlled by GM's. I don't support a continual No-RP killzone in the least.

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Yes to the compromise. I think the lore should have something to do with Iblees cursing the island to affect a persons mentality when on the island.

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I have said this soo many times, but PVP is your OOC self clicking on a mouse to attack and hit someone with a weapon In Game. It has no link to RP fighting simply because in an RP fight there are hundreds of variables that will influence the fight.

With PVP, a 12 year old could beat a Tank because he clicks faster. Does that make sense in RP? No it doesn't.

With PVP, you don't take into account RP skill, weaknesses or strength, or any type of RP tactic. You just smash a sword OOCly reflecting your OOC skill with PVP and not your RP skill in combat.

PvP is not just 'hurp who clicks faster' because MC mechanics only allow an entity to take damage on a once per second basis. It's great if you click 15 times per second but it does nothing.

There's a reason not everyone is the best PvPer.

If you want to dislike PvP, fine, but please at least realize that it is not all clicking and actually does involve skill. I'm very tired of seeing the clicking argument because is not true.

For me, I feel like it provides a very good way to demonstrate my character's prowess; typing is one thing but rocking someone's world is another, but at the same time I can RP fight well too.

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I have said this soo many times, but PVP is your OOC self clicking on a mouse to attack and hit someone with a weapon In Game. It has no link to RP fighting simply because in an RP fight there are hundreds of variables that will influence the fight.

 

With PVP, a 12 year old could beat a Tank because he clicks faster. Does that make sense in RP? No it doesn't.

With PVP, you don't take into account RP skill, weaknesses or strength, or any type of RP tactic. You just smash a sword OOCly reflecting your OOC skill with PVP and not your RP skill in combat.

 

Though in War it's the only alternative and I don't think it's bad to have the occasional War which is a relaxation in RP, it's controlled by GM's. I don't support a continual No-RP killzone in the least.

 

Just don't go near on the middle island if it bothers you so much.

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Most refuse to see that PVP actually is roleplay, they fail to see that what your character physically does, whether it be hack at someone with a sword or punch someone in the face, is an emote, and people would claim it's bad RP, to which I would say no, because it's bad RP to not recognise that PVP is a perfectly good form of RP (in specific situations of course, usually of the violent nature, other situations I would argue can be just as well RP'd via Minecraft mechanics, another taboo art here on the LOTC Minecraft server).

 

And with regards to the previous posts about antagonists etc, the only way to make people respect that something is dangerous or the like IN-GAME, is to actually force them into seeing it as a dangerous thing, i.e. killing them and making them lose, if this doesn't happen then it won't be a success and it's almost a guarantee. It's important to note that RP killing someone doesn't affect them no matter how much they claim it does, even when people pull the old 'if you're a good RP'er it will!', it simply is a way to lose without actually losing, thus having no affect on them (generally speaking, I'm sure some people do it well).

 Regarding the bit about antagonists and respect, I might disagree. Brute force is certainly a method of getting a reputation (and one of the least creative ones), but it is the reputation that is what's questioned. Who's talking about it, and how many? What are they saying? How often are we hearing about it? Who actually cares? More often than not, the characters that try their very best to gain a reputation still don't apply to every character out there, and that's the honest truth.

Compare any villain we have to the Undead, for instance. Unless I am mistaken, I would imagine it would be very difficult to name a character or group of characters that had better publicity than the Undead. Both staff and players cooperated to herald them, and everyone knows who they were. They also had some serious context to support them (being the empowered minions of a cruel Daemon who had fallen from grace). To provide a personal example, while I had a few encounters with Undead (one ending in my character's "defeat"), I was nevertheless scared of them. However, my fear had little to do with their ability to PvP (which was not high with all their debuffs and reliance on magic) and everything to do with the rumors and reputation that surrounded them. Everyone was talking about them, everyone heard their thunder. And like I've said in this and other posts, we were encouraged to speak of them. Because the Undead had the server's official backing (there were even trailers for their arrival), we as players knew they meant serious business. However, because they were a threat to the world, it meant everyone was involved. 

If we consider this when looking at the Badlands, we'll see that whatever drama happens there will only ever apply to the people involved, and maybe the people they know. It will be their own business, and they'll have a difficult time pulling others into the story. My ultimate point is that looking at the Bandlands as something that would provide antagonist level drama is unreliable. Personally speaking now, I've had the least fun roleplaying with villains who go out of their way to be violent, and I've since forgotten many of these encounters. These characters generally fall under the umbrella category of "bandits", and aren't interesting enough to have names. It might be interesting to note that I've never encountered a bandit whose name I had heard previously. Relying on brute force, overpowering, or overwhelming others is nothing that will really build a substantial reputation.

It's more a trick of getting the word out that there's something bad on the loose and making people realize that they will be affected. The Undead had the benefit of server wide announcements to help get them going, and substantial lore involving the very cosmos to back them up. Rumors spread about their whereabouts, people brought up Iblees' name in hushed whispers, ruins dedicated to them littered the landscape, and villains who worshipped them left profane altars and symbols in the wake of their sacrifices. There was really no ignoring their presence.

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PvP is not just 'hurp who clicks faster' because MC mechanics only allow an entity to take damage on a once per second basis. It's great if you click 15 times per second but it does nothing.

There's a reason not everyone is the best PvPer.

If you want to dislike PvP, fine, but please at least realize that it is not all clicking and actually does involve skill. I'm very tired of seeing the clicking argument because is not true.

For me, I feel like it provides a very good way to demonstrate my character's prowess; typing is one thing but rocking someone's world is another, but at the same time I can RP fight well too.

 

I did not say it didn't involve skill.

 

As for the clicking thing, point taken. Though that doesn't change anything to the rest of my argument.

 

As for Snazzy, why should someone on an RP server have to steer clear of some place on the map to let people PVP in peace?

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PvP is not just 'hurp who clicks faster' because MC mechanics only allow an entity to take damage on a once per second basis. It's great if you click 15 times per second but it does nothing.

There's a reason not everyone is the best PvPer.

If you want to dislike PvP, fine, but please at least realize that it is not all clicking and actually does involve skill. I'm very tired of seeing the clicking argument because is not true.

For me, I feel like it provides a very good way to demonstrate my character's prowess; typing is one thing but rocking someone's world is another, but at the same time I can RP fight well too.

 

It's not your character's prowess. It's a ton of OOC things resulting in an RP ending.

 

When you PvP, your character has nothing to do with anything anymore. PvP is two avatars with sword clicking each other. If you like PvP, take it to one of the 10,000 PvP servers and keep it out of one of the few roleplay servers.

 

Roleplay fights are altered by many different things - Weapon types, IC skills, positioning and all of that. PvP renders all of that useless in favor of who can click better.

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As for Snazzy, why should someone on an RP server have to steer clear of some place on the map to let people PVP in peace?

 

It's just a bit of fun. It's something for the people who don't want everything but chat, emotes and the ability to walk to be removed. Throw lore out the window for a bit and let an army of Halflings take down an Orc or two if they want to. We're about 4 weeks away from 3.0 being released, lets just have some bloody fun. 

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It's not your character's prowess. It's a ton of OOC things resulting in an RP ending.   When you PvP, your character has nothing to do with anything anymore. PvP is two avatars with sword clicking each other. If you like PvP, take it to one of the 10,000 PvP servers and keep it out of one of the few roleplay servers.   Roleplay fights are altered by many different things - Weapon types, IC skills, positioning and all of that. PvP renders all of that useless in favor of who can click better.
Positioning/weapon types are a factor in PvP. I mean, unless we don't have a few different kinds, bows are not a thing, and high-ground advantage is not prevalent... Also already rebutted the spamclick argument. If you have objections to PvP, fine, but don't pretend like its some unstrategic blob that involves grinding your face on the keyboard or something. I was simply stating that it represents my characters prowess because he's a good fighter in RP fights and this somehow carries into when I pvp fight with him.
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The kings and queens etc... Can't hand out perms of their island to everyone.. There are probably over 100 Oren'ers with humans as their main. Nevermind people will human alts. Same goes for any race really.. The leaders simply wouldn't have enough time or I doubt even patience to add everyone to their cuboids.

 

 

With great power comes great responsibility.  If you are able to soak in the power of leadership, to lead a nation, or city.  Then you are expected to be involved enough and take on the responsibility of catering for the people that you lead.  

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No.... Just no... We should stay here until 3.0. Rp will become even more spread out, and there will be more land to discover and whatnot. I am a little tired of moving even if it is not necessary. 

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So does this mean that the current 2.5 island is being removed?  

 

 


No.... Just no... We should stay here until 3.0. Rp will become even more spread out, and there will be more land to discover and whatnot. I am a little tired of moving even if it is not necessary. 

 
Agreed. 
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 Okay, literally I enjoy some PvP once in a while, but making a whole island with PvP is too much, but sure I would like to try the chaos side were people can preform evils without having a VA. This might not be the best idea though because, no offence, but some people have very bad RP and letting them do these actions could lead to alot of PG and MG.

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