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An Update On 2.5.2

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Alan

  

257 members have voted

  1. 1. Should we try this out?

    • Yes, might as well try it!
      144
    • No, this idea is bad and you should feel bad!
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  2. 2. What about the compromise? (Read the EDIT to the OP)

    • Do it, bad boy!
      161
    • No, you really should feel bad about yourself!
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    • Other. (Leave a response)
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I suggest that the Badlands should be a No-VA area, where there HAS TO BE RP, Before the bandits can INITIATE in pvp. And that both parties DONT have to agree on RP-ing or PVP-ing. So basically, You still have to roleplay with the one your are mugging/killing but if a fight initiates you can PVP all you want. I think something like that would be a good comprimise.

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I agree. Rather than having an island where people are cursed and do villainous deeds, we should leave it up to the villains to play their own role. I simply don't like the idea of any player being allowed to do villainous acts.

Agreed, the VA is certificate saying this player RPs well enough to play this role and has backing of the villainapp team.

 

Having a zone where people without VAs can carry out naughty RP sort of demeans those who have accepted VAs.

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-Edit-

 

Sounds fairly interesting, though it doesn't seem something I'd personally be overly fearful of..

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I've been relating the idea of no-rp kill to the style of pvp we had in aegis unwittingly, so apologies for any misunderstanding earlier.

That is the style of pvp I think should be allowable on the island, the old basic introduction to the idea of them getting killed, and then the outburst of pvp insanity following closely afterwards. None of this ((are you ok with pvp)), just "Your pockets look heavy... Give!" and then the old fight or die, or run away if you must, style warfare.

 

Straight up from behind no-rp killing doesn't sound too fun when you realise that it means no interaction is necessary, so that's probably not the best idea.

 

#BackToOurRoots

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 Okay, the admins should put a protection on the Badlands so there is no 1x1 towers and strip mines, also make the main/fast roads to a capital go through the badlands so I can mug mor people  :D

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PvP is not just 'hurp who clicks faster' because MC mechanics only allow an entity to take damage on a once per second basis. It's great if you click 15 times per second but it does nothing.

There's a reason not everyone is the best PvPer.

If you want to dislike PvP, fine, but please at least realize that it is not all clicking and actually does involve skill. I'm very tired of seeing the clicking argument because is not true.

For me, I feel like it provides a very good way to demonstrate my character's prowess; typing is one thing but rocking someone's world is another, but at the same time I can RP fight well too.

 

 

Pft, are you kidding me? The only way you're going to be a good PVP'er is if your computer is faster than the other guys. Don't feed me this line of bull, when I know what makes a good PvP'er.

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PvP is not just 'hurp who clicks faster' because MC mechanics only allow an entity to take damage on a once per second basis. It's great if you click 15 times per second but it does nothing.

There's a reason not everyone is the best PvPer.

If you want to dislike PvP, fine, but please at least realize that it is not all clicking and actually does involve skill. I'm very tired of seeing the clicking argument because is not true.

For me, I feel like it provides a very good way to demonstrate my character's prowess; typing is one thing but rocking someone's world is another, but at the same time I can RP fight well too.

'Dislike' PVP. Well, for starters:

 

A hobo can kill Iblees wif pvp. 

 

A dragon can die from a splinter with PVP.

 

And a whole lot more. PVP is about who has the best mouse, and the best hand eye coordination  Spamclicking is a way to show RP prowess  I find an eloquent writing does a hell'uva lot more then spam clicks. PVP does nothing but encourage bad RP, when not necessary. So I really do find your argument invalid.

 

~Jae.

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It's a shame to see this recieved so negatively, the atmosphere in the badlands would be pretty awesome if you knew that a bandit could come lunging over the hill and strike you at any moment.

 

If pvp mechanics were changed so combat was much longer, the knock-out plugin returned and diamonds became scarse - I think the badlands would be an incredibly exciting place. I also think that players would stil, more-often-than-not roleplay before striking others.

 

It almost seems like there's alot of pre-concieved notions about pvp - like my previous response said, if they're willing to ruin their in-character reputation around the realm then they're also willing to potentially be refused access to RP hotspots like Taverns, Inn's and cities for being known as a bandit or ruffian.

 

If the badlands is small and isn't the only place on the map that has certain resources, I think it'd be a fine place for those looking to get their heart-racing without the possibility of a banreport or neccesity of OOC preperations.

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It's a shame to see this recieved so negatively, the atmosphere in the badlands would be pretty awesome if you knew that a bandit could come lunging over the hill and strike you at any moment.

 

If pvp mechanics were changed so combat was much longer, the knock-out plugin returned and diamonds became scarse - I think the badlands would be an incredibly exciting place. I also think that players would stil, more-often-than-not roleplay before striking others.

 

It almost seems like there's alot of pre-concieved notions about pvp - like my previous response said, if they're willing to ruin their in-character reputation around the realm then they're also willing to potentially be refused access to RP hotspots like Taverns, Inn's and cities for being known as a bandit or ruffian.

 

If the badlands is small and isn't the only place on the map that has certain resources, I think it'd be a fine place for those looking to get their heart-racing without the possibility of a banreport.

Knockout plugin is still around and there aren't any diamonds on this map(well I can't mine deep enough anyway). But I think one major problem with no-RP badlands is that someone could just take a picture of their death after respawning and there'd be no way of proving that they died in the badlands.

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Knockout plugin is still around and there aren't any diamonds on this map(well I can't mine deep enough anyway). But I think one major problem with no-RP badlands is that someone could just take a picture of their death after respawning and there'd be no way of proving that they died in the badlands.

Perhaps players who sumbit no-rp kill screenshots will also have to include coordinates using the F3 button or whateva it is

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I would rather there be islands for the nations, not the races.

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It's a shame to see this recieved so negatively, the atmosphere in the badlands would be pretty awesome if you knew that a bandit could come lunging over the hill and strike you at any moment.

Any moment - When I'm the middle of typing something.

 

Honestly, OOC-Mechanics such as this don't promote fear, just OOC dislike of various groups. Much of the server, myself included, already have enough of this.

 

If pvp mechanics were changed so combat was much longer, the knock-out plugin returned and diamonds became scarse - I think the badlands would be an incredibly exciting place. I also think that players would stil, more-often-than-not roleplay before striking others.

With their team, maybe. But in PvP tactics, no group is going to let their enemy know where they are before they attack. Look at wars, for example. There are hardly any other lines of Roleplay aside from the battle-shouts at the start.

It almost seems like there's alot of pre-concieved notions about pvp - like my previous response said, if they're willing to ruin their in-character reputation around the realm then they're also willing to potentially be refused access to RP hotspots like Taverns, Inn's and cities for being known as a bandit or ruffian.

I would disagree. Look at how it is now; virtually all the current "Known Bandits" are sanctioned by a nation. Independent bandits are too overshadowed by other bandits groups with ties to various nations, so while some bandit may be heard of sometimes, his name is never going to reach the same level of waryness as Flay, for example, would. As for the sanctioned ones, nobody in that nation is going to deny them access to a place, and the other nations already do or try to.

If the badlands is small and isn't the only place on the map that has certain resources, I think it'd be a fine place for those looking to get their heart-racing without the possibility of a banreport or neccesity of OOC preperations.

That is what PvP and Survival Games servers are for. 

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Any moment - When I'm the middle of typing something.

Aye, that is indeed possible - but what if the badlands doesn't have many blind spots and pvp is made much lengthier? Remember, you don't have to travel to the badlands.

Honestly, OOC-Mechanics such as this don't promote fear, just OOC dislike of various groups. Much of the server, myself included, already have enough of this.

OOC mechanics absolutely promote fear, the same way they did with the undead. If players don't like getting no-rp killed or engaging in that kind of scenario they do not have to go to the badlands.

With their team, maybe. But in PvP tactics, no group is going to let their enemy know where they are before they attack. Look at wars, for example. There are hardly any other lines of Roleplay aside from the battle-shouts at the start.

Agreed, but if you know that going into the badlands then you wouldn't be upset about it.

I would disagree. Look at how it is now; virtually all the current "Known Bandits" are all sanctioned by a nation, Independent bandits are too overshadowed by other bandits groups with ties to various nations, and nobody in that nation is going to deny them access to a place, and the other nations already do or try to.

Then why couldn't citizens of the nation or affected faction be rallied, confront the king and/or leader with their pleas and try and remove such groups from the protection of the kingdom?

That is what PvP and Survival Games servers are for. 

I think it could be beneficial here, considering how many disagreements happen in roleplay. If it isn't a place you're forced to go then what's the problem?

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