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[05/18/13] Gm Q&a

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I would like to see there be a small amount of land for each nation which cannot be outright conquered by other nations. But then have all that land in the middle of the map be able to be contested.

As I said in my post, you would find it fun at first, but then eventually you would get very bored with it and fed up.

Maybe you would. I'd just kind of welcome anything that came my way.

Eventually it would get shaken up.

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Maybe you would. I'd just kind of welcome anything that came my way.

Eventually it would get shaken up.

 

So you're telling me that you would be perfectly happy playing a kharajyr slave character for 2 IRL years and you would never get bored of it?

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So you're telling me that you would be perfectly happy playing a kharajyr slave character for 2 IRL years and you would never get bored of it?

I think the point is, he people find a way to shake up the Kitty Empire and rebel or change the order of things. There are many other routes open then simply accepting slavery in your hypothetical. I think there should be some more community discussion on the topic to decide how much is too much OOC involvement and come to a happy consensus on the matter. It seems to me that both sides  of the debate have merit to their arguments, and it's difficult to absolutely decide which one is the best path to take.

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Assuming that we just want to enslave you, or something, is a bit off.

Assuming that such a state of affairs would persist for two IRL years, a period longer than the server and just about every nation has even existed, is a bit off.

I wouldn't play a 'Kha slave character'. The situation you paint is ridiculously dystopic to the point where it makes almost no sense because its 1. Not what is supposed to happen and 2. Even if it DID happen, would not last two whole years.

I think you need to chill out a bit and look at things from a realistic as opposed to emotional perspective. I won't reply after this to avoid drama.

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The whole point of this server is to provide a fun environment for cooperative roleplay between players.

Winning is not the point of the server. So why do people insist on taking over other nations and trying to rule the map?
They say that they are doing it to provide fun RP, but the vast majority of the people they are trying to subjugate do not find it fun at all. 

 

I play a high elf as one of my characters, and personally I would love for Lin'evaral to be taken over as I think it would provide fun RP. But most people don't agree with me and don't want to be overtaken. And I respect the wishes of others and put their wishes above my own, which is why I am advocating for nations to not be overtaken.

 

People might say they are wanting to subjugate players even at the expense of ruining their fun, because that is what their characters want. They might say that we shouldn't let OOC affect IC. But that is silly, since everything you do in RP, you OOCly choose to do.

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I'm with Tornado, and who ever said something about a set piece of land that cannot be taken over.  That would force the nation's Rpers into a centralized location which would be for the better because if they cannot defend against an on coming army, then they are most likely not a very populated nation.

 

It gives the best of both sides in that people who do not enjoy the RP of an over taking government can simply go to the area where they are still free and the people who do enjoy and bring on the challenges that they face with a superior foe can stay in the towns outside of that area that have been taken over.

 

Leaves room for both types of RPers.  Perhaps make it the capital and a bit of outwards space from it's front gates that is the set area that will not be taken over under any circumstances.  That way we won't have a hoard of angry RPers about being stopped for obvious OOC reasons, I myself would not be impressed.

 

It can also be fun in regards to a repressed nation that slowly gains more power and starts to conquest it's land back until it itself is an Anthos Empire.  A lovely idea that I think will benefit both sides in my opinion.

 

 

Edit;

A bit like what Malinor and Oren just did.

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-snip-

 

Yay. Someone likes my idea :manic:

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Q. If a player alters their skin so that they have armor on it, does it count as having that armor?

 

A. If the player does not have the actual item in their inventory, then it is roleplayed as them not having it.

 

YES! I am so tired of people just pulling armour out of their arse and skinning it on when they never bought it. Sometimes they have bought RP(but not MC)iron but if those sellers actually got it from someone who actually mined the iron, they'd have the MC item to give you(which you could craft MC armour with).

 

On another note, I agree with the people that are saying every nation should have a small amount of unconquerable land but that most can be taken by other nations. It'd still allow for Kingdoms to become massive and for nations to be brought to their knees, but the players of the nations brought to their knees would still have a small area of land so that their citizens still have somewhere to go to RP in that nation's style of RP. I wouldn't mind being subjugated myself, but I know others would.

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Okay so continuing on from what I proposed earlier here is a more in depth post. I propose that the areas marked out on this map be ruled as unconquerable. And then the rest of the map is up for grabs by anyone (possibly with the exception of the halflings). So basically only the capital cities are safe.
I think this is a fair and balanced solution, it means that people who want to RP normally and don't like being subjugated can do so within their race's capital. But then there is still massive amounts of land that can be contested. So if you're living outside a capital city then you must accept that people can conquer you if they wish. I think this is a fair compromise, and will also centralize more RP around capital cities.
 
xdPaZCW.jpg

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To be honest, I don't see the point in limiting what can be conquered. It not only makes no sense in RP, but protection from subjugation and conquest such as this promotes a culture of dealing with IC actions OOC and simply 'leaving the RP' when one is on the losing side.

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And here we have again, people blowing things hugely out of the water without paying any attention to what we've said. We haven't said that we'd stop the roleplay, we've said we'd likely do it, and we'd decide how we'd deal with it when we came to a situation such as that. What it appears is happening is you're all also overestimating what was even said - we didn't say we were going to protect entire nations, or anything such as that - but instead, that if a racial capital was about t be conquered, we would likely (not a confirmation or a denial of what we'd do) step in and find a method of stopping it. We'd do this for every reason I've previously listed for the benefit of the server, and the benefit of the players.

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Okay so continuing on from what I proposed earlier here is a more in depth post. I propose that the areas marked out on this map be ruled as unconquerable. And then the rest of the map is up for grabs by anyone (possibly with the exception of the halflings). So basically only the capital cities are safe.

I think this is a fair and balanced solution, it means that people who want to RP normally and don't like being subjugated can do so within their race's capital. But then there is still massive amounts of land that can be contested. So if you're living outside a capital city then you must accept that people can conquer you if they wish. I think this is a fair compromise, and will also centralize more RP around capital cities.

 

xdPaZCW.jpg

Even though those are the capitals, all of the lands expand further than that. For example the human nation reaches to Salvus. Either way, I wish we could take capitals. It would cause change for the victims in it, and RP. Starving RP, moving RP, and whatever else. That nation would need allies to stay with, but ehh.
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Even though those are the capitals, all of the lands expand further than that. For example the human nation reaches to Salvus. Either way, I wish we could take capitals. It would cause change for the victims in it, and RP. Starving RP, moving RP, and whatever else. That nation would need allies to stay with, but ehh.

The point is that they only get to keep small amounts of land unconquerable...

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The point is that they only get to keep small amounts of land unconquerable...

If RPly someone can conquer all of ___ land, that race should be driven out and forced to move to an allied settlement/nation/city/etc. I know what it means, and I disagree with it.
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