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Nexus  

280 members have voted

  1. 1. In general, how do you feel about this new plugin?

    • It is fantastic!
      126
    • I like it.
      48
    • I'm fine with it.
      34
    • I don't like it.
      51
    • The plugin could really use some thought.
      21


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Leave them alive and steal from them instead of killing them and looting the body... That's how REAL bandits should work.

It is almost never an option. 99% of people will fight.

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It is almost never an option. 99% of people will fight.

 

I don't agree. My character isn't good in fighting and was robbed several times. In 70% of the times he avoided fighting and just gave some of his loot. Bandits =/= Murderers. Bandits = Unproffessional thieves and scavengers.

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Leave them alive and steal from them instead of killing them and looting the body... That's how REAL bandits should work.

 

Killing someone = 20% of loot.

Getting them to throw you items = 80-90% of loot.

 

The rest of the items must go into a miniature black hole to another dimension...

 

Then again I suppose thats a good thing, except it gives the person being robbed too much power, since they could essentially deny bandits their loot by suiciding.

 

However, suicide is permadeath. 100% of the time. So this actually works in the favour of bandits. Not bad, then!

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Killing someone = 20% of loot.

Getting them to throw you items = 80-90% of loot.

 

The rest of the items must go into a miniature black hole to another dimension...

 

Then again I suppose thats a good thing, except it gives the person being robbed too much power, since they could essentially deny bandits their loot by suiciding.

 

However, suicide is permadeath. 100% of the time. So this actually works in the favour of bandits. Not bad, then!

This is pretty much what I meant, I'm in favor of the 10-20% drop when killing, it means bandits don't go around killing people for their things and try to leave them alive. Leaving them alive is also good for the one being mugged, since it leaves them with rp material, instead of just memory loss (Thought the rp could still have been very good).

Also works very well in wars I believe, since it makes war not something to gain so much with.

It is almost never an option. 99% of people will fight.

Also, I don't agree with this, I play a bandit. You have to choose your targets, and with me, I have never actually entered a real fight with my bandit on a roadside mugging(Thought I have been chased and killed on other types of things)

And when you have to fight, you can still leave them alive.

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Neeeeexuuuuuuuussssss

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Will the Nexus plugin testing server be a whitelist? Or will anyone from LOTC be able to sign up for it and try it out.

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^What he said

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Some proffessions shouldn't go together, or if you master like, blacksmith, and then something completely the opposite, it should be harder.

Also, if you don't use one of your proffessions for a while, your level should start to go down. Slowly.

 

Everything else... WOO!

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The only thing I'm confused on is the whole "20% loot thing" when someone is killed. I just think that it makes more sense when you die, your character, and everything on them falls down to the ground in a bloody heap.

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I got another actual question, what stops players from combining skills? A swordsman should not for example be able to be a blacksmith to prevent the self-sustain. Whats the penalty for spending so much time to be a master X profession?

Very good point pnoynoy. In fact, what will be likely to happen is not preventing players, because that is precisely what I promised I wouldn't do, but instead it will be a much lengthier and tedious process to master both, say, weaponsmithing and swordsmanship.

 

Will the Nexus plugin testing server be a whitelist? Or will anyone from LOTC be able to sign up for it and try it out.

Yes, it will be a whitelist. There will be an application forum for beta-testers sprouting up soon. ^-^

 

Some proffessions shouldn't go together, or if you master like, blacksmith, and then something completely the opposite, it should be harder.

Also, if you don't use one of your proffessions for a while, your level should start to go down. Slowly.

 

Everything else... WOO!

Not using professions and losing skill is something rather tricky to implement, but I likely won't be doing it anyways. Some people like myself like to go on lengthy vacations where they don't have access to Minecraft, and wouldn't be able to log on.

And yes, there will be professions that will not go together.

 

The only thing I'm confused on is the whole "20% loot thing" when someone is killed. I just think that it makes more sense when you die, your character, and everything on them falls down to the ground in a bloody heap.

Yeah it doesn't make sense in roleplay. However that was put into place so that killing becomes something that is much less commonplace. People these days seem to think that lobbing someones head off is the only way to go.

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Yeah it doesn't make sense in roleplay. However that was put into place so that killing becomes something that is much less commonplace. People these days seem to think that lobbing someones head off is the only way to go.

That may be true now but is only true bow because it requires next to nothing to kill someone if you have time. With this skill system I don't think it will be a problem because people won't kill people as much.

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That may be true now but is only true bow because it requires next to nothing to kill someone if you have time. With this skill system I don't think it will be a problem because people won't kill people as much.

 

Roleplay for the victim can be an immense amount more enjoyable if their character remains alive. Even if they are left rather wounded but still alive it can leave a good impression on you. I'm simply trying to make it a lot easier for the community to leave good impressions on each other. :P

Do less killing, more thinking, and you'll have fun.  >:)

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Most bandits don't want to kill people but rather take things, the reason the victims end up dying is because in over a year RPing as a villain I can count the amount of times on one had someone has just given it up. Almost everyone tres to fight.

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