Jump to content

Clarification On Pvp Default

 Share


Viper3X

Recommended Posts

Personally, I like RP fights cause thats what I have been training in ever since I got on this server. Learning how to not power game, make realistic emotes, and satisfy other players. With PVP around my 208 year old elf is getting the crap beat out of him by every punk  (No offense) with some iron and PVP under his belt. However, this just presents an opportunity for me (And everyone like me who are RP fighters) to learn a new way of playing the game. The way I see it, we all need to stop complaining about PVP or RP and focus more on our roleplay. If you don't want to die, stop getting into so many fights.

Link to post
Share on other sites

Quite a few actually.

Can someone with a stone sword in hand, then pvp starts and switch an iron one?

Can Mages place on iron armor and an iron sword when forced in PVP and then fight with it?

What happens when one side wants to capture someone, and the other wants to kill? Do they pvp and the one who wants to capture can't?

Would injuries received in rp before hand impossibilitate the use of PVP? Example someone just a few seconds before was hit by an arrow.

Would circunstances stop the use of pvp? Examples are being trapped in nets, stuck in mud, surrounded by players with arms pointing at him, Orc inside a halfling house.

How are the use of poisons placed into this system?

Can MC traps be used now without emotes if PVP is iniciated? (traps includes fire, huge falls, cactus, and lava)

Can someone shoot arrows outside of shouting range if pvp has been iniciated?

I think that is all for now

1. Yes. People pull bows out all of the time; switching weapons isn't against the rules.

2. So long as proper roleplay is given (as mages usually do not wear armor on their skins) it's fine.

3. I may be interpreting this question incorrectly, but if one side wants to kill the other then I think that will win over trying to capture the killer, no?

4. Considering mechanic fighting is default, you can't always take into account RP injuries and such. If you happen to win the battle, you simply RP it out that you were victories despite your injury. However, if it is something that would prevent you from fighting altogether, then they cannot PvP as it doesn't make sense (aka powergaming).

5. No, mechanics-based fighting would still go through.

6. Brews? There isn't really much other way.

7. If mechanics-based fighting is initiated then no, warning is not required to set off a trap. However, be sure to make them aware that traps may be set off before the fight is initiated.

8. So long as the fight has initiated, you could shoot arrows from as far away as you can. Although, you would have to be within LOOC distance (or shouting distance) in order to be made aware that the fight has begun.

Edit: I apologize for posting after Freya. I've been multi-tasking and I finally got around to finishing it.

 

Link to post
Share on other sites

Hey look another Pvp vs. Rp thread


This is a clarification on the rules people, not a damn debate :I

Link to post
Share on other sites

Hey look another Pvp vs. Rp thread

This is a clarification on the rules people, not a damn debate :I

 

Sorry :p

Link to post
Share on other sites

Any further posts on this thread that are regarding text-based fighting versus mechanics-based fighting will be hidden and removed. Please remain on the topic at handle or I will lock this.

Link to post
Share on other sites

1. Yes. People pull bows out all of the time; switching weapons isn't against the rules.

2. So long as proper roleplay is given (as mages usually do not wear armor on their skins) it's fine.

3. I may be interpreting this question incorrectly, but if one side wants to kill the other then I think that will win over trying to capture the killer, no?

4. Considering mechanic fighting is default, you can't always take into account RP injuries and such. If you happen to win the battle, you simply RP it out that you were victories despite your injury. However, if it is something that would prevent you from fighting altogether, then they cannot PvP as it doesn't make sense (aka powergaming).

5. No, mechanics-based fighting would still go through.

6. Brews? There isn't really much other way.

7. If mechanics-based fighting is initiated then no, warning is not required to set off a trap. However, be sure to make them aware that traps may be set off before the fight is initiated.

8. So long as the fight has initiated, you could shoot arrows from as far away as you can. Although, you would have to be within LOOC distance (or shouting distance) in order to be made aware that the fight has begun.

Edit: I apologize for posting after Freya. I've been multi-tasking and I finally got around to finishing it.

You should PVP using the weapon you have out, since drawing your weapon is part of initiating combat - if you use a weapon without drawing it, that's breaking the rules.

I don't see why mages cant use armour. It's entirely up to them.

Duel function. Slaver/kidnapper wins = they are kidnapped. Kidnapper loses = they are killed etc.

If someone does this you can report them for powergaming. Common sense. If someone has no limbs they shouldn't PVP, as an extreme example.

... talk it out with the person in the situation? We can't make a rule for every single possible scenario, you know.

Potions are regulated by alchemy. You should follow the rules of alchemy and potions when using them in PVP.

You should emote it, but it's not required as far as I am aware.

Yes.

If someone runs using emotes, and allows the others to follow, then it's a RP chase. If not enough RP has been given to PVP, such as drawing swords, then this must be done before you are allowed to PVP.

I'm a bit confused on some points now... Question 1 has two different answers.

Question 2 was misunderstood, I was asking that since mages are extremlly powerful and don't walk around wearing Iron armor and weapon, can they use it without emoting placing it on as to level the playing field since being magicians means they don't have armor/weapons but they would be as strong as someone with them.

Question 3 was misunderstood by both. I mean: 1 group (lets say 4) wants to capture someone. A fight would start, but the one going to be kidnapped asks for PVP. What happens? Is the Captured group forced to kill his apponent instead of capturing him because duels only work on 1 vs 1?

Question 4 seems alright, so if they can't fight they can't pvp.

Question 5 has two different answers and I really have to ask... REALLY? Someone traps another in a net, places them in mud so they can't move well, sorounds the character so it can't do a thing, and all that effort can be ignored and the person just PVP?

Question 6 seems to not have answers yet, it's just a hard topic

Question 7 had the same answer from both sources

Question 8 has two different answers but Viper didn't notice I said after PVP had been iniciated.

And then the last question wasn't answered by neither Viper or Freya, and question 9 was answered by Freya but not by Viper.

Sorry I keep asking these things, I sort of need concrete answers.

Link to post
Share on other sites

This is a roleplaying server... why would PVP be default...?

It was like this when the server started. RP default didn't happen till Asulon. Quite honestly RP fighting allows for more power-gaming.

I have seen situations where both parties were pg'ing and neither side was willing to admit it. I offered the solution to pvp and they went on with their lives.

Link to post
Share on other sites

I am sorry but I think I need to ask this if possible? Or not... I am not sure.

 

Upon pvp combat which has happened to me before, when my MC model dies it lags out my computer and logs me out. When I log back in the chat logs are all wiped, if this happens without sufficient role play or if you are not ready to engage and they do so, is it your fault that you can not file a player report? and just leave it as it is?

 

I am sure I am not the only one with this problem.

Can I have this answered if possible?

Link to post
Share on other sites

I'm a bit confused on some points now... Question 1 has two different answers.

Question 2 was misunderstood, I was asking that since mages are extremlly powerful and don't walk around wearing Iron armor and weapon, can they use it without emoting placing it on as to level the playing field since being magicians means they don't have armor/weapons but they would be as strong as someone with them.

Question 3 was misunderstood by both. I mean: 1 group (lets say 4) wants to capture someone. A fight would start, but the one going to be kidnapped asks for PVP. What happens? Is the Captured group forced to kill his apponent instead of capturing him because duels only work on 1 vs 1?

Question 4 seems alright, so if they can't fight they can't pvp.

Question 5 has two different answers and I really have to ask... REALLY? Someone traps another in a net, places them in mud so they can't move well, sorounds the character so it can't do a thing, and all that effort can be ignored and the person just PVP?

Question 6 seems to not have answers yet, it's just a hard topic

Question 7 had the same answer from both sources

Question 8 has two different answers but Viper didn't notice I said after PVP had been iniciated.

And then the last question wasn't answered by neither Viper or Freya, and question 9 was answered by Freya but not by Viper.

Sorry I keep asking these things, I sort of need concrete answers.

 

1. In regards to point one, Freya and I both interpreted your question differently. You can change weapons in combat, but you cannot equip your armor after combat is initiated. You must RP equipping your gear (and drawing your weapon) before initiating mechanic-based fighting.

2. No, mages do not automatically receive a defense boost. You cannot wear armor and RP that the armor isn't there, nor can you equip it without RP.

3. If the roleplay ends up leading to a fight (and both sides do not agree to a certain form of fighting), then it will result in fighting with mechanics. Usually people would roleplay that they are attempting to struggle out of the kidnapping, rather than trying to kill them, though.

5. It really depends on the scenario. We can't prevent one side from fighting and make them defenseless. Even if someone is stuck in quick sand, they may still have mobility in their arms to defend (as silly as that may sound). We simply cannot provide a detailed explanation of how each scenario would turn out because there is endless opportunities. If it is unrealistic for one to defend oneself (if they are chained to a wall and the torturer is delivering the killing blow) the player should simply damage 20. While I do realize that damage 20 is not on the server right now, we are working on bringing it back into action.

6. I suggested brews as a potential explanation for poison, as there really isn't one. We'll have to wait for alchemy to be released with Nexus.

8. I'm still confused as to why this is even a question. Perhaps you could reword it? Why wouldn't someone be able to fire arrows from a far distance?

9. I did not see this question when I was first responding to your list as it was edited in after the fact. I'll answer it now. If someone emotes running away and they slowly run while giving the chance for a response, it is an RP chase and does not warrant a mechanic-based fight to begin. If the roleplay is leading up to a fight and someone sprints away from the roleplay, then it allows for MC mechanics fighting to begin. However, if you are simply roleplaying with a player and run away, it does not engage a fight. Players caught abusing this can and will be punished.

 

I am sorry but I think I need to ask this if possible? Or not... I am not sure.

 

Upon

pvp combat which has happened to me before, when my MC model dies it

lags out my computer and logs me out. When I log back in the chat logs

are all wiped, if this happens without sufficient role play or if you

are not ready to engage and they do so, is it your fault that you can

not file a player report? and just leave it as it is?

 

I am sure I am not the only one with this problem.

 

Unfortunately, this is a sticky situation that not many players encounter. Without solid evidence, there is no way for us to take action against the person that killed you (if they broke the rules). However, both sides must be ready to engage in combat before the battle begins, so this shouldn't be much of a problem. If it does happen, try to snag some screenshots of chat before you die, as it will prove whether or not they gave you a warning or if you gave them consent.

Link to post
Share on other sites

Just going to say that I have the right to void the situation since I really don't want to PvP.

 

If I get banned for that...

 

Nobody has a "right to void." Ever. About anything.

Link to post
Share on other sites

Think of it this way, if two people can't agree on a scenario (which is pretty often.) it should come down to the flip of a coin.

The flip of the coin in LoTC is settling the dispute with PVP.

How could two people settle on a role-played outcome when there is so many variables to disagree on?

However this could be seen as a biased Coin, as many players on Lord of the Craft have poor computers which equals low FPS rates and then makes pvp default unfair. But I don't want to be deemed as someone whom complains, so I just continue and try to enjoy Lord Of The Craft, as it is.

Link to post
Share on other sites

However this could be seen as a biased Coin, as many players on Lord of the Craft have poor computers which equals low FPS rates and then makes pvp default unfair. But I don't want to be deemed as someone whom complains, so I just continue and try to enjoy Lord Of The Craft, as it is.

 

You have to base the rules around the median. We can't base the rules around people who play with 1fps, since that's not fair on others. That's like turning up to a Dungeons and Dragons session stark naked with nothing with you and expecting everyone else to do the same thing because it's 'fair'. This is coming from someone who even struggled to launch minecraft on a craptop. 

Link to post
Share on other sites

post-364799-0-14742000-1345205066.jpg

 

 

As I mentioned in another thread.  in Aegis there were perhaps 3-4 mages excluding ascended and undead.  Now in Anthos we have many more mages with RP combat magic.  I recall in Aegis no mage has combat magic aside from the ascended and undead.  All combat magic was via plugin.  (aside from possibly the Archmage himself himself)

 

Now in a world with many more mages who have RP combat magic, reverting to a pvp default a la Aegis opens a pandora's box.  The systems and fabric of gameplay have all changed.  A switch to pvp default happened too soon and should have coincided with the fabled Nexus plugin.

 

As far as actual physical vs physical combat goes, the halfing vs orc argument I never see it holding up.  A quick and decisive halfing using fast weapons and a slow, yet powerful uruk should have about the same "Difficulty Rating" although both are very different in fighting styles.  It's just when we throw magic into the combat mix that things get all screwy.

 

I am vocally critical  try to improve the server, not to point fingers or blame.  

Link to post
Share on other sites

post-364799-0-14742000-1345205066.jpg

 

 

As I mentioned in another thread.  in Aegis there were perhaps 3-4 mages excluding ascended and undead.  Now in Anthos we have many more mages with RP combat magic.  I recall in Aegis no mage has combat magic aside from the ascended and undead.  All combat magic was via plugin.  (aside from possibly the Archmage himself himself)

 

Now in a world with many more mages who have RP combat magic, reverting to a pvp default a la Aegis opens a pandora's box.  The systems and fabric of gameplay have all changed.  A switch to pvp default happened too soon and should have coincided with the fabled Nexus plugin.

 

As far as actual physical vs physical combat goes, the halfing vs orc argument I never see it holding up.  A quick and decisive halfing using fast weapons and a slow, yet powerful uruk should have about the same "Difficulty Rating" although both are very different in fighting styles.  It's just when we throw magic into the combat mix that things get all screwy.

 

I am vocally critical  try to improve the server, not to point fingers or blame.  

 

J9qEt1L.png

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...