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ronin_champloo

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Everything posted by ronin_champloo

  1. I've always tended to enjoy philosophical or ideological types of RP, just stuff that forces my mind to think and adopt different perspectives on situations. I feel like if everyone tried it, they'll be more inclined and accepting of one another - hopefully, that is. Scholarly types tend to be my norm, though I am no Cameronposter. I promise. The late talks we've had at night show what I think of you. Never change. I'll always be here. I like /trash
  2. You won't fell me with such a simple trick, knave. I'm not even European, I'm asian??
  3. I joined this server to troll and mess with RPers since I thought RP was dumb - and I just tried Minecraft again after four years - then two years later, I'm on the Staff Team. Despite all the drama and feuds, I've been honored to meet such amazing people and writers on this server, and those of different lives and cultures, which is something I'll cherish deeply. I hope to meet more and to contribute to the overall narrative. Ask me anything, then!
  4. give me 16 rep to get 2000 rp and ill do an ama

  5. Duo Skin Auction (Male + Female Skins) Mercymaine and Spoon June 23rd, 5pm EST - June 26th, 5pm EST Rules of the Auction Bids start at $5 USD or 100 minae. The ratio of USD to minae is: $1 USD = 50 minae. This is to keep bids consistent and fair. Please just whip out a calculator and do the math on your own. The minimum bid raise is $1.00 USD or 50 minae. If you put your final bid in USD, we will expect to be paid in USD. If you put your bid in minae, we will expect to be paid in minae. We may be willing to make exceptions, but don’t expect them. Requests for steve skins to be made into alex skins may be allowed depending on the skinner. Please try to make this request not long after the auction ends. Follow the bid format at the end of the post. Bidding will end abruptly at 5:00pm EST on June 26th. Any attempts at last-minute bids that are posted at 5:01 or later will not be counted. MercyMaine's Skins - USD This skinner will only be taking bids in USD. Floral Robes - Alex Apron with a Big Bow - Alex Summer Sheer - Alex Lovely Living Cloak - Alex Kneeeil/Spoon's Skins - Whatever I don't really care or mind, feed my addiction. Bundle of Two Knights - Steve The Mandalorian from the Mandalorian - Steve Solid Snake Wannabe (Head not included) - Steve Dark Souls Skin (Head not included, Eyepatch is) - Steve Edgy Skin (Head not included, Eyepatch is) - Steve Chunky Bounty Hunter - Steve Format Skin Name: Skinner’s Username: Discord: (alternatively, you can pm us if you win the skin, just indicate such) Bid: (indicate minae or USD)
  6. https://clips.twitch.tv/FilthyHilariousBeanOneHand-Nd050Qjq_KT5-gSS
  7. Thanks for the advice and feedback! - I wanted to do that as well at first, but at this point; there's too many Nephilim players who play multiple 'characters' due to the Polymorph, meaning that I'd have to mess over the community for that which is something I didn't want to do. I hope my comprise, being that of only one active 'identity' suffices for now. I'll discuss this with the community, and if they'd like it. I can talk to Squak or Joel about removing this should it already be in mag. Thank you for your feedback!
  8. Of course, it'd be an interesting and meaningful method to PK or progress narrative. I'll have to talk to Squak or Joel about this it'll be ever be possible.
  9. Thank you, I had wanted to make Nephilim count as a 'draconic' sacrifice for the ritual to make an Arch-Lich for Necromancy - for conflict and interaction between the two groups - however, I was told by Joel that they're counted as lesser draconic beings and thus couldn't be. Perhaps in the future if the two communities want it.
  10. The reasoning behind this is the current state of the Nephilim. After the TA was gatekept behind an unnamed individual - everyone and everything was controlled by him, forcing us to follow and essentially become his poopslaves. Now he's gone, I believe that the only person who has a TA is Azdromoth - and the two who are planned to have one are Milenkhov and Werew0lf. I spoke to Werew0lf about this, and he was fine with the TA wipe. EXCITEDLY was one of the original lore-writers who helped me in this write-up, I was someone who worked on this and Milenkhov was another who aided us during the end - hence why I've been inclined to chose them as the TA holders. Nephilim and Polymorphing were never meant to be a 'identity of the week' ability, as the community had decided - there was a bunch of issues with the shapeshifting capabilities that it had, and how it could easily be abused. All of the clarifications and edits that I have written are made to regulate, clarify and nerf it to a workable state. What me and EXCITEDLY have decided is that Polymorphing doesn't change your appearance outright, it only allows you to change your hair colour, skintone, eyes, ears and body - body structure and facial features remain the same. It's not meant to allow the Nephilim to RP in many areas but rather allow them a method to rid themselves of their horns and scales, etc. However, I didn't want to screw anyone over hence why I've attempted to comprise onto a middle-gap - being that of the 'one active polymorph' redline. I understand that some may be angry or peaved off by this change, but it's a needed one that all the ST - alongside me and EXCITEDLY - have decided in order to rein in its capabilities. Thank you for addressing your concerns, and my discord is kneeil#1694 if you'd like to speak about it more in length.
  11. There'll be communication with the ST in regards to this, I'd hate for IRL being a reason of why you'd lose a CA - this is merely an IRP explanation for those who are inactive, etc. While allowing ST an opportunity to get rid of people misusing the CA. Please let me know if you've any other issues, I'll be glad to discuss them with you in full - I'd like to get the community in this since it's been a sore spot for ages. Cheers! Like a dog, I keep coming back for seconds. This is still my second lore-post so there'll be things that I've missed, haven't thought of, etc. If anyone has issues or suggestions, my discord is kneeil#1694 if you wish to discuss them in private or here if needs be!
  12. Nephilim Lesser Dragonkin Spoon Patch 1.6.28.8 Origins “Within the span of millennia, a lapse in judgement is expected. You are meant to minimize the damage.” In times of yore and antiquity, an ancient compact was forged between the Archdragaar Azdromoth and King Horen and his descendants. The first dragonflight, renowned in these bygone times as the Order of Nephilim, accepted many souls into their ranks and taught them to fight and revere their sire the Black Titan Azdromoth, chiefest among dragons. It is thought that the reason for this pact was the inability of dragonkin to have trueblood children of their own, so Azdromoth devised a ritual - The Transference - to bestow the draconic gift upon worthy mortals-turned-dragons that he dubbed his flight. The Nephilim Born of embers and bound to the service of Azdromoth, the Nephilim are an advent breed of dragonkin who have sworn themselves to the pursuit of knowledge and the defense of mankind since antiquity. Both feared and revered by descendants, these creatures possess the innate and unique power of Dragonflame, granting them boons which set them apart from unkindled men. Purpose To live forever is to hunger and to indulge in ravenous consumption. The world in itself is finite, whereas the Nephilim are infinite. This hunger for more presents itself in many ways and impels the Nephilim to seek a myriad of different things to fill their emptiness; whether it be battle, gold, artwork, theological texts and etcetera. The keenness of a draconic mind truly is infinite, yet also so limited in what it can process. That is the essence of mortality, to struggle and build a better world despite the ravenous compulsion within. Breaking this, shedding the mortal coil, is to remove yourself from the natural order of life and death. Nephilim are granted a near infinitude of moments to live, as a result of their curse of immortality. To be Nephilim is to become an imitation of life in the most personal way possible. By separating themselves from natural life and death, they have irrevocably separated themselves from the Descendant they once were. Instead, they are blighted creatures of immortum, cursed to live and struggle without the vices of mortals; ignorance, a short life, freedom of mind, and a firm identity. In truth, they are little more than pretenders inhabiting the body of the person they once were. As a result of this, many Nephilim suffer from a form of Identity Dysphoria after they are reborn as Nephilim. This discomfort within one's own skin begins the Nephilim on the long path to Enlightenment, an arduous and lifelong journey as they exist in perpetuity in a kind of physiological stasis. There is a hunger that presents itself in many ways due to their awoken mind. The path to Enlightenment is the path to achieve death itself, the final chapter to their immortal life. This Enlightenment through Death is the only true way for a Nephilim to break the chains of perpetual eternity that bind them. This is not to achieve respite, but to merely achieve an end. What it means to be "Dragon", and what it means to be "Man", are two questions that sit within the minds of every Nephilim from the moment of their rebirth. A constant missing piece in their minds, almost a sort of philosophical ache. They seek to fulfill this through their service to a Drakaar or Dragaar, namely Azdromoth. This service can be done in many ways; preaching the word of their Lord and spreading His influence, culling those who stand against them, or by rejecting mortal society entirely. No matter what they choose to do, all Nephilim are chained to the sake binding fate, as they will be until death. However, as with all things, there is an end. At the end of the long path of Enlightenment, over centuries or eternity itself, they will have found a way to answer their questions. Yet, at the end upon having their epiphany, they'll find their internal flame slowly burning out. They shall slowly harden into stone, becoming statues of themselves and the person they were. They become a monument to their life, path, and eventual Enlightenment. The end is always death, even among the most peaceful of them. Draconic Form Draconic Mind Upon their manifestation - when a Nephilim is created, their very minds go under a large amount of psychological and cognitive restructuring. In effect, this is different from individual to individual. In short, the Nephilim often find themselves disoriented at first, gradually alienated by mortal and moral concepts that typical Descendants cling to so dearly. Over the years, the Nephilim come to acclimate themselves to their new environment, yet they find themselves reminiscing about the person they used to be. Nephilim are plagued by these persistent and haunting recollections of memories from their past life. Additionally, the Draconic Mind is not neurotypical, and manifests in numerous different ways the glaring differences between Dragons and Descendants. The Nephilim is by nature neurotic and cognitively strained, and possesses limited focus for subjects that are outside the purview of their obsessions, or hoarding. Foremostly, with agelessness comes an immortal mind, allowing the Nephilim to retain and recall knowledge to a much more proficient degree than would any mere man, making them excellent scholars and orators. Additionally, Nephilim show remarkable receptiveness to other Dragonkin due to their rarity, and are able to communicate with sentient Dragonkin by way of the High Draconic tongue. However, Nephilim inherit other draconic traits, and they make immersion in a world surrounded by Descendants difficult. By nature Nephilim are compared to hoard and establish troves, where they keep the accumulated valued prizes that are the objects of their fascination that borders on obsession. These objects can range from paintings to stamps, to ancient artifacts or bottles of wine. If a Nephilim ignores hoarding the itch will only grow stronger and turn into maddening, obsessive thoughts that cannot be quelled - their attention and patience squandered to the point that they can no longer focus on matters besides hoarding. It drives paranoia and agitation in the Nephilim and results in a reduction of the ability to manifest Inner Flame for Enrapturements. With this also comes an inclination towards wrath, making many Nephilim hot-headed and bear little patience in regards to conflict - this can be seen in many ways, be it a battle of ideologies or steel. Even those who have truly mastered themselves cannot truly quell this burning zeal. Over time, it becomes entirely possible for the Draconic Mind to evolve or undergo a tremendous amount of change. With age, a once extroverted nephilim with a heavy tongue might become a pale recluse, lost in deep caverns with what treasures it possesses, flipping through all knowledge it could find, and lost, entranced in the merit of its fiery arts. But to be a dragon is to embody fire, and therefore constant evolution and change. Nephilim are essentially highly dynamic individuals, with evolving states of mind that come with a draconic soul stuck within the confines of an understandably small, humanoid shell. Draconic Physiology “In retrospect, the frailty of the Human form becomes exceptionally apparent.” When not assuming a disguise, Nephilim appear much alike to their sire Azdromoth, bearing rigid red or black skin riddled with scales. Their eyes are nigh serpentine, made as slits rather than pupils; irises and scleras replaced by fiery tones of red and orange. Whatever flesh or scales they bear will feel somewhat warm, though not at all harmful to mortals. Fully fledged Nephilim, upon their transformation, will find themselves to be up to a foot higher than they had been as a descendant, though this caps at 7’6” — meaning that an individual already of that height, or just below, would not be any higher upon being transformed. With this comes a brutish degree of strength starkly superior to that of most mortals and is more alike to that of an Uruk, though nothing higher can be achieved on their own. All Nephilim also possess a set of horns which are crowned upon their head, varying widely in appearance. These horns, though unique to each Nephilim, may only manifest in shades of red, black, or a horn-exclusive bone-white. Enkindling Dictated by vigorous trials and unyielding affirmation of self-worth, an aspirant deemed worthy may be christened as an Nephilim. Such is done through a grand ritual in which their mentor must partake, requiring that the teacher yield a Wardren: a relic sphere or cube of dralachite capable of fitting a human hand within. This artifice must be blessed with the draan of Autmei Laas, being then bathed in the blood of the descendant and their draconic mentor. The gem will then absorb the ichor, taking on an intense orange glow as the wardren is then completed. The wardren must then be handed to the apprentice, at which it would blaze with furious draconic energy, engulfing the descendant and transferring its essence unto them. The Inner Flame Fickle yet formidable, the Inner Flame is a tricky thing, comprised of a metaphysical network of dragonfire that spans the body in its entirety, thus manifesting the Nephilim’s powers. The core of this essence is supposedly housed within the very heart of the creature, intrinsically tied with their lifeforce and wellbeing. When drawing upon their draconic powers, this flame will swell, flowing its essence to wherever it is channeled. Overexerting this flame can prove to be deadly, exhausting not only the Nephilim’s corporeal body, but also their soul. It is thus critical that the Nephilim take great care to guard and foster this flame, as they are otherwise nothing without it. Severance Mechanics “To reject the form is to blaspheme.” To sever the Nephilim’s flame is to strip them of their very soul, effectively killing them. Though improbable to mortal knowledge, the deep cabals of Azdromoth know otherwise, being privy to two distinct methods of dividing the flame from the flesh. Such would involve the willingness of the Nephilim to render their flesh and blood stagnant, turning their own body into stone and rendering them comatose. Few permit themselves to be taken by a fate so tame, but those that choose to smother their flame do so to stave off impending tragedies such as corruption — for they most would sooner take this form than be bound by such ill afflictions. The other means by which a Nephilim may be disconnected is through the draan of Pruzah Tuz, or the Rite of the Immaculate Blade. Through this process, three Nephilim who know of the ritual must be present. Working in unison, the three must begin the rite and have one of the Nephilim, who knows the performance of the ritual, summon forth a blade of ethereal fire. They may then skewer the offending Nephilim through their core, the fire searing them as it saps away their Draconic ichor. Over the course of the next few IRL days, the severed Nephilim will begin to experience great bouts of emotional distress as their body relinquishes its draconic form. They would find their powers to be useless and would exhale only embers and ash, with their disguises wearing away to reveal their mortal form. By the third day, the Nephilim would be reduced to strength equivalent to that of an arcane mage, becoming incredibly sickly and frail until they have completely recovered by the seventh day and are thus rendered mortal. Performing severance requires no necessary prerequisites save only that the participating Nephilim grant a reasonable in-character explanation for why they had disconnected the other. Though in-character tenets and creeds could be applied and set as precedent, so long as the ritual is not acted upon metagamed or OOC information, then disconnection is free-reign. It may only be performed by Nephilim who have been taught the draan of Pruzah Tuz. Polymorphing Lastly, Nephilim are capable of Polymorphing, a unique capability granted to Azdromoth’s favored. With this, the Nephilim are able to change their hair, face, skin tone and even ears - however, this is an imperfect form as this ability is only meant to conceal their Draconic Form. As such, they’d find their Polymorph bearing similarities such as facial structure and body type. This also means that they’re not able to shift to a race that’s too abstract for them; a Human cannot shift onto an Orc, etc. During this form, they’re reverted to their mortal level of strength rather than their Draconic one. However, over the course of four emotes of attempting to draw upon strength superior to that of their race, they’d find themselves slowly morphing back onto their true form. After about one emote, their skin will begin to dry and crack; cinders and glowing wounds form under the cracks upon the second emote; the skin turns the color of scales upon the third emote; and the Nephilim’s horns and body fully reveal upon the fourth emote. General Weaknesses The alteration which Nephilim undergo is just as much physical as it is spiritual, thus subjecting the creature to a myriad of weaknesses and detriments of both magical and mundane nature. Though certainly potent creatures in their own right, encountering any of these detriments is certainly a disheartening, if not worrisome experience for the Nephilim. Enrapturement Once Transference is complete, a Nephilim is wholly incapable of casting mana-based magic or magic that alters an existing mana-pool, instead relying solely upon their innate Inner Flame. This fire possesses many unique traits, the most predominant of which is its ability to inflict combustive damage upon phantom creatures and other undead, even should they be rendered incorporeal. The means by which it may be shaped are listed below. Draan Binding The final step in the creation of a Nephilim's personal weapon or piece of equipment, which binds it to them for their (indefinite) lifetime. Binding is relatively simple in practice: requiring that the Nephilim must take the Dracanium object, which has been warmed by dragonfire, and engrave their name into two places upon it. First is the Nephilim’s ‘true’ name, which they take upon their rebirth, and the second is the name of the weapon, which the drake-smith chooses upon its creation. Once both names are etched into the metal, the Nephilim may weave their dragonfire and create an ethereal link which tethers the object to their very soul. From then on, they are never to be parted. A Nephilim without their vehement equipment will feel unmistakably miserable and dreary, and in the instance that they are slain it shall turn to ash along with their body and regain its form as its owner does as well. Binding imbues no other effects into the weapon besides that they may summon it at will at the same speed one may draw a regular weapon. Up to two weapons may be bound, though alternatively, or additionally, a single increment of armor can be summoned as well, whether that be the torso equipment (including arms), greaves, legging pants, or helmet. Each area of armor counts as one of the two maximum allotted binding slots of the Nephilim. These objects cannot be stolen or looted, and may be mechanically soulbound. Should the owner lose them upon mechanical death, the other party is obliged to return the item mechanically. Shrines and Drakeforges Much like their progenitor, Azdromoth, the Nephilim are naturally inclined towards earth, fire, and the shaping of stone. The hardy, near-infinite substance emulates the undying will of the dragons and the ferocity of their impenetrable scales. It represents timelessness and sacrifice, immortality, and rest. For this reason, many Nephilim find themselves tasked with arts and crafts ranging from simple shrine construction to the erection of grand, towering monuments of stone. Rare earth metals and precious gems are even more treasured and appreciated, often used to decorate and trim these marveled creations, serving as both the den of the Nephilim and a place where they might enact their service and praise to Azdromoth. The Heralds Just as the Nephilim are the product of the Firstborn’s blood fully transforming the descendant body and mind, it may also be applied to a lesser extent upon descendants; bringing about more loose changes that occur externally through a particular ink. Those who followed closely in the footsteps of the Nephilim were considered living wardrens, capable of storing draan in the ink of their skin through the formulation and development of tattoos. CHANGELOG: 22/06/2021 - Changed Hoarding mechanics, turned it from 'per one OOC week' to 'per two OOC weeks'. 25/06/2021 - Changed Azdromoth's bestowment of his TA in times of inactivity to include rituals. OOC NOTE: This is meant as a return to form for Nephilim, reworking and talking to community leaders to try and balance them out. As such, this may not be a perfect rewrite but it's one that I'm willing to continue to work on. If you've any qualms or suggestions, I'll be happy to talk and consider them for this. Thank you, and I hope you enjoy it.
  13. I doubt:thinking: you could even imagine:exploding_head: it. That which commanded:fist_tone1: the stars:star2:, giving life its fullest brilliance:sparkles:. :ring:The Elden Ring:older_man_tone1::ring:, :weary::weary::weary:OHHH:weary::weary::weary: Elden Ring!

     

    https://www.youtube.com/watch?v=l6pCyV7PnqI

  14. Do not worry, I've forgiven him for his behavior. I - too - can be respectful! Please give me Rep!
  15. Looking for Alchemy Students and new groups to RP with. PM me at Tyrone#0128 if you're interested!

    1. Show previous comments  2 more
    2. NotEvilAtAll

      NotEvilAtAll

      @Spoonsyo maybe consider givin' some alchemy stuff to the halfling Peregrin family I'm sure they'd love it

    3. Gustando

      Gustando

      THATS MY DISCORD TAG

    4. Nug

      Nug

      flcl avatar based

  16. Name: Crumena of Kamees (ign:) Remeron (discord:) Heero#7850 Age: 800(?) Gender: Male Hair color: White Eye Color: Green City of birth: Aegis Favorite Animal: Lion Favorite Flower: High Elves - female. Would Marry: I'd like to marry and find a High Elf who's young and fertile.
  17. me trying to comm a spoon from this individual
  18. your mom cant handle my **** anymore
  19. "Our ink became laden in steel, soaked in the ichor of the unliving. Know this, Those of the Dead - War comes, and it will soak us all in its ire." Krendogron mutters, plumes of ash wreathing his spoken words. Smoke drifts outwards, finding it's way onto the radiant sun. "Temper us, O' Inquisitor. Let us reap those who cling onto the living."
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