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Everything posted by Periphonics
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The victor of the combat scenario allows the losing party to either soulstone or /d20. Using either prematurely or in bad-faith can result in a perma-kill the losing party’s characters. the aspect of the premature/mad faith pking the losing party has be confused? perhaps its the wording, but it sounds as though if the victor using the ss/d20 in bad faith the loser may in up with a PK, which sounds unfair? do correct me if i'm reading this wrong, however it raises concern to me that the victors could hold this power based off of written rule
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"Tried, an' failed" A melancholy grin crossed the druids lips, shaking his head. "Wha' an understa'men'. Leas' 'e remembered tae mention me." Fal'leon sits back, run down from the losses that had been coming one after the other as of late. "Me firs' real love, ye were. Our time t'gether will remain remembered with bi''erswee'ness. I spen' decades prayin' ye would die, decades more tryin' tae ferge' I even loved ye." He lets out a sigh and pinches the bridge of his nose, wrought with feelings impossible to decipher. Loathing, regret, longing, sadness. "Van'ayla, ame nae evareh. Kae mayilu nae ker'ante."
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Fal'leon was left with his thoughts, with this pile of bound books, and not even a moment to thank the woman who had gifted them to him. Every time one of his human friends fell, he was reminded that no matter how hard he tried, he couldn't escape the ache that came with the loss of those he cared for dearly. He flips through the pages of the Lesson's he had been given, the news of Nisreen's passing a weight on his chest. One that not even the three bottles of whiskey by his side could cause to subside. Tears well in his eyes as he mutters his thoughts to the silent room of his Seed Hall. "Ker'ayla, llir. Ye've fough' fer so long, ye've led such a wonderful life. I know ye said nae tae, bu' I shall miss ye eternally, an' shall ne'er ferge' ye. Yer books will 'elp guide those who come tae tha seed, I 'ope they can keep yer legacy alive. Goodnest, rest well alongside tha Xannic ligh' ye followed." He lets out a warble, and takes another long drink. "I'll pass on yer traditions, I swear i' tae ye."
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The Strawberry Festival
Periphonics replied to Turbo_Dog's topic in The Moonlit Sanctuary of Eittitica
Kabuki let’s out a low, pleased chuckle. “This one hopes the musin and kha will be of drawing together with this! -
⋆꒷꒦‧₊˚𓆩The Narrator's Prologue𓆪˚₊‧꒦꒷⋆ [Before you, a book written and published under the name Fal'leon Kagura Maehr'uhier] We found ourselves in a space unfamiliar, cold, and devoid of life. The silence of nature was near deafening, and I was thankful for the song my staff gave off. Myself, Nemea, Elenora, Floria, Lesley, and a ‘ker unbeknownst to myself stood on the black sand, surrounded by crimson walls and a dark ceiling. The being- a man, or something emulating a man, faceless and threatening floated above us with menace. The Narrator, it so dubbed itself, and thus I shall do the same. The Narrator spoke, “Think of this as a first draft to my story. I’ve read stories with dragons and beasts, where a group of heroes save the princess.” Questions flurried from us. Where were we? What are the rules? Can we bird a friend? They were answered, though the information was hardly noteworthy. If the Narrator bore a gaze, it landed on Nemea, who had provoked it previously. Within an instant, she was atop a black stoned structure that hovered in the air. We, the heroes, I suppose, bickered for a small bout, the fault of our situation up for debate. A discussion I will save detailing. “Do you all have your weapons ready?” We were asked. Yes’s from nearly everyone, except myself and Floria. Panic struck me at that moment, but this Narrator creature is apparently not an unjust creature. But, rather, a storyteller. A glaive, my glaive formed into my grasp, thankfully. The engravings of elven, the decor, all as created. How interesting this creature is. The Narrator vanished before I had even a moment to notice, and in its place a creature of vile appearance. Its maw was large and toothy, hung open in an unpleasant manner. Its flesh, or something like flesh, was black and inky in colour, similar to the sand below us. “Thats a face only a haelun could love” “I dont think even a haelun could love THAT.” While humorous, it wasn’t a false description. This creature wasn’t something I enjoyed viewing. I can’t imagine any of us did. Our time to simply sit and observe was not long spent, as it let out a noise I can only describe as the roared version of a stomach gurgle before beginning to approach one of my comrades. We moved in tandem to encircle this creature while Lesley began to egg it onwards, yelling and running to draw its attention away from the rest of our party. I waited, my glaive ready, my breath held. The chance of this thing being peaceful remained on the table, that is, until it struck Lesley. I took this as this story’s confirmation to be on the attack, and attack I did. Decades of combat etched into the very bones of my existence, the cobwebs promptly shaken free in the moment of my approach. Swift, fluid, and on the mark. I felt my blade bury into the back of this creature with great satisfaction, and when I returned to a defensive position, saw what must have been its version of blood-- that thick black sand all around us-- leaked out. This initiation of combat wasn’t something that would go without punishment, I learned this fact quickly. I had kept my distance from the beast, the length of my blade allowing such, however not enough it seemed. Claws raked my face and seared pain through me. The sting of combat, a masochistic joy I seldom admit to miss. I felt the blood seep down, and with two of us bearing injury, a silent acknowledgement of the severity of our situation sunk in. Even if the Narrator wouldn’t allow us to die, a prospect we had no proof of, we could leave with severe injuries. Perhaps that realization is what caused everyone to move in at once. In succession, Elenora, myself, the ‘ker and Floria all moved to strike the creature down where it stood. Axe, glaive, trident and spear, all sunk into various places. Myself, I aimed for the very arm that dared to strike me. And, as swiftly as it had formed, the creature fell to sand as its jaw unhinged. We stood together, still seeing red, our chests heaving. I was brought from my trance by Nemea falling from above and landing next to me, and realized then it had ended. “Tutorial complete.” The Narrator floated above us once more, and I craned to view it. I wonder now, in recalling this, if it had expected the majority of us to have enjoyed the experience, or perhaps it was disappointed by such. It was hard to tell what a faceless creature was feeling, given it couldn’t emote such to us, and certainly wouldn’t give word. What it did inform us of, is that this was hardly the end of our new story. This was, in all senses of the word, a test. Our toes dipped into the waters of this tale, of the format in which this writer would be crafting its next book. Concerningly, excitingly, I’m under the impression that these chapters -- as I’ve been calling it -- will increase in difficulty going forward. This prologue was easy, but if the Narrator is as much a craftsman of chronicles as it claims to be, then things will grow more interesting with time. “I will give you two years' rest.” Two years. That’s the amount of time we have to prepare ourselves for the first real chapter of this tale, and hone the skills we have. What this Narrator is, its powersource, is unbeknownst to any of us. Voidal in nature, it is not, this is something I am sure of. Thus, it remains a mystery I hope to solve. I hope these next two years treat us well enough that we may be prepared for what lies ahead.
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☾༻⸻☾ Velûlakeeyt ☽⸻༺☽ ☾༻⸻ Spirit of the Eternal Moon ⸻༺☽ Before the hidden shrine, the massive Kha stands. "Lesser ob the kranklob luara, descent ob she. Lup’Velûlakeeyt, za ash offers u lat. Grish. Fur. Asht." The Kha sets down a wooden bowl, filled with his own fur and a ground up bone. He raises a blade, and runs it along his palm- an area already scarred from similar ceremony. The blood drips into the bowl. "Akr'slaium agh mortality, link u izubu reality. Ukû. Gothûrz. Tor."
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Fal’leon gives a small hum, there is some consideration to be had for the Corvid, it seems. He will keep this missive on his desk for now.
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The news hits the druid like a boulder to the face. The man so hellbent on dissociating from descendant attachment finds himself sobbing on his knees, alone in private, refusing to be seen in such a state. Leika, one of his dearest and oldest friends. Memories flood him of their exploits. The times they spend laughing together over various pranks pulled and jokes held. The times they, Amethyst and Ehrendil shared causing mischief despite their positions in Vikela. He remembers so clearly swearing to her crown, the only time he has felt so connected to people and a city. Fal’leon weeps and warbles as he remembers his time in government with Leika, the feeling that they together, alongside their friends, could make a safe and flourishing place. And oh how they did, how their lands became a central hub for people full they would protect and command. Even now, with his distain for cities and people, those times remain his fondest of memories. For a week Fal’leon sits alone, under the guise of meditation, crying on and off. Mourning the loss of his friend. It was a loss he had known was coming but he couldn’t possibly prepare for. Occasionally he laughs at her hinting at himself and his brothers closeness, before falling back to a state of sobbing. “Our world shall nae find another like ye, Leika. An’ I shall nae allow i’ tae e’er forge’ yer name. I will ne’er forge’ ye.” He hisses out, choking on his own tears. “I wish we would walk t’gether again af’er death. I shall miss ye so dearly. Ferever I shall be yer minis’er o’ knowledge, yer commander o’ army, I shall bow tae ye even whence I forgo me life o’ people. Van’ayla, ac’llir. Narn ilu’hileia, iylker’metta ahernan nae. Kae cihi’an ignere ay nae.” He speaks the elven solemnly, ears drooping down.
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probably one of the coolest concepts i’ve seen for druids so far, and the post is easy to follow which my little brain appreciates greatly
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[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
Again i also want to reiterate the animal healing issue, this is something bothering me as it would and could be an apt replacement for grasping. These questions/statements are kinda being ignored. I don't want to come off as abrasive but these are genuine concerns especially from the druid communities that focus more on healing than combat -
[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
forgive me but this didnt answer any of my questions -
[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
Hello! me again, this time i do have some things I'd like clarified based on Kits post Firstly, i have to agree the LOS thing still makes next to no sense to me. Greensight for example, allows us to see the lifeforces of nature beyond what the eyes are capable of (our eyes can be closed and it can still be seen, blindfolded even) so why limit guidance on that? If druids can hear the song all around them then sight doesnt make sense as a limitation to me Furthermore, the 2 druids for barkskin creation still kinda raises the concern to me that shunned or loner druids may be blocked from this simply on account of not having two people willing to offer it to them. Something like deattunement i get being barred by multiple people to use but barkskin i dont get And the grasping, idk personally i really liked that ability and have used it before. Removing it is one thing if you genuinely believe it doesnt hold much use, however i dont see anything proposed that could replace it of equal strength. Perhaps its unintentional but healing feels very sidelined for combative abilties in this rewrite. And yes i think its good for us to be able to defend ourselves beyond surge, the whole point of druids is to heal nature. I personally would like proposed say replace grasping with something to powerfully heal animals. like kitsune said, animals get shafted ROYALLY by druidism, we can literally bring plants back from the dead but with animals that's too much? perhaps limit it to things only caused by descendant creation. This here is my biggest grievance, animals are equally part of the balance but we have like two abilities that involve them (beastspeak and beastpurging). If not grasping as a powerful spell, I personally would like to see something powerful for fauna. I do wanna say i think this is a good post! very well written and it clears some things up that didn't have explanation before (attunement for example), however i think there definitely are some adjustments that should be made to better incorporate nature healing, as again that is the primary function of druids TLDR: healing feels like its being overshadowed by combat abilties in this, which is entirely backwards to what druids should be like -
[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
Nothing to add to this, just wanting to agree with the points made! -
[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
im in almost entire agreement to the concerns listed + my own i mentioned. overall my worry is that our primary function, that being healing blighted and dead nature, is being sidelined for combative abilities. don’t get me wrong, i think it’s good for us to have more capacity to defend ourselves considering before the most we’ve had is surge, however that shouldn’t negate our primary rp purpose. nerfing the AOF of blight heal abilities, taking away grasping, etc. feel like real downgrades. overall the post is well written and the streamlines i can’t complain on, but i feel as though some adjustments should be made to better fit rp -
[✗] [Magic Lore] Druidism | The Gift of the Wilds
Periphonics replied to WestCarolina's topic in Denied Lore
could the proposed removal of grasping be explained? feels like a major tank to our healing which i dont understand, especially considering we're in the second instance in which our healing isn't enough without killing ourselves anyways. would strengthening it not make more sense? -
^ this person is stinky (ooc)
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Fal'leon feels his throat tighten as the news makes its way to him. Despite his years bringing himself to detatch from descendants lives, the loss of his friend hits him hard nevertheless. A great deal of time is spent mourning the mighty Musin. "Ye shall ne'er be forgo''en, ol' friend." OOC: I WAS ALREADY EMOTIONAL TODAY IM ******* CRYING BRO
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Maca Tocaitl ༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓ One of the most prominent cultural events of the Kharajyr is naming ceremonies. Names are incredibly important to the Kha, as it is a representation of who they are within society. Prefixes are the key focal point of this celebration, as they are given throughout the key points in a Kha’s life. As such, this ceremony can occur at various times throughout ones life, and it comes to vary from person to person. The focus comes to be representation of self, to convey aspects of the Kharajyr by introduction, and to demonstrate progress throughout ones journey. Coming of The Name When a Kharajyr cub comes of a certain age, that being 5 human years, they are to be given their first prefix, and first name. Prior to this time, they will have simply been referred to as ‘cub’ or ‘young one’, as who they are hasn’t yet been determined. This time allows the elder to determine the best fitting name for the young cub, basing it off who they are in their rawest form. This version of the ceremony is one of the most dramatic, is it included both the base name and a prefix. The cub is to rest at the feet of the elder as they lead the ceremony, offering a speech to highlight the parts of the cub that aided in determining the most sufficient name. Following the speech and explanation, the cub is then given their name, accompanied by the prefix S', until they meet adulthood. [Example: S'Xochitl] Coming of Age The next aspect of the naming world in which Kharajyr traverses is when a cub grows into themselves, and into an adult. The age of 20 is when their life truly begins, in many ways. This is the point in which a Kha is considered a true member of their community, and has earned the title of a fully grown adult. However, this is not a point in which the Kha has entirely figured out who they are, thus they are given a simple and general title. This stage of life is one to allow room to explore self, to find what it is that calls to them. Kha later are granted titles to adhere to their greatest call, what areas in which they are most attuned to in their society. The Kharajyr believe it’s important to allow their young and new members to take the time to discover themselves before committing to any one skill or path, ensuring when the choice is made, it is the correct one. This ceremony is similar to the last, in which the newly adult Kha will bow before the elder as a speech is given. This speech, however, pertains much to the aforementioned concepts of exploring oneself, as so the Kha understands what this stage of life is meant for. Once the speech comes to a conclusion, the newly adult Kharajyr may take on the title So’, Si’, or Sa’, chosen by the Elder. [Example: Si’Xochitl] Coming of Self Perhaps the most important name the Kharajyr will be given is that of self. At this point in life, the Kha has come to find themselves and their calling, settling on a sense of self they most identity with. Ranging from artist to warrior, this ceremony is grand and full of celebration. Drink, feast, and festivities are to be held when a Kha decides they have found themselves in such a way. This ceremony can occur at any time in a Kha’s life, and can even happen more than once if they come to grow into something else more fruitfully. Because of the flexibility, Kharajyr experience no pressure to have come to their choice in a certain time frame, but rather to simply focus on doing so with the greatest success possible. The elder in this version of the ceremony spends the majority of their speech going over the Kha’s journey, discussed prior to the event. This is done to display to young Kharajyr how diverse and adventurous their journey can be in finding themselves. The name taken in this instance is determined by the role the Kha has chosen to take, and can be the following: Do’ for Warriors The Kharajyr that carry this prefix are identified as skilled warriors which should be treated with great respect. Akin to a knight, these individuals are noble Kharajyr who have behaved honorably in battle, have acquired and expressed finesse in warfare or are considered skilled battlefield commanders. Any High Aelkos or Aelkos are permitted to grant this title to a Kha’. Ji’ for Artists, Writers, and Poets The Kharajyr that carry this prefix are those of a creative mind. Typically obtained by artists, writers, chefs, dancers, tailors or skilled craftsman including art in their work, this title identifies an individual of great cosmetic talent. A Kha’ may only obtain this title by creating and gifting their work to an Aelkos or the High Aelkos. If they enjoy the work, the title will be granted. If it is not, their work will be returned and they may attempt again after the annual new year. Dra’ for Doctors The Kharajyr that carry this prefix are those who are skilled in the art of aiding the weak & ill. They are gifted in their craft and maintain a wealth of knowledge of anatomy, ailments and their cures. Often, doctors will clothe themselves in white linen to represent their role and purity in regards to filth. A Kha’ will receive this title by a peer when they are decided proficient. Ka'/Ki'/Ko' for Merchants The Kharajyr that carry this prefix are those with a silver tongue. Capable of bartering for great amounts of wealth or maintaining large companies that power the industries of Kha’ society are granted this title by an Aelkos. Jo' for Magic Users The Kharajyr that carry this prefix are considered magic users. Any Kharajyr may carry this title, so long they maintain the ability to connect with a Spirit of Khalenwyr. Other magic practices are frowned upon as they betray Metztli. Ja’ For Priests or Religious Leaders The Kharajyr that carry this prefix are those who maintain temples as the head figure or as a temple guard. Assigned by an Aelkos or High Aelkos, a priest is one who leads all rituals, sacrifices, annual events and maintains the spiritual health of a pride’s population. Their wealth is a good indicator of their greed, causing many good priests to be poorer than other Kha’. Regardless, they maintain the highest authority beneath an Aelkos. Ri' For Leaders of Prides These are the leaders of their own pride/family. The Kharajyr that carry this prefix are one of the Kharajyr pride leaders with their own family to lead, responsible for maintaining entire pride(s). Those who take these roles have one of the more difficult positions of power, cting as advisors for the Aelkos or leader above them, depending on where they have taken residence, they inform them of happenings in the world and the standing status of the people in their pride.
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Haulquiz’Metzli ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙ ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙ The Festival of the Future Moon is dedicated to reading the Meztli for the next lunar season. The Kha seek the heavens above during a celebration of the moon, doing so to predict what aspects of their lives will be prosperous within the following season, dependant on the stage of the moon during the reading The activities of such a festival may vary when the lunar cycle is decided for the season, however much remains the same from celebration to celebration Often led by the Elders or Priests of the Pride, the Kha and others joining in the festivities come together for a day of partying. Traditional Kharajyr meals are often served during this time, as food is an incredibly important part of the health of any group of Kha. Alcohol is also commonly shared during the initial activities, however is limited so that the ceremonies may not be interrupted Once the partying has come to a close, often decided by the lead of the Hauluiz’Metzli festival, the group of Kha converge into one location for a religious ceremony directed towards the Spirits and some aspects towards the Muuna herself, however it is up to the discretion of those leading the rituals and ceremony. To conclude the festival, the moon itself is to be observed closely, and the present stage of the lunar cycle is to be decided. Once this has been decided, the prediction of the season is to be made, and thus allow the Kha to better prepare for what is to come in that time, and further orchestrate their social activities to reflect what will be most prosperous. New Moon A season of political prosperity, Kha may come to find ally ships easier found, a good time for celebration and festivals . Young Moon A time of invention, the creative flow of Kha is enhanced during this season! There is to be prosperity in all creations. Waxing Crescent The season shall be full of bravery, inspiring Kha to act on things they may otherwise be too fearful to challenge. Waxing Quarter Dexterity comes from these times, Kha are presented with a time in which their craftsmanship is heightened significantly. Waxing Gibbous A prosperous season for merchants, the season shall bless all with fortune. Full Moon The Spirits bless the Kha of this season, fortune of all kinds are to come. Waning Gibbous A time of good health, this lunar season offers times of healing and rejuvenation . Waning Quarter This season is to be filled with joy, a time in which the voices of Kha shall be heard louder than before, in all situations. Waning Crescent A time of quiet, these times are filled with secrecy, it is wise to keep one’s thoughts to themselves. Kha are to be more reclusive during this season. Old Moon Inspiring intelligence, this lunar season bares wisdom to be found in each ordeal, all things are a lesson in these times. ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙
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yippee!!!!
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The young druid reads the missive with a frown etched into his features, leaving it on his table to show later to friends and family alike. "This con'inen' shall fall soon, I wish tha cycle would break... Bu' alas, iheiuhii narne narneyem'ehya... I 'ope we will nae fall easily, per'aps Almaris may be preserved." But, despite his optimistic words, Fal'leon sits down with a solemn huff, and ponders if such is even possible.
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The Moonlight Sanctuary [!] The entire page appears to be translated from Kharahatla The Remenant Kha, being a people met with near constant adversity, seek residence where they can find it. Some of such have come to be those who occupy the Moonlight Sanctuary, a community in which the Kharajyr wandering the world might find home amongst their own kind. The Kha of this place take solace in their culture centered around both old and new traditions, allowing the generations to come to make their marks in the ever marching history of their ancient ways. The Sanctuary, settled with new Kharajyr blood and teeming with potential, bares arms opened to all Kha who seek a place to stay and foster a community, one in which they can thrive amongst their own peoples without strife. A place in which the remnants of our language, and new aspects of it, can be spoken without the hindrance of new descendants being ignorant to our words. Built upon the ideals that the Kha remain a strong group of individuals, the Sanctuary is a place in which one can exist peacefully and indulge in the cultures of the new Kha without worries. Come join your Kharajyr brethren and uptake a free home within our community of friends, brothers, and sisters Sanctuary Law 1. Violence within Sanctuary walls is forbidden 2. Speak our language as often as possible 3. Disrespect to Metztli is forbidden and is clause to be asked to leave 4. Accept all Kha who wish to join us 5. Respect and obey the Aelkos Sanctuary Culture Cultural events such as the Haulquiz’Metzli and naming ceremony, while not mandatory, are recommended for all Kha to take part in! Led by the Sanctuary Elders, these events offer wisdom of the future for the residence of our home and spiritualistic experiences. Our community attempts to uphold as much of the ancient ways as possible, while continuing to adapt to our new world, one lacking our Muuna. Health, dietary and other such practices are taught by the Elders of the community during communal teaching events. Along with such, ancient traditional ceremonies are often held in the name of the Moon Mother's, both the old and new, to maintain connection to the old ways. Clothing offered by those capable of making it are often akin to that of the generations before, and are highly suggested to be worn when in the community The Moonlight Sanctuary offers cultural experiences led by its Elders so that our brethren may continue to pass down the ancient history of our kind for centuries to come. Present Elders Yhl'Kabuki Yhl'Xo'Siyaj
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How have you enjoyed playing Vaen! is he offering you the experience you expected?
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Maehr'Uhier Seed of The Owl Formed 13th of Malin's Welcome, 113 SA Present Chief: Fal'leon Maehr'uhier “Ohowaki maehran, Ellaurir ay’Ibaran. lyun ito heya’leh orrarnan, kaenan’leh ortilrun nae illerae Kaean’leh Sirame aynae’leh lye myumierae Oh Ohowaki ormaehr, ehya leyuan, nae’leh ahern kae illera.” The Owl of Knowledge and Wisdom reaps the skies with silent wing beats. Those who follow under her masterful guidance pride themselves upon their dedication to both learning and teaching; the scholars of the world. It is with the Maehr’uhier that such scholars may find a home, a commune to foster their knowledge and bring unto them new heights. Titles Sohae’maehr - Chief Mar’maehr - Elder Maehr’onn - Member Fi’maehr - Seeker _______________________________________________________________________________________________________________ Values of The Owl Knowledge Wisdom Teaching Patience Curiosity Growth _______________________________________________________________________________________________________________ Trials of Initiation Trial of Knowledge The Fi’maehr must locate and return with a piece of knowledge not yet stored in the Maehr’uhier collection. If they’re unsure what is collected, they are encouraged to both ask and read away. The resulting piece may come in any form, from a history book to a bardic tale, however it must be documented in some fashion to be returned to in another instance. Trial of Sight The Fi’maehr is to find and speak to a minimum of 4 people with varying gifts or religions. They are to ask what they are, how long they’ve pursued this path, why they chose it, and (most importantly) how has it affected their world views and philosophies. Gifts may include: Voidal mages, druids, paladins, shaman, dark mages, alchemists, canonists, and any others one may find Trial of Understanding The Fi’maehr must find a person who they disagree with strongly in any capacity, due to personal reasons or morals, and come to a mutual agreement on something together. This cannot be something surface level like a favourite food, but rather on something deeper and meaningful. The purpose of such is to learn from those whom you do not see eye to eye, and realize value in all perspectives. Trial of Independence For one year, or an elven week, the Fi’maehr must make themselves home within the wilderness. In this time, they may not speak, write, or communicate with any words to anyone. The Fi’maehr may be around others, but asking for help is prohibited. Like Ohowaki, they will be silent. Proof of such endeavors will be a record of things they see and hear during this time, all observations of descendants and nature they deem interesting enough to note. Trial of Wisdom To conclude the trials of the Maehr’uhier, the Fi’maehr must come to learn of the Mani in which they will study under. Return with an apt description of Ohowaki, her teachings, how to pray to her, and so forth. This final act will tie in to the following celebration of your acceptance. Continually, recitement of her primary prayer must be accomplished successfully. It is advised that items of worship are collected during this time, as they will be needed further on. _______________________________________________________________________________________________________________ Rites of Passage Rite of The Flesh Ilmyumier has been adopted as part of the Maehr’uhier tradition at the time of forging and so forth. The markings are distinct in both pattern and colour, and must remain consistent. White tattoos are to be worn onto their flesh before the rest of the seed, presenting themselves to the world with the markings of Ohowaki. However, the Maehr’onn may choose the location of their markings, it is common practice to get them on the chest or dominant arm. Continually, those who come to be bequeathed the title of Chief are to dawn similar white tattoos across their eyes and the bridge of their nose, coming to a point to resemble the beak of an owl. Others may bare facial marks as well, however they must not resemble the chiefly tattoos while maintaining the pattern and colours. Rite of The Talon While combative ability is hardly revered as something sought out, the ability to navigate combat with cunning and wit is something that is encouraged within the Maehr’uhier seed. Because of such, the secondary rite of passage into the seed is to bear a custom forged blade designed by the Fledgling Maehr’onn, forged by themselves or a chosen smith. Typically, the blade is to bear the image of an owl in some form, via feathers, an owl head, or another viable option. Rite of The Binding An important rite of community and devotion to seedmates. Wrapping one's wrists and forearms in bandages that have been dipped in herbs of healing, this rite is dedicated not to oneself but those around them. The Maehr’onn wears these bandages to protect their most vital veins upon their wrists, they’re to be worn at all times, however may be changed and rewrapped in private. To remove such bandaging is an action of incredible importance, and is only encouraged to be done exclusively when aiding another who’s in dire need of the healing herbs that aid in recovery. _______________________________________________________________________________________________________________ A Fledgling Maehr'onn When a Fi’maehr, those who commit to taking the trials of the Maehr’uhier, complete their tasks and are fully accepted into the Seed, a celebration is to be held in honour of their accomplishments. A show of gratitude too for the new knowledge they may offer. Prayer The celebration shall begin with an offering of thanks to Ohowaki for granting a new scholar to the Seed. Each Maehr’onn and above will gather together in silence bearing an item of offering in their hands. The ceremony is to be led by the Fledgling with the aid of the Seeds Sohae’maehr, location subject to change based on how the Fledgling wishes to orient their ceremony. Practice Following the ceremony, the Seed may reconvene in another location or remain in that of their prayer. In either resulting setting, the newly graduated Maehr’onn is to share the results of their trials with the Seed so that they may provide knowledge and teach others what they have learned, displaying one of the Seeds Rites Party To conclude the celebrations, the formal endeavors may break into a party. The Seed may do so in any way seen fit or preferred by the Fledgling, however the aspect in which a new Maehr’uhier is celebrated for their accomplishment is pertinent. _______________________________________________________________________________________________________________ Orrar’parmayilu When a wedding is to occur between a Seed member and another of any origin, they may opt to take part in the Maehr’uhier tradition of an orrar’parmayilu, or in common tongue, a bridal hunt. Brought from Bwadi culture into ‘ame, the hunt is to not only act as a premarital celebration, but to build upon existing friendships between both the bride and groom’s companions and further unify the pairs' lives. Both teams are to be in matching disguises, their appearances hidden from the opposition. Participants may be same or opposite sex, in the result of a homosexual couple, they must agree on who is given which role. Mal’mayilu The side of the groom is effectively in the dark, made reliant on their cunning and problem solving skills to endure the event. The Mal’mayilu meet in an enclosed location of their choosing to drink and plan their course of action, while awaiting the end of the prehunt time. Following the beginning of the hunt, the Mal’mayilu bear a single task; find the bride. However, doing so comes with challenges to be faced. Members of the Lari’mayilu may be found running about the hunt location, and can be halted by Mal’mayilu to be interrogated. The option of a riddle is presented to the hunter, however engaging in combat may also be chosen should it be wished. If either engagement is successful, the Mal’mayilu is to be given another riddle that pertains to the location of the bride. If the Mal’mayilu are successful in locating the bride, they must return her to the husband In the instance that they are successful in doing so, the Orrar’parmayilu will be completed and further celebrations such as drinking may ensue. Lari’mayilu The side of the bride is that of misdirection, one must utilize skills in outwitting others to keep hidden. Prior to the hunt beginning, the Lari’mayilu are to hide the bride away in a secret location, to which they must comprise a series of hints to provide given they are beaten by the mal’mayilu. The bride herself is permitted to leave this location and join the hunt, disguised as another member of the Lari’mayilu, however must return at certain points to maintain function of the hints. The Lari’mayilu are each given a riddle to tell if they are caught by an opposing Mal’mayilu, however are noted to be prepared for combat. In the instances in which they are beaten in either scenario, they must both give a hint to their combattant, as well as unmask themselves so that opposing Mal’maiylu don’t pursue them a second time. If the bride is found by members of the Mal’maiylu that are not the groom himself, the Lari’maiylu are tasked with hindering their attempts at transporting the bride via combat or other forms of misdirective trickery! If they fail to do so, the Orrar’parmayilu will be completed and further celebrations such as drinking may ensue.
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Fal'leon nods to himself. "Mmm.. Yes.. Flour."
