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How does the notion of island expansions strike you? Ex: a small themed island is added to the world, say 1000x1000. Event line ensues and once it's over it's viable, playable land.
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33 minutes ago, Jentos said:
id be more interested in that time being spent on land evolution/change on pre-existing theory and the crafting of more event sites and map-wide details
I second this overall, but can also see the potential in one or two "island" expansions provided they aren't bloated and too large.
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