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Sultan

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Everything posted by Sultan

  1. The USA becomes The Holy Oren Empire..

  2. The Republican Party is going to still be holding the Senate and the House of representatives. 

     

    Most than likely Florida is lost to Hillary.

     

    It seems Hillary might win Virginia by a slim chance.

     

    Ohio is Trumpland he pretty much won it by 10 points. 

    1. bungo

      bungo

      come on cmu teamspeak

  3. Trump is the fav now for the presidency.. Hillary most than likely lost Virginia it seems. 

    1. Abeam

      Abeam

      AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

    2. bungo

      bungo

      ark is moving to syria.  erik and maur are being deported.  we need to stop trump while we still can to preserve our roleplay.

    3. TeaLulu

      TeaLulu

      You have to let me move in with you if Trump wins

  4. If Florida goes to Hillary she wins, if she loses Florida she needs Colorado Pennsylvania and Virginia to win if not its a Trump win most than likely.

    1. Medvekoma

      Medvekoma

      It seems like she's losing Florida. At the same time, Trump seems to be vinning Virginia.

    2. Space

      Space

      If she loses Virginia and Florida it's a bit spooky

  5. it kinda does See with them fleeing Aegis to other lands to recover and then come back and defeat Ibless. This would make more sense and not retcon ancient lore.
  6. To be honest it can work better if it went like this since if it goes this way it won't retcon anything - Brothers are from Aegis establish themselves there Ibless shows up, ravages the land they are forced to flee. - The brother's set up homes for them in different Island's - Come back meet Ibless in Aegis and finish him off with the help of anguelsdeamons. -Remain in Aeigs leaving remnants in the island they once settled. This way there is 0 conflict.
  7. Whoever thought it's a good idea to accept Lore that stated the FOUR BROTHERS were not from AEGIS 

     

    I am going to fly a plane into your window. 

  8. The Clan War did not take place in RP Are you saying the Staff actually accepted something that made Aegis not were the four races were created is this true I have to see this bullshit please link so I can rip it apart. If it is true it should be removed entirely since it is a Retcon First of all, when I speak of Ancient History I speak about the ancient history that has existed ever since the server was created if the LM team allowed a Retcon of that shame on the LM team. I am highly disturbed that they would Retcon Aegis. Also just fyi none of the History I speak of was written by me I am defending people's lore that are no longer here, such as Bein the old Orc Gm from Aegis Tythus and Vaquexian, Crator, Blawharag, Urara, Gragarn and Alex_Pan
  9. This is exactly what I mean, preface your is ridiculous and just proves that you have no idea about the server lore at all. First of all, Krug was in Aegis he was born there he lived there all of the brothers lived and fought Ibless there. There was no Island of bla blah that Krug came from. So what you have is just 100% against Ancient lore and simple roleplay that has existed ever since the Server was made. learn about server history before making stuff up this is not a personal plaything for people to make up stuff about. And just ignore the works of other's that came before them. If you really want some type of Lore that is connected to the new land.. Il give you an idea most of the Dom clan were banished after the Clan war you can make it so the new land is connected to the Dom's and they resettled there.
  10. And what I wrote happened before any RP took place, no one played Gorkil/Lur/Dom/ or Rax this is all ancient lore and history. And all of this has been around and rped as common knowledge for Orc's throughout the history of their existence and the 4 years the server has been up. Your bigger picture is meaningless when you do not use the historical children of Krug or what the historical character and history of the orcs were, it's already there your just making up new **** that did not exist and spat on what was already established. Which make's 0 sense in Roleplay since it has never been around at all. If you think you can come and trample on people's rp and the race's and history's they made and spent time on and have been RP'ed as fact just because you have the Green tag and your only excuses is "This had happened before any RP took place" this is a laughingstock. RP is the only thing that needs to be considered when writing lore if you cannot understand that then you should not be an LM
  11. Entirely and utterly unneeded. In the wise words of Lulu The Origin of orcs is written without made up stuff as you have done here with intricate roleplay that was involved throughout Aegis & Auslon. First of all craotor one the first Orc's on the server already had four threads that outline what happened after Krug vanished. AKA the Clan War. Secondly, you do not need to make up fictional sons of Krug that have nothing to do with Orcish RP for the past four years. Krug had four legendary children out of all the rest, Rax, Dom, Lur, and Gorkil. Krug never used the title of Rex he was the Clan Father or the All-Father. The Clan War was an extensive campaign between the four Mega Clan's at the time after absorbing the minor ones. The Clan War happened after the Legendry siblings died and their sons became Warlords of their respective clans. Rax & Lur VS Dom & Gorkil fought for supremacy of Krugmar until Dom used Dark Shamanism which leads Gorkil the main force behind Dom's strength to leave the war altogether. Which cause the Dom to lose the war many legendary figures and Clan leaders died during the war.. Tythus was the Clan leader of Rax during that time when he won the war. Tythus became King of Orcs, but he did not take the title of King instead, he used Rex which was to honor his clan the word Rex comes from Rax. Tythus honored the last Warlord of Dom who threw away the use of Dark Shaman's and fought honorably the title of Dominus was created from Dom. Now lets talk about Krug; Jaxen is 100% correct Krug attacked Horen because he did not want to see Horen die in bed Horen was an ancient man when Krug struck the City of Oren. Furthermore, Krug and Horen before the war of Ibless were the closest of the four siblings. But here is the catch Krug fought Horen he defeated Horen in combat but did not kill him. Krug picked up Horen and walked into a Sandstorm both of them were never seen again and there is 0 reason to elaborate on what happened after they entered the storm mystery is good.
  12. You are out of the loop it seems.. The dwarfs have had steam engine powered ships for 2 years now.
  13. That's what I am saying they are Immortal if they just get resurrected without any consequences. What do you mean by preserved physically?
  14. Longevity: they are unable to die and are resurrected upon being slain through the alternative method of regeneration. Death rules still apply. This should not be a thing tbh. That's just meh they should die, from battle but not from age if "Dragon blood is needed in the ritual" "AKA Dragons getting slain." And these guys are immortal kinda ridiculous. We already have too many "We don't die crap" when something has a chance of dying there actions become more rational.
  15. ******* MATHIC CYCLE I DENIED THAT **** FOR A REASON OMG LM HEAD PLEASE REMOVE THIS FROM LORE

  16. Yea its nicely written. But the real question is why and what use is it and is it really needed it does not seems so but I can be enlightened? There are countless other discarded and unused lore for ET.
  17. Whoever went through that all, was not even worth it mate pretty normal

  18. If it is not the best High Chancellor I had.. Where you been Zeb? 

  19. I do not mind the lore, but I do find it bland and just another group from the mentioned list of creatures/evilbeings that does not change much. I think you can do better to be honest and make it way more interesting.
  20. History and description The Leones Landsknechte, also known as the Sons of Dragur, are a Imperial regiment of highly-trained and highly-equipped Imperial soldiers funded and equipped by House Horen-Rothesay. This highly distinguished regiment recruits exclusively from Orens distinguished soldiers and veterans. Other soldiers instantly recognize the regiment thanks to their distinctive appearance of ever-broader flat beret-type hats with tall feathers and black steel armour, with their battlefield history soaked in tales of glory and victory in the eighteen years war under the command of Grand Marshal Henry Rothesay. Traditionally led by one of the Rothesays brother, the current leadership of this regiment is within the three Rothesay brothers hands but mainly it has been lead by the middle brother Markgraf Henry Rothesay, a valiant warrior that has made his mark upon the world. The Leones Landsknechte have safeguarded merchants along the Imperial way for years, joined armies staving off invaders seeking to plunder the Empire, and led expeditions to destroy monster strongholds in the Forests of Kaedrin. Having a distinguished military career, the regiment have always fought for their homeland of Rothesay. But when the Empire requires they are always ready to answer the call, none may contest the regiment's combat prowess. Countless tales prevail about their courageous actions on the battlefield, from withstanding charges from a horde of barbarian riders on the plains of Kaedrin to battling towering Giants in the Killien Mountains, the proud Leones Landsknechte shall always fulfil their duty. Command Structure The Landsknechte can be lead by any Rothesay brother but they are mainly lead by Markgraf Henry Rothesay as an acting regiment of the Empire. The Hauptmann come under the Lords, they command a smaller troop or other units of men within the Landsknechte. The Oberst are the assigned leaders of individual squads and conduct much of the day-to-day training and operations within any troop of the Landsknechte. The Feldwebel is tasked with upholding and maintaining the highest form of discipline within the ranks of the Landsknechte. They are the prioritized man who will issue most lashings and other disciplinary actions at the consent of a high officer or on his own accord. The Feldwebel is to be well respected within the ranks. The Quartiermeister is tasked with the proper maintenance of all military supplies. The Quartiermeister has a level head and an eye for organization, and is the man to see for weapon or armour requisitions. The Troop The Hauptmann of the Landsknechte The Hauptmann is a veteran military commander possessing of a variety of different talents who leads a smaller troop or other units of men within the Landsknechte. These leaders take to the field of battle whenever they can. Most of the men appointed by the Rothesays to serve as officers in their lands will also be gentry of the Empire, educated in martial pursuits from an early age. Others, however, are commoners who have risen through the ranks as a result of their ability on the field, perhaps having first stood in the battle line themselves wielding a bloody halberd or greatsword. Regardless of their social status, they will be tested veterans of many years' experience in soldering, having spent most of their lives practicing the arts of war in defence of their besieged homelands. Hauptmann of the Landsknechte are variable in the arms and armour they like to wield and wear; some make use of melee weapons, while others prefer ranged weapons like the longbow. Estavar Greatswords The Greatswords form the elite core of heavily-armored infantry who are promoted from the ranks of the Landsknechte for their exceptional skill, bravery, and courage on the battlefield. Greatswords are amongst one of the greatest and most expensive asset within the Landsknechte. These men are decked-out with extremely expensive and well-forged plate armor, and are armed with massive two-handed swords called Zweihanders, weapons so powerful that they have the potential to cleave a fully-armored Knight in two. Due to their expensive equipment and years of irreplaceable training, the Rothesays are very hesitant to send these troops into battle, and only when in the most dire of situations when the battle hangs in the balance will these mighty warriors be sent in droves. However, due to upholding their duties, most Greatsword of the Landsknechte are generally used as castle guards and garrison troops for important castles and fortresses belonging to the Rothesays, and would follow them on many state affairs. On some occasions, the Rothesays would select a champion to lead the Greatswords into battle. Such an honor is reserved for only the greatest warrior within the Landsknechte. Antens Swordsmen Swordsmen are one of the most common basic line-infantry fielded by the Landsknechte. Swordsmen are expert fencers, equipped with the standard swords and shield and fight in a loose formation which allows them to maneuver in close combat. These daring soldiers are often romanticized by poets as tall dashing figures, often bravely engaging the best enemy fighters with only their bravery and combat skill, striking an opponent's weak spot while knowing how to defend himself with his battle-worn shield. This, along with their tremendous skill with the sword and their flexible formation makes them a tough challenge for even the most skilled opponents, providing the Landsknechte with powerful offensive capability. They wear highly ornamental half-plate armor that bears the emblems of the Rothesays, their lands, and other personal heirlooms and talismans. Ravenna Halberdiers Halberdiers are one of the most common basic line-infantry fielded by the Landsknechte. Equipped with the fearsome halberd, a long-shafted weapon with a heavy blade, this weapon is capable of smashing through heavy armor and the tough hides of deadly creatures in equal measure. Wearing only a chest-plate, these men go to combat without a shield, but bravely engages their enemies in a tight formation, using the powerful swipes of their blade to compensate for their lack of armor with bone-crushing force. Such troops are suited for both defense and offense, capable of holding ground in a narrow passage against numerically or physically superior opponents, as well as being the spearhead of a massive assault. Rese Pikemen Pikemen are one of the most common basic line-infantry fielded by the Landsknechte. Equipped with a costly manufactured pike, a formation of pike makes an excellent defensive unit. Those who charge a well-formed unit of pikes are faced with an impassable wall of sharp steel points, providing an "Anvil" for the Landsknechte whilst the "Hammer" strikes the killing blow. With their long reach, each rank of Pikemen are able to strike at their enemy, even when they themselves are not within the front ranks. Sundholt Archers Archers are adaptable troops and fight in a loose skirmish screen to help support their brothers on the field of battle. These archers are masters of the wilderness that they have lived all their lives in, skilled in the practice of tracking and hunting from which they use to help patrol the forests surrounding their homes. Armed with little more than a bow and their wits, these grim warriors are adept at luring their quarry into lethal ambushes, where the full might of the Landsknechte can easily exploit and utterly destroy the Empire's foes. [[ Note: In-order to join the Landsknechte, I ask that you send a letter to Adrian Rothesay (On the thread or via private message) to let me know that you are interested. After-such, I will ask you for a meeting ingame.]]
  21. I have a major gripe with the the book of spirits and the book of Arcana Both effect warclaims which I would suggest being changed they are too OP for a nation to get a hold of. The Ghost ship that lets you bypass walls, just makes a siege a normal battle, and the meteorite shower.. Both makes Sieges utterly useless in my opinion. It says it needs to be recharged in a few year a wcs in rp are 1 year apart so it can become very op and can be used for most of a war.
  22. I am very worried, what this Lore shall cause. I hope you have thought it through. I am concerned that this is a way to give gm sponsored group power and relevance.
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