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E__V__O

Creative Wizard
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Everything posted by E__V__O

  1. "May we achieve maehr'sae hiylun'ehya, once more. I follow the elected sohaer and abide by the constitution they wish to make." The elf speaks upon the missive being penned on the notice board.
  2. ((Minecraft Name: E__V__O ) Name: Evo'lur Tartarus Age: Undetermained. Vote 1: Alaion Miravaris. Vote 2: Alaion Miravaris.
  3. Could be interesting to look into and see in practice. Perhaps a whole slot magic based around incantions of ancient languages with inner mana might be something fun to look into!
  4. Five emotes for four people to pass?! I'll make it uncapped since you cannot do anything (as the caster) while keeping the gates up, besides essentially swing sword from obvious portal when you pass! Though hey, I don't mind the asthethics of the spell. +1
  5. Spell seems like a harmless addition, I would ask 4 what four shifts before exhaustion means? Four people can shift or the mage themselves?
  6. To answer your first point, it isn't restricted as per this post explains: The current way Map-art works on the server is you have an image in mind, send it to the WT. They convert it to a map-file and hand it to someone with file access (kowaman). Then on server restart when put in the files the map-art will be available to decern if it is good/bad. So I am unsure how this is broken? The plugin I suggested to the development team and world team was something that'll streamline that process and take 2 minutes for a mapfile to be converted and used as img art without a restart or file access. The plugin being: https://www.spigotmc.org/resources/imageonmap.26585/ Voop has been testing the plugin as he from 28/01/2022. Though I haven't heard anything else from that point. This plugin can be given to staff permission, eg- world team to make the custom map and hand them out on any specified size. The WT can also delete the maps easily if found controversal or a flood of them have been made. I'm sure there is some development issues blocking them from implementation but from personal tests I couldn't see any besides a third party plugin. Though I am not an LoTC coder so i'm sure there is something.
  7. There is a post about able to request map art. However i've been told the plugin was broken by WT. I suggested a better setup than what they have currently but its been under review for the last month(+). To the other concerns don't have much say.
  8. The Streets are filled with blood https://images.saatchiart.com/saatchi/26105/art/3795707/2865591-HSC00001-7.jpg It seems so soon from my last missive that it comes true, the plague which infested itself within the government continues to rot, greed, lust, and envy ever-present. I speaketh ill not to most aheral here but to those which follow the malevolent takeover of Ivarielle. I hoped that the will of the Sohaer would be more just than what has unfolded before us in the elven day. Order is needed in Haelun'ors walls that have befallen into chaos, and we do not stand with the mali'aheral who claim to fight with violence over pen and parchment. I wrote a missive before, asking for resolution without violence; I had hoped that the position on council would see to this, the actions of such bloodshed wouldn't be seen filling the streets in Haelun'or, but it has. Why must the aheral blood spill on the pavement of those you've now sworn to protect? The city's deed has been handed. Why do you continue to fight? Why do you continue to sew bloodshed to stain the bricks you stand. The elves have sought no transgressions, forfeiting a war you deemed proper, killing the leaders of our state that stood down hoping for peace. I ask the malevolent Ivarielle why they continue to spill blood when claimed title of Sohaer. The barbaric nature shows truth to the plague that rots in your heart, and I wish it to be cleansed. Where is the democracy and du justice sought in our lands? Do you expect the citizens to follow you? Why do you slaughter them? The people in Haelun'or are not barbarians that raise weapons on the innocent. We do not raise weapons against those who seek harm, yet you have shown the plague that rots within, as with those who follow your stead. Before you, your councilor of democracy before you, has stated the old blood tortures, murders, and violence, but where is the evidence of such when it is your people doing it now? I sought freedom and justice in the lands even to one deemed lesser that befell mistreatment named lady Luthriel. I post this missive to end the violence, end the bloodshed and end the chaos that you've set within the city. Do not call for arms to rage violence. Call to assist the people for the trying times the aheral people seek. We're not mongers of war; you devalue the citizens that are, only prospects of Larihei, seekers of maehr'sae hiylun'ehya. What do you hope to accomplish with a city filled with blood. Undersigned Evo'lur Tartarus By will of elheial’thilln, by will of Larihei
  9. The Fall of The Silver City The beginning The first city of silver constructed under the careful watch of Larihei, I was by her side when the golden pools got introduced, birthing new mali blood into aheral, into mali'thill. The ideologies of silver pushed in through a democratic oligarchy following maehr'sae hiylun'ehya, or in common tongue, progress and health. Those words moved Haelun'or into the light that held through many years for the people within its walls and the outside. Before the departure of Larihei, she placed in power a diarchy rule, split between the Maharal and Sohaer. Each role has a different function, one to be a purity adviser speaking on behalf of her and the Sohaer to govern the state. Through the years the aheral citizens grew and accustomed themselves to the laws established on the land and withdrew weapons and aggression to those who remained within. Establishing a system in the city that both sohaer, council, and citizens had a say and could push maehr'sae hiylun'ehya in the cihi'thilln would naturally address themselves. The blessed citizenry was established; those who followed Larihei's teachings and assisted the state could achieve this title, similar to noblemen of valah cities. The blessed citizens had the right to now challenge appointed council members. Even the sohaer, if found inept by the blessed citizens, the challenge would be successful, and on the vote, the challenger took the appointed role. This is Haelun'or this is maehr'sae hiylun'ehya. Through the years The triumphs and failures of Haelun'or are present through history when Larihei's way was lost and when it was refound. The cihi'thilln remained and grew. The successors of the okarir council pushed an established maehr'sae hiylun'ehya, and the people were not split, moving in uniform march to the ever-changing beats of the realm around them. It was the bastion of magic, alchemy, and medical fields advancing further than any other nation, pushing past personal beliefs, bias, and strife. All the people in the city welcomed progress and health without greed, lust, or envy. Ideologies of Larihei remained strong with each concurrent leadership and city built in her name. The downturn of it all began to happen several elven years ago; the influence of valah ideals, the princedom's push for unification, and failed democracy plagued the city of silver. Rampant valah sins started to be present in the mali'aheral of greed, lust, and envy, changing the city's progress to that of stolen work, stolen accomplishments, and stolen lives. The rampant plague continued to rot through Haelun'or on the many government reformations that are now present in the silver city today. The greed of the council and Sohaer removed blessed citizenship to keep power, to halt progress, the lust to take accomplishments of the thilln elves for themselves, and the envy of other cities became everpresent. The fall of the Silver City The sow to your destruction began its stepping stones when Larihei's ideas began to be twisted for the sohaer, council, and material benefit starting eleven years ago; within the last months following this post, four governments raised and failed, promising the same constitution with no change or stepping stones to fix the plague that has befallen the city and only returns to what they want. Greed, lust, and envy. I see no unification of the people within Haelun'or, rather the opposite. They are separating and segregating Larihei's path to befit your idea on maehr'sae hiylun'ehya. Then we come to the present day, the new Sohaer elected and positioned a new member on the council, lady Ivarielle. I will first say that the title lady is not befitting to this individual who had campaigned slaughter, bloodshed, and the destruction of Haelun'or for her merit even when we laid down arms they came to kill two of our kin. Now Ivarielle is in the silver council of Haelun'or, not by a vote of its people, as that was abolished elven years ago, instead of by the newly appointed Sohaer. I have elected in this post to remain unbias until this point, and I do not see how allowing someone that sought the death of everyone in the silver city and changing the ideals follows Larihei, follows the path of Silver we've all laid out and I do not wish to be apart of this new city. The city has been in constant disarray, and cracks in its walls have formed; now, with the appointment of this councilor, the walls have crumbled, and I urge the rest of the citizens to follow in stride and leave the city, start anew. Haelun'or is not a place but its people; the city has fallen. Larihei's path is lost. We must return to the path Larihei has set forward, the way paved out to the people of the cihi'thilln. Do not divert from those unblessed by the golden pools; we'll bring them back and remove the plague which sewed itself deep into the walls and its people. Return to maehr'sae hiylun'ehya and do not give in to the valah sins that have sewn into your hearts. What could have been progress and health turned into a plague of greed, lust, and envy. The city has fallen. Undersigned Evo'lur Tartarus By will of elheial’thilln, by will of Larihei
  10. Evo'lur taking ahold of the missive and reading it carefully with a brief sigh escaping his lips. "The maheral's voice is weakening when a denouncement of a constitution they published is announced. I do hope that lady Elervathar can bring comment and work with the council and the newly appointed Sohaer. Though my hopes for the city returning to a full democratic state seems to fade on each election, I had hope at least the part of the population of Haelun'or voting for the okarir or sohaer positions was kept but I guess i'm mistaken. At least now, lady Alyiana can discuss the terms of the gaming district."
  11. Evo'lur reading the missive only one train of thought hits him which he speaks "Valazaer Calith is a he?"
  12. After reading through the lore I just wanted to point out and ask several questions about the abilities of the piece. The fluff lore and flavour are alright though. Why does this spell specifically take two emotes to fire? Due to the ability mechanics of power, wouldn't this fall under a three emote requirement? It has concussive force able to dent wood, shatter glass or cause concussions. I believe it does a lot for what you give it, as it is essentially a stun based spell. With the ability costing 4 echoes, and the emote time of two emotes you're able to effectively use this spell to combat many things repeatably or force distance away from someone. The ability prevents interaction unless the person used upon is directly in front of you. To correctly calculate a 'wood dent' could you rather say the force applied? Wood has many different tensile strengths on how easy it is to dent/break. Is it able to dent elder trees or Ashwood for example? The ability here is essentially a cure-all for all type of afflictions, curses and other such debilitations put upon the person by magical/mundane means. I don't believe a 'cure-all' type spell should exist as it downplays all others. When looking at other deity based lore with similar abilities: Xan-Paladins have "Deific Purging", works on Silit Runes of binding and Azdrazi brands on people, with the redline stating: "Cannot purge diseases, poisons, or anything else. Only curses and hexes". The ability also requires multiple paladins to perform. Your spell here only requires one. Looking into the sacred tones, specifically the second and third I see some issues I wanted to address. With the tone quoted above you mention it works in a 10 block radius, which I believe people undermestiate how big that is... The range of the ability, for what it does is a bit too big. You affect everyone in the radius to be unable to speak and if they hold a weapon or reach for it, the weapon would burn them even through armour/gloves. Lasting for 5 emotes. I would consider lowering the range, lowering the effectiveness and the duration of the spell. It does a bit /too/ much. What do you mean by any weapon? Physical weapon? Does magic could as a weapon? The only reason why I quoted the tone above is due to the fact that when conjured, you remove a player from the game for one IRL day. I recommend changing this to the specific area instead as 'banishment from the game' isn't something the server should be encouraging. Especially if it is the only playing character that user wants to play/has fun to play/is playing. You're essentially removing them from roleplay. --- These are some of the more concerning things I have in the lore piece, with my opinions given on such.
  13. The penned form would be removed and replaced with another penned note at the bottom. "Those seeking a debate, challenge or formal discussion should not informally pen a notice to one of several missive papers. If you wish to contact me, please do so with a bird or request setup with the Okarir'mali, who i'm sure would love to adorn an event of the debate between two aheral. To the prior note that was pinned prior the challenge is accepted.". Undersigned Evo'lur Tartarus By will of elheial’thilln, by will of the Maheral
  14. MISSIVE TO THE PEOPLE OF HAELUN'OR The Silver State of Haelun'or has had many triumphs and failures SINCE THE elven years of its creation. The first mali'aheral, guided by Larihei, to the city we have changed, adapted, and grown accustomed to with the initial idea of what Larihei gave insight to; maehr'sae hiylun'ehya. The city's progress and health are the driving force for the many years promoted by the blessed citizens of the nation, being that the trusted 'aheral of the municipality follow governing laws, purity, and protecting the state when needed. I bring this to the attention of the city's citizens and the council. Haelun'or, through its many years, promoted itself as a democracy and provenance. In recent years, however, from the rise of Braxus, a new constitution was made, one where it removed the democratic process, changing the governing body on choices to an oligarchy. The former blessed citizen status was stripped from the people and only given to those only the council, promoted further by the following Sohaer, Idendril Elassadil, and the current leadership of the Maheral, Elesia. The new constitution supposedly was made to highlight further progress for the city and its health moving forward; however, during the valah years of its implementation, the constitution has proved only to be made to protect the governing leadership from the opposition. A challenge to any council or Sohaer requires blessed citizenry, only given to the council as described above. The oligarchy started with this constitution; democracy in the city died. I resent my challenge to Okarir'Tayna, charged with the Magical development of Haelun'or and its citizenry. The former Sohaer, Idendril, asked me to fill the position, taking it from Seth Calith. The reasoning is simple; democracy has died. I, Evo'lur Tartarus, wish to be voted by the blessed citizenry of Haelun'or. These people should have the power to vote for nominations and challenge my position without prior gifted permission from the Sohaer. I do not support the oligarch; it does not promote progress and health of the city, instead restricts. Maehr'sae hiylun'ehya. The words of our people, how can we say our city focuses on progress when the citizens have no say in the laws that govern them? How can we say our city focuses on health when the citizens cannot put themselves forwards to challenge the council? I put this message out to the people of Haelun'or, to question the current constitution of the city that fails the basic saying Haelun'or has survived on for millennia, the new system fails the people of the city, it has brought war to our lands and death on our leaders. I want the city to progress, and I want the city to grow, however not at the cost of citizen rights, citizen votes, and citizenry challenge. The current Haelun'or is not our Haelun'or. The city is lost, quoted from the Maheral, but they are failing by not changing the laws which have condemned the people, deepening the loss. Undersigned Evo'lur Tartarus By will of elheial’thilln, by will of the Maheral
  15. Although I do like Sug_'s ideas and concepts in prior pieces and such this piece as well is writen nicely, I feel that some of the abilities are taken from other magics without much distinction away from the source material. If you take house-magic for example they have; Which in your ability you state: The two abilities here functionality do the exact same thing except some differences on how long it lasts/surfaces applied. Continuing down the list of abilities starting from the beginning: 1- Distorted Whistle + Voice Throw, these seem like 'Air Evocation' Spells, and with a more different take on it 'bardmancy'. 2- Padded Walk, although can be done with sensory illusion. You've provided detail away from what the archtype of magic can do and made it something of its own so I have no comment on this ability. 3- False Scent, described above in opening statement. 4- Simple Levitation, Same comment as Padded walk. 5- Item Swap, a revision on the translocation spell, 'Material Teleportation', except with a twist of 'swapping and item'. 6- Item Disguise + False Door, using spells from sensory illusion is a big theme, rather same comment as Padded Walk. Overall, I would have to -1 this lore submission due to the overlap of abilities in current accepted lore without much differentiation between the spells. The addition here would be more suited to be tied to housemagery than be its own individual feat as it takes aspects of what that magic acomplishes as with the recently approved bardmancy, of illusions, using natural mana, ext. I will reiterate, I do enjoy your posts Sug_ though I do believe you missed your mark on the abilities.
  16. Evo'lur Tartarus reading the missive he sighs deeply looking ahead of him. "I wonder what will happen now with the progress of the state, will it floish or wilt."
  17. Despite being a burner account alt of someone who wishes to remain anonoymous i'll still reply to your critisim. 1) Cognatism isn't a feat that attracts everyone, much like how not all magic attracts others. 2) This is character flare, it also doesn't impact the server a whole bunch nor should it. Other concepts can be made following the same archtype as many different levels of horrors exist and ways to work it to your gain. This lore isn't limiting that, rather opening up an expansion. 3) I worked with Zarsies on iterations on "The Horror" text on the piece who is the know how on voidal creatures. They came up with the original idea of 'protection'. The way I wrote the feat offers an expansion on both horror lore which works with Zarsies intention and offers what really delves deep into it. The horror doesn't hide in the head rent free. If you want to re-read the piece I would as i've gone over the required level of information needed for the piece in this section. More will come later when Zarsies wishes to make the expansion on voidal horrors coming soon. 4) Self-rp isn't terrible. It offers an expansion of your character and the way I wrote the feat provides more than that able to interact with other characters. The 'mental drawbacks' are significant and not mundane in application/use. If you wish to comment further and not have a back and forth, my discord is open: E__V__O#0001. Thank you.
  18. Updated. If you need to contact me not on the post, feel free to do so. Discord: E__V__O#0001
  19. Please read the purpose of the text. I understand it has been adapted prior to fit voidstalker lore which is servitude role-play, this is coexistence. It plays out differently in role-play and gives playability that is different from voidstalkers as with having no overlap of abilities.
  20. As it requires an initial voidal connection, described in 'Expanding Ritual'. If the creature/magic/race/alchemical being allows it. Then it is possible yes. No present voidal connection is required after the initial draw in.
  21. Cognatism https://www.youtube.com/watch?v=vzNcSvKCOyA With the initial connection to the void, scholars were unaware of the untapped potential within the abyss. The only knowledge given was that it is a replacement for substitute power. Unbeknownst to the scholars, the discovery created a pathway to our realm from the void. Each connection pinged the void and the entities within, announcing the mortal realm to those residing in the abyssal void. Discovering that the breach was simple, per new connection grew the intrigue to the horrors, drawing them close. A barrier, however, prevented them from accessing our world. Both worlds separate by a veil neither understood, only able to pass meek connections to either side. Mortality used the void for power, the horrors for consumption. After centuries of waiting, the breeches widened within the void, small voidal pockets filling space within their realm emerged and with this - a pathway. Both worlds, unknowing of each other, finally found an opportunity to meet, the horrors of figuring out ways to aperture the veil could cause a destructive mess, scarring the landscape. Void rifts, explosions, and destruction ensued in both realms. The horrors trying to cross the veil led to explosions that defaced each realm's land. Scholars studying the rifts and void explosions were able to decipher the strange occurrences, this only prompted a further study in the void that ended in two minds meeting. — Evo’lur Tartarus, Cognant. Magic Explanation Cognatism is a symbiosis between twin minds bound at the veil of the void. The connection serves as a tether between two minds fighting for dominance and control over the other, locked between a mortal mind and that of a voidal horror. The binding communion between the two entities is an agreement of protection for an exchange of knowledge. The horror using the mage voidal pocket forms a protective ring defending against outsider attacks, syphoning the host's mana to keep the barrier up. The lesser horror seeks a new host if the reserve of mana and connection isn't grand enough, putting the host in a prismal loop trial. Cognatism is a feat, it can be learned alongside all other voidal rituals. Cognatism can be learned by players with/without magic. Just be aware it takes an initial voidal connection to draw in the horror, described in 'Expanding Ritual'. If you're character/race/magic/alchemical being doesn't allow for this, you cannot become a cognant. To learn Cognatism one must find an applicable teacher or horror stone. You do not get ‘smarter’ for having the twin mind, just access to tools that aid in seeking knowledge. The Horror The void is a split consciousness of many residing horrors seeking consumption and essence to grow in a hierarchical status amongst lesser, greater, supreme and behemoth horrors within; ascending only through the consumption of essence from other horrors may cause one rise within the standing, following the philosophy/culture of Darwinian on the principle of survival of the fittest. The voidal horrors often seem to form into packs, led by pack leaders of greater to behemoth horror standing, allowing greater intellectual control of the horde to seek further essence to grow and command within the void. Ascension is through consuming weaker ‘superiors’ when the opportunity arises, allowing lesser to become greater or greater to superior standing in the horde of horrors. The evolutionary standing of voidal horrors amongst this hierarchy is dim to lesser horrors, offering nothing but a plaything or food to the horrors above them in constant strife and antagonising nature. Seeking a pass to escape and even protection, they seek the aid of rifts accessing their domain to flee through, or even that of magi to house them. Nevertheless, the outside look on their primitive nature prevails even in this state to consume, grow and evolve. Cognatism focuses on those voidal horrors, opening up a barrier of protection along the veil between the void and the mortal world, forming a psychic link between the two providing a protective barrier within the void pocket of the magi to encapsulate the lesser horror free from consumption long as the connection remains untampered. The Prismal Loop The connection between the two minds is an imbalance of a power struggle between two sides, where if faltered, can subdue either party from a grander force applied to the other mind. It is possible that through no fault of the Cognat, the Horror may issue a test of strength on the connection and the strength of the consciousness it shares a mental home with. Should one fail to push the Horror back, the void beast will stick your mind into a Prismal Loop. The focus will spin round and round, disabling the Cognat from reaching consciousness once more. The Loop forces them into a Comatose state, wherein the Horror will administer a series of tests for the Cognat to achieve. Moving the Cognat deep into the mindscape they create, they must battle the demons of the past and self to defeat and conquer each stage. Once all trials are complete, the Loop will break, and the Cognat will be free. Should such falter, the Cognat will succumb to the mental debilitations threefold as the horror debates to leave you. They are seeking a more extraordinary mind for protection. This occurs if the Horror does not believe that your connection is strong enough to protect it. The Loop can occur more than once. The tests are not easy, not in the slightest. They are hard, and can and will result in damage. The Loop forces the Cognat into a coma, where they must complete trials of the mind in order to get through. This adds some flare to the roleplay, though grants no additional abilities. Whilst in the Loop, the body must still be sustained. Food and water are still required. If wounded inside of the Loop, the Cognat will suffer phantom pain on the body as if it occurred. Accumulating a large sum of phantom pain will fail the trials. Failure of the trials means the horror can leave your mind, breaking the tether. These trials are difficult and will push the Cognat to their limits but will always be within the Cognats ability after the first connection trials. If the Cognat survives, they may still believe they are inside of the Loop even after they have awoken. Mental Effects The voidal horror cohousing within the mind of the Cognat brings an assortment of conditions brought to the single mind they bound to, yours. A Cognat bound by the first connection will suffer from minor debilitations, and the longer one has bound increases to the point, it'll become part of the host's personality. The debilitations can come and go through; some will always be present within the mind at any given time. The horrors’ personality is governed by a teacher or ST melding with your own character. Taking aspects, greed, growth, hunger, ascension, ext. This effect occurs over the duration of the horror being bound. Intrusive thoughts come far more frequently, of the horror's personality. Self-illusions, the mind of the horror might overwhelm the host sending false images across the landscape or area you’re within. Paranoia, a presence is always felt watching you that you can never escape. Despite knowing it is the horror. Sleep paralysis, the horror will wake you from slumber occasionally as it feels threatened by the barrier weakening due to lack of focus. Frequent nightmares, given by the voidal horror to keep you awake of its own experiences. Obsession, when the voidal horror has a set agenda that is right in front of you to get, it’ll attempt to force you to achieve and get it at any cost. Memory Consumption, the voidal horror will actively consume memories which you hold no attachment towards, and root itself further within. The Twin Mind Sharing one’s mind with any consciousness but your own isn’t unheard of, though without a doubt life-altering. Taking in a second mind inhibits you to a tirade of mental debilitations that fatigues the mind, weighing you down without the twin mind speaking to you. The voidal horror paired will send intrusive and controlling thoughts to inhibit your actions, sway mood swings, self-illusions or enact paranoia in the act to weaken the mind for takeover, having no affiliation or opinion on the world around, the horror rather running on its primal urge for ascension. With gaining the third mind, the tri-mind, from either void stalker feat, or another sentience, will amplify the mental debilitations. Although the Cognat and the mind of the horror are linked, the horror wouldn’t share any information given to it back to the Cognatunless learned while bound with the host and imperative on the horror to do so. The exchange of information between the twin minds can only be done if it is imperative to the horror to do so and learnt while bound to the host. You may learn any of the voidal ritual feats, (voidstalker, artificer, scion, eminence). Limited to one, as specified in the respected lore. Losing the Twin Mind/Cognatism, you’ll still suffer from all the mental debilitations if you pass the connection prismal loop (2 IRL Weeks of MA acceptance). The twin mind may not be “tamed” or “befriended”. It is an unbiased entity out for its own survival. The Twin Mind may be purged by a paladin, or cleansed upon a spirit-walk by a shaman. Gaining the Tri-Mind+ doubles exponentionally the mental debilitations, plus the debilitations of the other lore. Teaching https://i.pinimg.com/564x/70/a5/9d/70a59db7195662b7b58b01a3e4fd4efd.jpg Teaching within Cognatism is probably the most strenuous feat in the void archetype; it isn't about learning spells but instead building a symbiosis between two entities. The actual teaching aspect of Cognatism only allows easier access for a student to work on developing this symbiosis, subduing the horror within until the student can take its full strength. The voidal horror is extremely captious when its consciousness is brought from the void into another's mind — often rejecting the new host out of little faults they have unless subdued by the teacher. After the horror has successfully moved into the mind, Prismal Loop trials can begin. The trials are demanding on both the new host and horror, separating their connection to cast any magic until ALL trials are completed. Prismal Loop trials can be incredibly imaginative to the horror or incredibly simple; the trials are here to test the will and drive of the host to form the symbiosis between the two entities. These trials are not without risk. The horror can easily manipulate the host if seen weak and consume the host's memories if the trial is accepted. The teacher must caution the student and make sure they're aware of these risks; otherwise, the student might lose themself to the horror during this stage of connection. The initial connection of the student's mind to the horror is something that doesn't cause pain or torment to the individual, yet a sense of surrealness. While the horror subdued, it won't lash out or probe the mind until the trials have begun. Without the subduction of the teacher on the horror, it can lead to disastrous mental affecting damages to the new host before leaving if not forcefully forced to remain. The Prismal Loop trials on beginning cognatism last for two IRL weeks, the trials happening periodically through this period and dictated by the teacher/ST. While within the two IRL weeks of obtaining, once connected to a horror you’ll be unable to cast any archetype of magic. While connected, all mental debilitations will constantly barrage the host, until full symbiosis is achieved. Failing prismal loop trials considerably will lose you access to Cognatism, dictated by teacher/ST during the period of connection. (2 IRL weeks). Aka - you lose the magic. You can attempt to link to a new horror after two IRL weeks of failing the prismal loop trials. Practising Cognatism https://i.pinimg.com/564x/e0/15/8f/e0158fb401fe4867f5bccddb6e90b97b.jpg The practice of cognatism once passed the Prismal Loop trials after connection can finally begin. The voidal horror begins to dig its roots through your mind, from either empty or occupied space taking over memories feasting on them if needed. The mind would take some personality of the horror unto the person, only amplifying the further tiers you progress through the feat. The horror bestows the feats amongst the host occurs periodically as the beast roots itself deeper into the mind. It shares consciousness by amplifying its grasp for survival and sharing a deep root of knowledge with the host. Voidal Commune (Passive/Non-combat) An endless abyss and the mortal world, the twin mind connection rests in between to commune. While the connection between horror and cognant exists, all information gathered through any senses is collected and stored within the mind of the horror, for them to share back to the cognant if desired. The host cannot do the same, only hearing whispers of intangible moonspeech screeches through the void. The voidal horror is able to translate moonspeech into the common tongue and vice-versa only if the horror wills it. The only exception is a power superior to the horror commanding it to do so. Redlines: This is a passive ability, active once the initial prismal loop trials have been passed. The ability is always active. The horror will not always respond or answer questions, queries or have a casual conversation with the cognant. They’re not your friend. The horror will not teach you moonspeech, the horror will not translate moonspeech for you unless forced by a superior horror. To draw out information stored and gathered from bound, you need to use the ability ‘Notes’ listed below. Infusion (Passive/Non-combat) The link between the twin minds equalises a pool of mana shared between them, the reserve is unusable or able to be directly drawn from by both parties. When a time of need, be for the horror to create a barrier to protect itself from creatures in the void or the cognant drained of all mana, an infusion will commence taking the reserve mana to prevent Thaumburn. When either the horror or cognant is suffering from Thaumburn, exhausting all mana an infusion will instantly commence from the reserve mana collected. The reserve mana is unable to be used for spells, nor does it revitalize the expended pool of mana, purely all it does is prevent Thaumburn for a single-use per IRL week. Redlines: Prevents Thaumburn, one IRL week cooldown. If a mage uses all of their mana, the infusion will save them from death/pass out, recovering faster so they may “walk it off”. Doesn’t refill/refresh your mana to cast further spells. Notes (Non-combat) The mind is a fickle thing, forgoing memory, knowledge lost or minor details left unable to be recollected or traced. The Voidal Commune link can be brought forth by drawing stored information collected by the horror back into the mind of the cognant, able to reminisce the forgotten parts of the mind. While the Voidal Commune link is active, any information gathered/collected by the cognant is stored by the horror, able to be drawn forth and brought back into the mind of the host. Information lost from short-term memory or degradation can be brought back if desired. Emotes: Connection to the horror -> Discuss information to be brought back -> Information sent to cognant. Redlines: The information gathered/collected can only be brought back from when you learned it post horror connection. Anything lost prior to the connection cannot be returned. The information gathered/collected happens passively and is stored within the mind space of the horror to be recollected by the cognant if desired. If your character died in any capacity the information of that death is lost unable to be brought back, following guidelines of death rules on the server. Memoir (Non-combat) Amassing knowledge is something both cognant and horror do best though with some information, it is best to forgo. The wonders of the world or attained memories are something that can harm the overall individual and by will, the cognant may ask the horror to consume these discoveries. While done so without much affliction done to the cognant, they will feel part of them taken as what was consumed cannot come back. Communing with the horror, you may request anything gathered from past events within memory to be consumed. The information of whatever the memory was is lost by the cognant and only known to the horror. Emotes: Connection to the horror -> Discuss information to be consumed -> Consumed memory. Redlines: The information consumed is lost by the cognant, unable to be obtained except through the spell ‘Notes’. The information lost, cannot be sparked back in memory from another party speaking about it. The horror can be deceitful. If a memory contained a prominent/non-prominent figure/item it may consume all information in other memories on that same item. This is consensual, unable to be forced. Scrambling (Passive/Combat) The twin minds are a link bound through the relationship of the horror and host, forming an interconnecting bond that aids in the prevention of interference of outside sources of magic. If one mind is taken hostage from an ability, both are afflicted for better or worse upon the cognant and horror. Both an ability that can be used to detriment the cognant or be beneficial. Detriments with the affliction on the mind afflict both causing both minds to be affected by the spell that may cause amplification on ‘mental debilitations’ listed above. Beneficial would be if someone attempts to search or implant images within one mind finding two instead, potentially not afflicting the cognant but the horror instead. Redlines: Spells that afflict the mind with disorientation, sounds, afflictions affect both cognant and horror. This may double the effects of ‘mental debilitations’ listed above in ‘mental effects’. Illusions/spells that target a sole mind on the cognant will have a chance to fail, doing such unannounced to the horror instead. This can be done through a simple “/roll 1d2” or puzzle. Broadcast illusions work normally. Self-Illusion (Non-combat) Varying abilities cast by the horror cannot be articulated down through the link between the twin minds, so much so deciphering objects are pushed to a near mundane level of power to the cognant. Only able to cast illusions the cognant sees themself in a limited capacity to calculations that aid in the feat of discovery. The mechanics of this ability are as follows; the cognant may only procure illusions which they see themselves limited to; 3D Models. A full, and complete three-dimensional model of an object can be constructed. Calculations. Creating a visualization of operations in front of you, like drawing lines/functions on a chalkboard. This, however, will only aid someone who is able to work out calculations normally, as the connection does not increase your intelligence. Another use of this is the ability to project a visual aid such as a ruler to measure an object. Data Projection. A complete projection of data is shown to the user through a visual rendition of a table. This can include numbers and other information regarding the object, such as weight, height and contents should the cognat already know them. Horror Projection. The cognant is able to work with the horror and able to project an illusionary form of themselves or another being to be seen by the cognant. The illusion can move independently but requires active focus to maintain. Alongside self-illusions, if one possesses voidal illusion (sensory illusion), they may be able to see their own illusions. This is optional and to be able to do all the above self-illusion spells you must follow the emote guidelines. Emotes: Connection to the horror -> Charge -> Self-Illusion. Redlines: Self-illusions can only be seen by the cognant. If two cognants are together they cannot see each others illusions. This spell doesn’t increase the user’s intelligence. The spell is similar to if you had a chalkboard writing notes, just now to yourself. Horror Projection is like an assistant to point things out you might’ve missed, although may not provide further help in discovery. Inducement (Combative) The twin mind isn’t without fault and an overwhelming sense of emotions will flood the minds of both, pulling and twisting actions of the horror and cognant alike. When time of complete focus is necessary however to prevent the constant pulls of temptation, inducement can be called upon. Inducement is called on when the cognant feels the need for intense focus and aid themselves without being pressured by the horror or mental debilitations pulling them down. Focusing on a singular emotion the cognant may induce it on the mind pushing all others to the side temporarily. Emotes: Connection to the horror -> Charge -> Inducement. Redlines: Is only to be self-cast. The exception to this is within the ‘expanding ritual’. Once cast, inducement will last until the encounter is over or the cognant breaks focus. Casting the inducement spell temporarily subsides all emotions but the one is chosen and mental debilitations. Once the encounter is over/focus is broken the mental debilitations will come back onto the cognant twice fold for the next thirty RP minutes. Focus can be broken by a forced void connection disruption. Expanding Ritual (Non-combat) A ritual between three, the cognant, the horror and the apprentice to expand one mind through coupling/circling. The cognant pulls mana to feed to the horror, asking it to reach into the mind of the apprentice opening a rift within to the void without a voidal connection made. The mana fed to the horror is used to draw near a lesser horror calling them to the void pocket of the pupil, once one has successfully been drawn in - teaching may begin sending the student through the prismal loop. Emotes: Connection to the horror -> Feed Mana-> Open apprentice to the void -> Call Horror -> Prismal Loop. Redlines: Inducement can be done on the apprentice to lessen the abruption of the void/horror. This is the ritual to call forth a lesser voidal horror, thus creating a cognant. The horror creates a voidal connection, not the teacher during the ritual. A voidal connection is not required to practice Cognatism after however. After the ritual, follows all guidelines/redlines of ‘Teaching’. Cannot be forced. Enchanting Cognatism enchantments have been undefined for the most part, while bringing the feat back I wish to put some limitations and allow only selected spells to be used to prevent abuse/loopholes. This list may expand/retract some spells in the future to be used or further clarified if needed. Overall Enchantment Redlines: Any enchantment made follows the restrictions on combat/non-combat of its given spell. A ‘note’ enchantment cannot be used in combat as per the spell. This can be amended by the creation of a MArt. Possible Enchantments: Notes. Enchanting an item with notes, allows it to work similarly to a ‘voice recorder’. Able to take in information given to it through mana-transfer into the item or vocal command. Notes may be applied to any other voidal enchantment, and do not require MArt to be applied to an already existing one, unlike other enchantments. Memoir. Able to take information from one mind if they draw mana onto the object. The object can then return the information if siphoning the mana back out through the same process. You may only take/return information from the person collected. The information given requires RP consent. If destroyed, the information is lost. Self-Illusion. All self-illusions can be enchanted with the specifications given to them. You may ‘save’ information on the enchantment if the spell ‘Notes’ is attached. Self-illusion may only be enchanted alongside ‘Notes’ on the same object. Cannot enchant ‘Horror Projection’. Inducement. All inducement enchantments will focus on one emotion bound to it when held/on users body. Multiple emotions cannot be induced even if one has multiple enchantments. Once the enchantment breaks, they’ll suffer heightened emotions of the other emotions for thirty RP minutes. Expanding Ritual. The enchantment known as the ‘horror stone’ will follow all rules/redlines of the spell. If a player willingly connects to the horror stone, they need to contact the Story Team to continue. This is effectively self-teaching. Without a teacher, the initial prismal loop will be extremely strenuous and will most likely fail. Depending on the ST handling the ticket. Single-Use. If you fail the trials you cannot try again with the same stone. Tier Development: T1: - After successful Prismal Loop Trials (2 IRL weeks) - Voidal Commune - Scrambling. T2: - Four IRL weeks to get to T2. Including Prismal Loop trials. - Infusion. - Notes. - Self-Illusions, except horror projection. T3: - Two IRL Weeks from T2. - Self-Illusions, full list. - Inducement. - Memoir. - Expanding Ritual. Purpose: The purpose of bringing back Cognatism isn’t to take over from voidstalker lore, rather be its own rendition of old Cognatism while following current standards of roleplay. Similarities between the two lore pieces do exist, though as voidstalking is more subservitude and cognatism written here is co-existence there is a big difference between the two. I wanted to further address why the list of abilities is mostly self-rp reliant, simply as I didn’t want to cross over the power which other more intensive magics bring, as taking example from voidstalking. That magic breaks the soul and gives access to ‘voidal feats’ previously unobtainable, cognatism forms a connection through the mind so the feats will be lesser. I hope to of created enough differentiation between the two for it to be considered its own piece of lore as I didn’t want to overlap anything between the two lore pieces. Citations: https://www.lordofthecraft.net/forums/topic/152537-✓-magic-cognatism-rewrite/ https://www.lordofthecraft.net/forums/topic/158898-✗-additioncognatism-the-mind-of-a-horror/ https://www.lordofthecraft.net/forums/topic/197734-✓-voidal-feat-voidstalking/ Credits: Ttwesten / Jenny_Bobbs - Main Writer/Ideas/Conception. Booklight12 - Ideas. Z3m0s - Ideas. Kalehart - Ideas. CephalonAir - Ideas/Edits. ImStuckInHell- Edits. TojoTime - Edits. TwistChunky - Edits. Zarsies - Voidal Horror Help. The intention of Distribution: If the feat is accepted, I will be in discussion with ST members on selected members of the community not aligned with each other to help spread out the magic and not have it gatekept. If you’re interested please reach out to me on discord: E__V__O#0001
  22. I like thr flavour of this, its nice.
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