I personally believe the backdrop and origins for LotC are absolutely perfect for what we need. The biggest issue isn't really with the setting but the lack of general cohesion the server has had for the last decade which makes alot of things quite jarring and out of place when looking at current LotC.
Just annoying when doing most things is that you're really set on following those original intentions very vaguely when writing and planning storylines.
okay you asked nicely.
when $120 appears in my paypal
find out irp
Squak and I have had absolute power for the last year, I'm already too long gone.
There's alot of things I really want to impose in the long run, mainly around events and antagonists and how they're approached by the server as a whole. War is another issue I want to tackle aswell with a few other things so we'll see where we go with that.
The main thing I want to 'impose' is probably a shift in writing styles for lore, at the moment its getting to a point of ridiculous where we're being submitted dissertations with absolutely no substance and just flowery writing. It makes it insanely jarring for LT and /IF/ such a piece is accepted, actually learning to use that magic through the lore and your teacher is very difficult to do.
It's not too bad, just a few extra responsibilities.
Not yet.
Make it what you want to be, the main thing is just driving yourself to do things you enjoy and that you will keep enjoying.
They shall stay as they are, doing whatever they want. I know I have very open biases against the current striga playerbase because I believe it has 'fell' from grace. But if they're active enough to not be shelved for inactivity, I can't really do anything but let them do what they're doing now.
Crashing this plane with no survivors.
no
Therapeutic
How I've handled Heerozero the last decade, by screaming at him until he eventually does something.
one day.
The Story Team is in a really good spot and has been for a while I believe. There's no real radical changes in improvement I want to do, just want the status quo kept with a few quality of life changes that will make the team better as a whole.
Yes, there are a few event sites I may be reallocating across the team. Some of them are sensitive in their content and the trust necessary for them may mean they are not ran again.
Absolutely love the concept and past histories of Shamanism. It's current iteration and anything post-lore games doesn't do it justice.
Tempting.
Hou will not be unshelved and Metzli will stay dead just for the sake that alot of foundational stuff has been built off her death instead of just acknowledging they were dead in a forum post.
No cat gunslingers.
You're fantastic at starting the rumor mill Ryloth, as always. Things that are shelved are either irredeemable from fixes in a lore perspective or inactive, that's what used to judge as such prior and that's what is going to be judged with me in the seat. Nothing changes, if I really had such an agenda, the closed CAs you're talking about months ago would've been shelved already. Red-Tag doesn't give or enable me more power to shelf things, its business as usual.
I'd say I'm opinionated, my biases aren't really that apparent in my actions and I'll say that unironically. I also did help prod flam along to start the Lore Games, so take what you want with that information and decide how my tenure will go.
why lol
In Aegis, it would have been SimonBane. Him and his occult roleplay foundations with the undead sects were something I genuinely appreciated as a kid.
In Asulon, it was probably Archmage_Cataris. Or the old big lich boy, he introduced me properly to magic roleplay and also was an aussie who helped me build alot of my foundational philosophies about roleplay and how to do that.
Anthos was crazyguy1916/Paul/Whatever you want to call. 3.0 was when I joined the White Rose and basically cemented my roleplay to what it is today.
It's hard to pin-point, since I had an extreme amount of hope to eventually revive it for years. I believe it officially died in my mind (but I didn't acknowledge it), was probably when Freema officially took over and started the medallion meme when he was high up in staff. So I'm fairly sure that's Stag School/Fox. A bunch of undesirable players who were the antithesis of the philosophy surrounding the marked got it and basically trashed any and all reputation it did have.
The main thing I enjoy and still love from the Marked Men is that Spirit of Roleplay. For many of us, it was the introduction of high stakes events and overall being able to respond to conflict without any complaints and taking whatever happens in roleplay. The idea of PKs across the board for the characters, where we enforced them in events but also tried to enforce them for the characters as a whole, where it was one death = gone. It's a very nice training thing to be able to actually teach people how to be better with conflict as a whole, there were very bad things about it but I feel like the core of the group was just teaching people what dynamicism actually is.
cosmic correction
Probably was Freema, when the second generation of Blood Mages were launched through events and we did a massive antagonist back and forth to try and stop them from 'appearing' on the server. Was a very nice dynamic to track and do.