My personal take is that banditry is an education problem. If you’re going to be a wizard, a warrior, or a scholar, you’re typically entering a support structure. There are established players in your niche that can show you the ropes and tell you what not to do. If a particular someone is acting out, fingers can almost always be pointed back to the person who failed to train them right.
The PvP element of banditry removes that social privilege. Settlement dwellers don’t incorporate bandits in the social fabric of their roleplaying community; frequently, bandits are seen as the complete antithesis. Settlement dwellers give no room for forgiveness and almost always assume the ulterior motive that the bandit just wants to PvP and take their items. And if enough people assume that, why should this bandit care about roleplay quality? Why should they really cooperate with these hostile, selfish roleplayers?
Banditry is an essential part of roleplay. Life isn’t safe – it was more so perilous in ancient times. Banditry encourages settlements to group their brains together and plan better cities, foster militaries, and create social cohesion. This healthy result is going to keep coming about in a toxic process until bandits are seen as part of the roleplay community.
The solution? We need to talk about it more. We need forum guides that train fledgling bandits. We need nation leaders to teach cooperation to their playerbase, and we need bandit leaders to discipline their fledglings and give a standard to all bandits out there.