Notice: These regents exist MECHANICALLY, but have /no/ lore on them. So I took the liberty to scribble up quick lore. Feel free to change / edit as needed.
Clutcher’s Straw
General use: Alchemy
Description: Clutcher’s straw is a rather interesting plant, as it stands tall as grass could, but the blades are dulled with more of a tar color than what grass would be commonly colored. The herb itself is found in dry regions such as Savannas, commonly mistaken as dead grass. If the herb is uprooted carefully one would notice the roots of such herb were indeed pitch-black, the end of the roots sharper than a preparation knife found in an alchemist tools. One would to be careful with such Herb as any consumption, though such would taste horrid at the least, would at the most likely lock up the consumers jaws, as studied the Herb holds an unfounded property of impairment in the lowest form, though if processed it could most likely have a stronger effect.
Location: Sprung along grass in small patches among dry fields.
Representation: Impairment, Loss, ?????
Author: Toxzero based off the in game plant description
LM Approval Required:
No it's already an alchemy regent
Name: Halfling’s Grass
General Use: Alchemy
Description: Halfling’s Grass as one would name such is an herb found commonly within dense forests with plenty of damp spacing and well lit lighting, which more or less would be found around the forests around the halfling grove, given it’s name. The plant can grow to be just as tall as a halfling, it’s leaves budding with a strong and heavy odor to it. The main alchemical use of the herb would be the roots, once uprooted one could get a whiff of such an odd but calming odor, the roots being soft in it’s own properties and chewy when consumed. Consumption of the herb brings results closely resembling Cactus Green, and when process into a fine liquid, the effects gain a stronger property.
Location: dense, well light forests with damp soil.
Representation: Calmness, Light-Weight(or lifting?), ??
Author: Toxzero based off the in game plant description
LM Approval Required:
No it's already an alchemy regent
Name: Larihei's Fingers
General use: Alchemy
Description: Lahiri's Finger’s is a herb that has interesting properties of withstanding the cold and weight of snow up in higher regions of mountain ranges. The plant itself consists of very smooth roots that burrow themselves in the top layer of soil with a few leaves sprouting here and there during the warmer seasons in which the snow levels drop drastically in the mountains. Obtaining the root itself is a hard and inconvenient task during the winter times as the soil around the root seems to freeze solid with the snow fall, so such its more recommended for the warmer seasons. The herb has no editable properties besides being bitter at taste and chewing a bit tough, though once processed the herb has the fine properties to help increase one's awareness to their movement’s and surroundings.
Location: Commonly found buried in snow upon mountain ranges.
Representation: Steadiness, Focus, swiftness
LM Approval Required:
No it's already an alchemy regent