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Aesopian

Java Team
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About Aesopian

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    Aesopian

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  1. HOOKAHS Soon to be placed at Cloud Temple will be vendors selling the following item(s): I have updated the Hookah plugin to work for the server, and I intend to maintain it now, indefinitely. Many of you are familiar with this plugin, but since it has been several years since it has been on the server, I will reiterate its major instructions from the original plugin release. Hoo-Kah items are brewing stands, and when placed and clicked on, they give you the following menu: 1: Ingredient Slots: These are the 4 possible ingredient slots for crafting. Certain recipes may need to be discovered on your own or learned from other players. 2: Drug Slot: This slot will contain the resulting drug of any crafting that happens in the Hoo-Kah. This slot is also used when the player wants to light a drug for consumption. 3: Combine Ingredients button: If all the required ingredients for a recipe are contained within the Ingredient Slots, they will be removed from the Hoo-Kah and the corresponding drug will be created in the Drug Slot (may be shift-clicked to create a stack). 4: Info Paper: When hovered over, the info paper displays information about this Hoo-Kah. 5: Light Drug button: Burns the drug currently in the Drug Slot ands adds charges to the Hoo-Kah accordingly. Each drug has a default high that will be applied every time a player takes a hit from the Hoo-Kah. These highs apply basic effects like confusion, weakness, slowness, etc. Every high will apply a red tint effect around a player’s UI that can only be seen if you have you graphics settings set to 'Fancy'. Otherwise, you may experience one of a number of scenarios. I'll leave it up to you to discover them all. WARNING: OLD HOOKAHS WILL NOT WORK, YOU WILL NEED TO PURCHASE NEW HOOKAHS. A TRADE WILL BE AVAILABLE. RECIPES There are many recipes which can be used to create drugs for use in Hoo-Kahs. I will list some examples below, however, knowledge of others will be given to special player groups, or to the Story Team to distribute as rewards in events. For the rest, you'll just have to discover them, yourselves! Cactus Green: Grass + Green Dye Blueberry Cactus: Blue Orchid + Green Dye + Light Blue Dye + Fern Pure Quartz: Quartz + Glowstone Dust + Cocoa Beans + Fern Eternal Leaf: Fern + Vine + Grass Ice Kiss: Snowball + Allium + Vine CREDITS: Llir- @Llir - Guidance and .pom changes Additional credit to Tofuus, Dsdevil, and the60th for past work on the plugin.
  2. The truth is that this code was added to the server after I forgot to prescribe @Llir his regular antipsychotic, causing his alternate personality ‘Kowaman’ to take over and intentionally try to destroy Veletz. Sorry.
  3. It's a slippery slope... soon, there will be wonk druids...
  4. Rough, they should let you xray…
  5. Do the mods not let you do xray? It would be extra interesting if invisible. Obviously this is good, though.
  6. Aesopian slurps up all the tasty tasty ecclesiastical bureaucracy. Yum.
  7. No builds present at these coordinates.
  8. “Is this a Deltarune reference or not?” asks Ti’gobser.
  9. It would have been completely hilarious had this entire post been a fat person’s monologue, their ‘song’ before they die from being too fat.
  10. probably expect this in v1.2 maybe special naval?architects that can be placed on any water block
  11. The Underground Update Architects are receiving an update, enabling you to build underground structures, suggest your own builds, and more! You can expect these changes being rolled out to the server in the coming weeks. You can purchase architects at Cloud Temple. Read below for details. Additional Features and Changes Build Penetration has now been added as a parameter when creating an architect. This can be set to any value between 0-3, each modifying how an architect will construct its attached schematic. For staff, this allows you to now create architects that can dig underground: example video here 0 - [Current System] Architects will place blocks only where there was previously air. 1 - Architects will place blocks only where there was previously air or non-solid blocks (e.g. grass). 2 - Architects will place blocks anywhere, except for containers (e.g. chests). 3 - Architects will place blocks anywhere, except for containers (e.g. chests). If the architect's build has bedrock in it, these blocks will be placed as air (i.e. enabling you to 'hollow out' interiors in the existing world). Build suggestion and display has now been via a forum post available here. This is also accessible through a forum link that is present at the architect emporium. You can use this topic to suggest builds which will potentially be added to the architect system. Minor and Backend Changes API has been created for @The60th and other developers to work with the architect system. Architect deconstruction will no longer be halted by another player clicking on the architect. Architect saves are now made using World Edit, and the block limit has been raised significantly. Alerts have been added when constructing and deconstructing architects to alarm nearby players that one is working. Architects can no longer be placed in water. Prices of architects are being reduced. Existing architects are being increased in size and complexity. CREDITS: Llir - @Llir - Keeps the server alive. Adelemphii - @Adelemphii - Makes it possible to even have nations. The60th - @The60th - Makes all war, conflict, and dynamic roleplay possible. Greehn - @Greehn - Makes all item creativity possible. Mady - @Mady- Runs secret wonk club.
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